Mercurial > pidgin.yaz
view libgaim/protocols/msn/user.c @ 14739:63d5b71d0c68
[gaim-migrate @ 17495]
This should fix the statusbox issues that were keeping us from releasing beta
4 (and which were just really annoying). Thakn sadrul for most of this, I just
added the if (index == -1) bit. Anyway, the way this works now is that for
saved/popular statuses the primitive underlying that status is where the
dropdown for the statusbox starts. If we don't like that we can change it but
I'm not sure we'll find something better.
Also, this might plug a couple leaks, I'm not really sure but it certainly
looks right.
Up next, the patch to make the docklet use the per-protocol statuses in the
top section.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Tue, 17 Oct 2006 08:13:41 +0000 |
parents | 60b1bc8dbf37 |
children | 175d85e4c8fa |
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/** * @file user.c User functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "user.h" #include "slp.h" MsnUser * msn_user_new(MsnUserList *userlist, const char *passport, const char *store_name) { MsnUser *user; user = g_new0(MsnUser, 1); user->userlist = userlist; msn_user_set_passport(user, passport); msn_user_set_store_name(user, store_name); /* * XXX This seems to reset the friendly name from what it should be * to the passport when moving users. So, screw it :) */ #if 0 if (name != NULL) msn_user_set_name(user, name); #endif return user; } void msn_user_destroy(MsnUser *user) { g_return_if_fail(user != NULL); /* * TODO: If any GaimBuddy->proto_data pointers point to this * MsnUser then set them to NULL. Or possibly even better, * don't set GaimBuddy->proto_data in the first place. */ if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); if (user->group_ids != NULL) g_list_free(user->group_ids); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); g_free(user->passport); g_free(user->friendly_name); g_free(user->store_name); g_free(user->phone.home); g_free(user->phone.work); g_free(user->phone.mobile); g_free(user); } void msn_user_update(MsnUser *user) { GaimAccount *account; account = user->userlist->session->account; if (user->status != NULL) gaim_prpl_got_user_status(account, user->passport, user->status, NULL); if (user->idle) gaim_prpl_got_user_idle(account, user->passport, TRUE, -1); else gaim_prpl_got_user_idle(account, user->passport, FALSE, 0); } void msn_user_set_state(MsnUser *user, const char *state) { const char *status; if (!g_ascii_strcasecmp(state, "BSY")) status = "busy"; else if (!g_ascii_strcasecmp(state, "BRB")) status = "brb"; else if (!g_ascii_strcasecmp(state, "AWY")) status = "away"; else if (!g_ascii_strcasecmp(state, "PHN")) status = "phone"; else if (!g_ascii_strcasecmp(state, "LUN")) status = "lunch"; else status = "available"; if (!g_ascii_strcasecmp(state, "IDL")) user->idle = TRUE; else user->idle = FALSE; user->status = status; } void msn_user_set_passport(MsnUser *user, const char *passport) { g_return_if_fail(user != NULL); g_free(user->passport); user->passport = g_strdup(passport); } void msn_user_set_friendly_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); g_free(user->friendly_name); user->friendly_name = g_strdup(name); } void msn_user_set_store_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); g_free(user->store_name); user->store_name = g_strdup(name); } void msn_user_set_buddy_icon(MsnUser *user, const char *filename) { struct stat st; FILE *fp; MsnObject *msnobj = msn_user_get_object(user); g_return_if_fail(user != NULL); if (filename == NULL || g_stat(filename, &st) == -1) { msn_user_set_object(user, NULL); } else if ((fp = g_fopen(filename, "rb")) != NULL) { GaimCipherContext *ctx; char *buf; gsize len; char *base64; unsigned char digest[20]; if (msnobj == NULL) { msnobj = msn_object_new(); msn_object_set_local(msnobj); msn_object_set_type(msnobj, MSN_OBJECT_USERTILE); msn_object_set_location(msnobj, "TFR2C2.tmp"); msn_object_set_creator(msnobj, msn_user_get_passport(user)); msn_user_set_object(user, msnobj); } msn_object_set_real_location(msnobj, filename); buf = g_malloc(st.st_size); len = fread(buf, 1, st.st_size, fp); fclose(fp); /* Compute the SHA1D field. */ memset(digest, 0, sizeof(digest)); ctx = gaim_cipher_context_new_by_name("sha1", NULL); gaim_cipher_context_append(ctx, (const guchar *)buf, st.st_size); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1d(msnobj, base64); g_free(base64); msn_object_set_size(msnobj, st.st_size); /* Compute the SHA1C field. */ buf = g_strdup_printf( "Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s", msn_object_get_creator(msnobj), msn_object_get_size(msnobj), msn_object_get_type(msnobj), msn_object_get_location(msnobj), msn_object_get_friendly(msnobj), msn_object_get_sha1d(msnobj)); memset(digest, 0, sizeof(digest)); gaim_cipher_context_reset(ctx, NULL); gaim_cipher_context_append(ctx, (const guchar *)buf, strlen(buf)); gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL); gaim_cipher_context_destroy(ctx); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1c(msnobj, base64); g_free(base64); } else { gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename); msn_user_set_object(user, NULL); } } void msn_user_add_group_id(MsnUser *user, int id) { MsnUserList *userlist; GaimAccount *account; GaimBuddy *b; GaimGroup *g; const char *passport; const char *group_name; g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id)); userlist = user->userlist; account = userlist->session->account; passport = msn_user_get_passport(user); group_name = msn_userlist_find_group_name(userlist, id); g = gaim_find_group(group_name); if ((id == 0) && (g == NULL)) { g = gaim_group_new(group_name); gaim_blist_add_group(g, NULL); } b = gaim_find_buddy_in_group(account, passport, g); if (b == NULL) { b = gaim_buddy_new(account, passport, NULL); gaim_blist_add_buddy(b, NULL, g, NULL); } b->proto_data = user; } void msn_user_remove_group_id(MsnUser *user, int id) { g_return_if_fail(user != NULL); g_return_if_fail(id >= 0); user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id)); } void msn_user_set_home_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.home != NULL) g_free(user->phone.home); user->phone.home = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_work_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.work != NULL) g_free(user->phone.work); user->phone.work = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_mobile_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.mobile != NULL) g_free(user->phone.mobile); user->phone.mobile = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_object(MsnUser *user, MsnObject *obj) { g_return_if_fail(user != NULL); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); user->msnobj = obj; if (user->list_op & MSN_LIST_FL_OP) msn_queue_buddy_icon_request(user); } void msn_user_set_client_caps(MsnUser *user, GHashTable *info) { g_return_if_fail(user != NULL); g_return_if_fail(info != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); user->clientcaps = info; } const char * msn_user_get_passport(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->passport; } const char * msn_user_get_friendly_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->friendly_name; } const char * msn_user_get_store_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->store_name; } const char * msn_user_get_home_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.home; } const char * msn_user_get_work_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.work; } const char * msn_user_get_mobile_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.mobile; } MsnObject * msn_user_get_object(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->msnobj; } GHashTable * msn_user_get_client_caps(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->clientcaps; }