view gtk/gtkconn.c @ 14739:63d5b71d0c68

[gaim-migrate @ 17495] This should fix the statusbox issues that were keeping us from releasing beta 4 (and which were just really annoying). Thakn sadrul for most of this, I just added the if (index == -1) bit. Anyway, the way this works now is that for saved/popular statuses the primitive underlying that status is where the dropdown for the statusbox starts. If we don't like that we can change it but I'm not sure we'll find something better. Also, this might plug a couple leaks, I'm not really sure but it certainly looks right. Up next, the patch to make the docklet use the per-protocol statuses in the top section. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Tue, 17 Oct 2006 08:13:41 +0000
parents 51685370de57
children 18d1c7cbb352
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/*
 * @file gtkconn.c GTK+ Connection API
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "gtkgaim.h"

#include "account.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "gtkblist.h"
#include "gtkconn.h"
#include "gtkdialogs.h"
#include "gtkstatusbox.h"
#include "gaimstock.h"
#include "gtkutils.h"
#include "util.h"

#define INITIAL_RECON_DELAY_MIN  8000
#define INITIAL_RECON_DELAY_MAX 60000

#define MAX_RECON_DELAY 600000

typedef struct {
	int delay;
	guint timeout;
} GaimAutoRecon;

/**
 * Contains accounts that are auto-reconnecting.
 * The key is a pointer to the GaimAccount and the
 * value is a pointer to a GaimAutoRecon.
 */
static GHashTable *hash = NULL;

static void
gaim_gtk_connection_connect_progress(GaimConnection *gc,
		const char *text, size_t step, size_t step_count)
{
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();
	if (!gtkblist)
		return;
	gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox),
					   (gaim_connections_get_connecting() != NULL));
	gtk_gaim_status_box_pulse_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox));
}

static void
gaim_gtk_connection_connected(GaimConnection *gc)
{
	GaimAccount *account;
	GaimGtkBuddyList *gtkblist;

	account  = gaim_connection_get_account(gc);
	gtkblist = gaim_gtk_blist_get_default_gtk_blist();

	if (gtkblist != NULL)
		gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox),
					   (gaim_connections_get_connecting() != NULL));

	g_hash_table_remove(hash, account);

	gaim_gtk_blist_update_account_error_state(account, NULL);
}

static void
gaim_gtk_connection_disconnected(GaimConnection *gc)
{
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();
	if (!gtkblist)
		return;
	gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox),
					   (gaim_connections_get_connecting() != NULL));

	if (gaim_connections_get_all() != NULL)
		return;

	gaim_gtkdialogs_destroy_all();
}

static void
free_auto_recon(gpointer data)
{
	GaimAutoRecon *info = data;

	if (info->timeout != 0)
		g_source_remove(info->timeout);

	g_free(info);
}

static gboolean
do_signon(gpointer data)
{
	GaimAccount *account = data;
	GaimAutoRecon *info;
	GaimStatus *status;

	gaim_debug_info("autorecon", "do_signon called\n");
	g_return_val_if_fail(account != NULL, FALSE);
	info = g_hash_table_lookup(hash, account);

	if (info)
		info->timeout = 0;

	status = gaim_account_get_active_status(account);
	if (gaim_status_is_online(status))
	{
		gaim_debug_info("autorecon", "calling gaim_account_connect\n");
		gaim_account_connect(account);
		gaim_debug_info("autorecon", "done calling gaim_account_connect\n");
	}

	return FALSE;
}

static void
gaim_gtk_connection_report_disconnect(GaimConnection *gc, const char *text)
{
	GaimAccount *account = NULL;
	GaimAutoRecon *info;

	account = gaim_connection_get_account(gc);
	info = g_hash_table_lookup(hash, account);

