Mercurial > pidgin.yaz
view plugins/statenotify.c @ 7431:643cbc9a6035
[gaim-migrate @ 8036]
This is good enough for CVS. This is new logging. It centers around the
highly modular "GaimLogLogger," which controls how to write the log. Currently
I only have the plain text logger. I wrote the beginning of an XML logger, but
decided I didn't think it was that great an idea. Plugins can implement loggers
themselves, so you can have, like, an SQL logger or something.
The default logger writes to a file unique to the conversation, and they're saved
on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would
be a conversation I had with Rob on date.
What doesn't work:
System logging
The search button in the log viewer.
Oh, chats probably don't log either, I didn't test.
You can only log in plain text right now.
Obviously, it's not done yet. But you can play around with it, and give it
some love. I'll get back to it tomorrow after school, maybe.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Wed, 05 Nov 2003 06:15:49 +0000 |
parents | 083d1e4a9c78 |
children | d7b8eb1f0a18 |
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#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" static void write_status(GaimBuddy *buddy, const char *message) { GaimConversation *conv; const char *who; char buf[256]; conv = gaim_find_conversation_with_account(buddy->name, buddy->account); if (conv == NULL) return; who = gaim_get_buddy_alias(buddy); g_snprintf(buf, sizeof(buf), message, who); gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL)); } static void buddy_away_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s has gone away.")); } static void buddy_unaway_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s is no longer away.")); } static void buddy_idle_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s has become idle.")); } static void buddy_unidle_cb(GaimBuddy *buddy, void *data) { write_status(buddy, _("%s is no longer idle.")); } static gboolean plugin_load(GaimPlugin *plugin) { void *blist_handle = gaim_blist_get_handle(); gaim_signal_connect(blist_handle, "buddy-away", plugin, GAIM_CALLBACK(buddy_away_cb), NULL); gaim_signal_connect(blist_handle, "buddy-back", plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL); gaim_signal_connect(blist_handle, "buddy-idle", plugin, GAIM_CALLBACK(buddy_idle_cb), NULL); gaim_signal_connect(blist_handle, "buddy-unidle", plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL); return TRUE; } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)