Mercurial > pidgin.yaz
view plugins/statenotify.c @ 7724:613b20c69d2c
[gaim-migrate @ 8369]
this didn't cause me any problems yesterday, and it compiles, and bug fixing is a good thing.
"Some month ago I introduced translatable texts for "gaim --help" and
"gaim-remote --help".
Unfortunately the output of the translated text is often unreadable.
The problem is, that Gaim's *.po files have the UTF-8 locale (because
this is the default charset for GTK+ 2.0). But the users may have
configured other locales. For instance my SuSE Linux 9.0 system is
configured with LANG=de_DE@euro. "euro" is ISO-8859-1 (Western
character set, 8 Bit, with the Euro currency symbol). Lots of UTF-8
characters are unreadable if they are displayed in a 8 Bit charset
without conversion. Only the 7 Bit chars are displayed right.
There are two possible solutions:
1) Make the console texts untranslatable. This isn't very clever.
2) Convert the texts from UTF-8 to user's locale.
I choose the second solution.
The conversion cannot be made during the translation, because gettext
does not allow a mix of different character sets in one po-file.
My patch converts the console strings from UTF-8 to users locale.
Normally this works right, because most users have a locale which is
compatible with their language.
The case where a user uses a language (for instance German:
LANG=de_DE) with an incompatible character set (for instance the 7Bit
charset LC_CTYPE=C) is also handled. The user then sees a warning and
the original UTF-8 message.
At first I tried to make a new UTF-8 function in src/util.c. But the
function is needed 5 times in src/gaim-remote.c and 2 times in
src/main.c. gaim-remote is not linked against util.o. Also there are a
lot of dependencies from util.o to other files, so I will introduce a
lot of trouble to link gaim-remote against util.o.
So I only wrote a function in src/gaim-remote.c and used the UTF-8
conversion inline in src/main.c." --Bjoern Voigt
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Wed, 03 Dec 2003 13:21:55 +0000 |
parents | 083d1e4a9c78 |
children | d7b8eb1f0a18 |
line wrap: on
line source
#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" static void write_status(GaimBuddy *buddy, const char *message) { GaimConversation *conv; const char *who; char buf[256]; conv = gaim_find_conversation_with_account(buddy->name, buddy->account); if (conv == NULL) return; who = gaim_get_buddy_alias(buddy); g_snprintf(buf, sizeof(buf), message, who); gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL)); } static void buddy_away_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s has gone away.")); } static void buddy_unaway_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s is no longer away.")); } static void buddy_idle_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s has become idle.")); } static void buddy_unidle_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s is no longer idle.")); } static gboolean plugin_load(GaimPlugin *plugin) { void *blist_handle = gaim_blist_get_handle(); gaim_signal_connect(blist_handle, "buddy-away", plugin, GAIM_CALLBACK(buddy_away_cb), NULL); gaim_signal_connect(blist_handle, "buddy-back", plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle", plugin, GAIM_CALLBACK(buddy_idle_cb), NULL); gaim_signal_connect(blist_handle, "buddy-unidle", plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL); return TRUE; } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)