Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 13925:60f39c405dff
[gaim-migrate @ 16442]
It is currently possible for yourself to not show up in your own
buddy list at signon with Jabber. To reproduce:
1. Sign on and add yourself to your buddy list
2. Sign off and exit Gaim
3. Delete your blist.xml
4. Sign on
The same bug would also appear when signing into your Jabber
account using Gaim for the first time.
Normally this works because the Jabber PRPL fakes showing your status
whenever jabber_presence_send() is called. However, the call to
jabber_presence_send() can happen BEFORE we receive the roster from the
server (it usually does, I think) so the PRPL tries to set the status
for yourself, but your GaimBuddy node doesn't exist yet.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 06 Jul 2006 08:24:26 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }