view gtk/gtkeventloop.c @ 14739:63d5b71d0c68

[gaim-migrate @ 17495] This should fix the statusbox issues that were keeping us from releasing beta 4 (and which were just really annoying). Thakn sadrul for most of this, I just added the if (index == -1) bit. Anyway, the way this works now is that for saved/popular statuses the primitive underlying that status is where the dropdown for the statusbox starts. If we don't like that we can change it but I'm not sure we'll find something better. Also, this might plug a couple leaks, I'm not really sure but it certainly looks right. Up next, the patch to make the docklet use the per-protocol statuses in the top section. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Tue, 17 Oct 2006 08:13:41 +0000
parents 5edfb6bce20e
children a6aad36ca735
line wrap: on
line source

/**
 * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation)
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <glib.h>
#include "gtkeventloop.h"
#include "eventloop.h"
#ifdef _WIN32
#include "win32dep.h"
#endif

#define GAIM_GTK_READ_COND  (G_IO_IN | G_IO_HUP | G_IO_ERR)
#define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)

typedef struct _GaimGtkIOClosure {
	GaimInputFunction function;
	guint result;
	gpointer data;

} GaimGtkIOClosure;

static void gaim_gtk_io_destroy(gpointer data)
{
	g_free(data);
}

static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data)
{
	GaimGtkIOClosure *closure = data;
	GaimInputCondition gaim_cond = 0;

	if (condition & GAIM_GTK_READ_COND)
		gaim_cond |= GAIM_INPUT_READ;
	if (condition & GAIM_GTK_WRITE_COND)
		gaim_cond |= GAIM_INPUT_WRITE;

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: callback for %d, fd is %d\n",
			   closure->result, g_io_channel_unix_get_fd(source));
#endif

#ifdef _WIN32
	if(! gaim_cond) {
#if DEBUG
		gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE received GIOCondition of 0x%x, which does not"
			   " match 0x%x (READ) or 0x%x (WRITE)\n",
			   condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND);
#endif /* DEBUG */

		return TRUE;
	}
#endif /* _WIN32 */

	closure->function(closure->data, g_io_channel_unix_get_fd(source),
			  gaim_cond);

	return TRUE;
}

static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function,
							   gpointer data)
{
	GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1);
	GIOChannel *channel;
	GIOCondition cond = 0;

	closure->function = function;
	closure->data = data;

	if (condition & GAIM_INPUT_READ)
		cond |= GAIM_GTK_READ_COND;
	if (condition & GAIM_INPUT_WRITE)
		cond |= GAIM_GTK_WRITE_COND;

#ifdef _WIN32
	channel = wgaim_g_io_channel_win32_new_socket(fd);
#else
	channel = g_io_channel_unix_new(fd);
#endif
	closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond,
					      gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy);

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: adding input watcher %d for fd %d\n",
			   closure->result, fd);
#endif

	g_io_channel_unref(channel);
	return closure->result;
}

static GaimEventLoopUiOps eventloop_ops =
{
	g_timeout_add,
	(guint (*)(guint))g_source_remove,
	gaim_gtk_input_add,
	(guint (*)(guint))g_source_remove
};

GaimEventLoopUiOps *
gaim_gtk_eventloop_get_ui_ops(void)
{
	return &eventloop_ops;
}