view doc/sound-signals.dox @ 12717:63c47c764e9b

[gaim-migrate @ 15061] In SF Patch #1396955, Thomas Huriaux pointed out that we have some confusion with the busy status in GG. I believe I broke this. It's fixed now. I also noticed that I hadn't made this Busy status a substatus of UNAVAILABLE, so that's done now too. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 04 Jan 2006 18:44:56 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et