view gtk/gtkdialogs.h @ 14725:62366c6a10eb

[gaim-migrate @ 17479] Make sure plugins are marked not-loadable if their ui-requirement can't be met. You are going to need to rebuild all the non-core plugins. The UI specific plugins for Gaim specifies their ui-requirement in the plugin structure. So it'd make sense to load such plugins only if the ui-requirement can be met. As it happens, gntgf (a gnt-plugin for gaim-text) can be loaded from Gaim, which has been reported to have caused Gaim to freeze. gntgf does mark itself as a gnt-plugin. So I think it should be upto libgaim to make sure plugins are marked not-loadable if the ui-requirements can not be met. This commit does exactly that. In doing so, it changes the string plugins use to specify their ui-requirement (the change is from "gtk" to GAIM_GTK_UI -- which is "gtk-gaim"). So this will require all the non-core plugins to be rebuilt. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sat, 14 Oct 2006 05:29:11 +0000
parents a9f8d3964d62
children
line wrap: on
line source

/**
 * @defgroup gtkui GTK+ User Interface
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_GTKDIALOGS_H_
#define _GAIM_GTKDIALOGS_H_

#include "gtkgaim.h"

#include "account.h"
#include "conversation.h"

/* Functions in gtkdialogs.c (these should actually stay in this file) */
void gaim_gtkdialogs_destroy_all(void);
void gaim_gtkdialogs_about(void);
void gaim_gtkdialogs_im(void);
void gaim_gtkdialogs_im_with_user(GaimAccount *, const char *);
void gaim_gtkdialogs_info(void);
void gaim_gtkdialogs_log(void);
void gaim_gtkdialogs_alias_contact(GaimContact *);
void gaim_gtkdialogs_alias_buddy(GaimBuddy *);
void gaim_gtkdialogs_alias_chat(GaimChat *);

void gaim_gtkdialogs_remove_buddy(GaimBuddy *);
void gaim_gtkdialogs_remove_group(GaimGroup *);
void gaim_gtkdialogs_remove_chat(GaimChat *);
void gaim_gtkdialogs_remove_contact(GaimContact *);
void gaim_gtkdialogs_merge_groups(GaimGroup *, const char *);

/* Everything after this should probably be moved elsewhere */

/**
 * Our UI's identifier.
 */
#define GAIM_DIALOG(x)	x = gtk_window_new(GTK_WINDOW_TOPLEVEL); \
			gtk_window_set_type_hint(GTK_WINDOW(x), GDK_WINDOW_TYPE_HINT_DIALOG)
#define GAIM_WINDOW_ICONIFIED(x) (gdk_window_get_state(GTK_WIDGET(x)->window) & GDK_WINDOW_STATE_ICONIFIED)

#endif /* _GAIM_GTKDIALOGS_H_ */