	gaim_gtk_blist_update_account_error_state(account, text);
	if (!gc->wants_to_die) {
		if (info == NULL) {
			info = g_new0(GaimAutoRecon, 1);
			g_hash_table_insert(hash, account, info);
			info->delay = g_random_int_range(INITIAL_RECON_DELAY_MIN, INITIAL_RECON_DELAY_MAX);
		} else {
			info->delay = MIN(2 * info->delay, MAX_RECON_DELAY);
			if (info->timeout != 0)
				g_source_remove(info->timeout);
		}
		info->timeout = g_timeout_add(info->delay, do_signon, account);
	} else {
		char *p, *s, *n=NULL ;
		if (info != NULL)
			g_hash_table_remove(hash, account);

		if (gaim_account_get_alias(account))
		{
			n = g_strdup_printf("%s (%s) (%s)",
					gaim_account_get_username(account),
					gaim_account_get_alias(account),
					gaim_account_get_protocol_name(account));
		}
		else
		{
			n = g_strdup_printf("%s (%s)",
					gaim_account_get_username(account),
					gaim_account_get_protocol_name(account));
		}

		p = g_strdup_printf(_("%s disconnected"), n);
		s = g_strdup_printf(_("%s was disconnected due to an error: %s\n"
				"Gaim will not attempt to reconnect the account until you "
				"correct the error and re-enable the account."), n, text);
		gaim_notify_error(NULL, NULL, p, s);
		g_free(p);
		g_free(s);
		g_free(n);

		/*
		 * TODO: Do we really want to disable the account when it's
		 * disconnected by wants_to_die?  This happens when you sign
		 * on from somewhere else, or when you enter an invalid password.
		 */
		gaim_account_set_enabled(account, GAIM_GTK_UI, FALSE);
	}
}

static void gaim_gtk_connection_network_connected ()
{
	GList *list = gaim_accounts_get_all_active();
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();

	if(gtkblist)
		gtk_gaim_status_box_set_network_available(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), TRUE);

	while (list) {
		GaimAccount *account = (GaimAccount*)list->data;
		g_hash_table_remove(hash, account);
		if (gaim_account_is_disconnected(account))
			do_signon(account);
		list = list->next;
	}
}

static void gaim_gtk_connection_network_disconnected ()
{
	GList *l = gaim_accounts_get_all_active();
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();

	if(gtkblist)
		gtk_gaim_status_box_set_network_available(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), FALSE);

	while (l) {
		GaimAccount *a = (GaimAccount*)l->data;
		if (!gaim_account_is_disconnected(a))
			gaim_account_disconnect(a);
		l = l->next;
	}
}

static void gaim_gtk_connection_notice(GaimConnection *gc, const char *text)
{ }

static GaimConnectionUiOps conn_ui_ops =
{
	gaim_gtk_connection_connect_progress,
	gaim_gtk_connection_connected,
	gaim_gtk_connection_disconnected,
	gaim_gtk_connection_notice,
	gaim_gtk_connection_report_disconnect,
	gaim_gtk_connection_network_connected,
	gaim_gtk_connection_network_disconnected
};

GaimConnectionUiOps *
gaim_gtk_connections_get_ui_ops(void)
{
	return &conn_ui_ops;
}

static void
account_removed_cb(GaimAccount *account, gpointer user_data)
{
	g_hash_table_remove(hash, account);

	gaim_gtk_blist_update_account_error_state(account, NULL);
}


/**************************************************************************
* GTK+ connection glue
**************************************************************************/

void *
gaim_gtk_connection_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_gtk_connection_init(void)
{
	hash = g_hash_table_new_full(
							g_direct_hash, g_direct_equal,
							NULL, free_auto_recon);

	gaim_signal_connect(gaim_accounts_get_handle(), "account-removed",
						gaim_gtk_connection_get_handle(),
						GAIM_CALLBACK(account_removed_cb), NULL);
}

void
gaim_gtk_connection_uninit(void)
{
	gaim_signals_disconnect_by_handle(gaim_gtk_connection_get_handle());

	g_hash_table_destroy(hash);
}