Mercurial > pidgin.yaz
view src/accountopt.c @ 7431:643cbc9a6035
[gaim-migrate @ 8036]
This is good enough for CVS. This is new logging. It centers around the
highly modular "GaimLogLogger," which controls how to write the log. Currently
I only have the plain text logger. I wrote the beginning of an XML logger, but
decided I didn't think it was that great an idea. Plugins can implement loggers
themselves, so you can have, like, an SQL logger or something.
The default logger writes to a file unique to the conversation, and they're saved
on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would
be a conversation I had with Rob on date.
What doesn't work:
System logging
The search button in the log viewer.
Oh, chats probably don't log either, I didn't test.
You can only log in plain text right now.
Obviously, it's not done yet. But you can play around with it, and give it
some love. I'll get back to it tomorrow after school, maybe.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Wed, 05 Nov 2003 06:15:49 +0000 |
parents | e30bedfb99db |
children | fa6395637e2c |
line wrap: on
line source
/** * @file accountopt.c Account Options API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "accountopt.h" GaimAccountOption * gaim_account_option_new(GaimPrefType type, const char *text, const char *pref_name) { GaimAccountOption *option; g_return_val_if_fail(type == GAIM_PREF_BOOLEAN || type == GAIM_PREF_INT || type == GAIM_PREF_STRING, NULL); g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(pref_name != NULL, NULL); option = g_new0(GaimAccountOption, 1); option->type = type; option->text = g_strdup(text); option->pref_name = g_strdup(pref_name); return option; } GaimAccountOption * gaim_account_option_bool_new(const char *text, const char *pref_name, gboolean default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name); if (option == NULL) return NULL; option->default_value.boolean = default_value; return option; } GaimAccountOption * gaim_account_option_int_new(const char *text, const char *pref_name, int default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name); if (option == NULL) return NULL; option->default_value.integer = default_value; return option; } GaimAccountOption * gaim_account_option_string_new(const char *text, const char *pref_name, const char *default_value) { GaimAccountOption *option; option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name); if (option == NULL) return NULL; if (default_value != NULL) option->default_value.string = g_strdup(default_value); return option; } void gaim_account_option_destroy(GaimAccountOption *option) { g_return_if_fail(option != NULL); if (option->text != NULL) g_free(option->text); if (option->pref_name != NULL) g_free(option->pref_name); if (option->type == GAIM_PREF_STRING && option->default_value.string != NULL) { g_free(option->default_value.string); } g_free(option); } void gaim_account_option_set_default_bool(GaimAccountOption *option, gboolean value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_BOOLEAN); option->default_value.boolean = value; } void gaim_account_option_set_default_int(GaimAccountOption *option, int value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_INT); option->default_value.integer = value; } void gaim_account_option_set_default_string(GaimAccountOption *option, const char *value) { g_return_if_fail(option != NULL); g_return_if_fail(option->type == GAIM_PREF_STRING); if (option->default_value.string != NULL) g_free(option->default_value.string); option->default_value.string = (value == NULL ? NULL : g_strdup(value)); } GaimPrefType gaim_account_option_get_type(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, GAIM_PREF_NONE); return option->type; } const char * gaim_account_option_get_text(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->text; } const char * gaim_account_option_get_setting(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); return option->pref_name; } gboolean gaim_account_option_get_default_bool(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, FALSE); g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE); return option->default_value.boolean; } int gaim_account_option_get_default_int(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, -1); g_return_val_if_fail(option->type == GAIM_PREF_INT, -1); return option->default_value.integer; } const char * gaim_account_option_get_default_string(const GaimAccountOption *option) { g_return_val_if_fail(option != NULL, NULL); g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL); return option->default_value.string; } GaimAccountUserSplit * gaim_account_user_split_new(const char *text, const char *default_value, char sep) { GaimAccountUserSplit *split; g_return_val_if_fail(text != NULL, NULL); g_return_val_if_fail(sep != 0, NULL); split = g_new0(GaimAccountUserSplit, 1); split->text = g_strdup(text); split->field_sep = sep; split->default_value = (default_value == NULL ? NULL : g_strdup(default_value)); return split; } void gaim_account_user_split_destroy(GaimAccountUserSplit *split) { g_return_if_fail(split != NULL); if (split->text != NULL) g_free(split->text); if (split->default_value != NULL) g_free(split->default_value); g_free(split); } const char * gaim_account_user_split_get_text(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->text; } const char * gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, NULL); return split->default_value; } char gaim_account_user_split_get_separator(const GaimAccountUserSplit *split) { g_return_val_if_fail(split != NULL, 0); return split->field_sep; }