view src/log.h @ 7431:643cbc9a6035

[gaim-migrate @ 8036] This is good enough for CVS. This is new logging. It centers around the highly modular "GaimLogLogger," which controls how to write the log. Currently I only have the plain text logger. I wrote the beginning of an XML logger, but decided I didn't think it was that great an idea. Plugins can implement loggers themselves, so you can have, like, an SQL logger or something. The default logger writes to a file unique to the conversation, and they're saved on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would be a conversation I had with Rob on date. What doesn't work: System logging The search button in the log viewer. Oh, chats probably don't log either, I didn't test. You can only log in plain text right now. Obviously, it's not done yet. But you can play around with it, and give it some love. I'll get back to it tomorrow after school, maybe. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:15:49 +0000
parents 0c5637b5462e
children 8c0527c91a92
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/**
 * @file log.h Logging API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Douglas E. Egan
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_LOG_H_
#define _GAIM_LOG_H_

#include <stdio.h>


/********************************************************
 * DATA STRUCTURES **************************************
 ********************************************************/

typedef struct _GaimLog GaimLog;
typedef struct _GaimLogLogger GaimLogLogger;

typedef enum {
	GAIM_LOG_IM,
	GAIM_LOG_CHAT,
	GAIM_LOG_SYSTEM,
} GaimLogType;

typedef enum {
	GAIM_LOG_READ_NO_NEWLINE = 1,
} GaimLogReadFlags;

#include "account.h"
#include "conversation.h"

/**
 * A log logger.
 *
 * This struct gets filled out and is included in the GaimLog.  It contains everything
 * needed to write and read from logs.
 */
struct _GaimLogLogger {
	char *name;               /**< The logger's name */
	char *id;                 /**< an identifier to refer to this logger */
	
	/** This gets called when the log is first created.  
	    I don't think this is actually needed. */
	void(*new)(GaimLog *log);            
	
	/** This is used to write to the log file */
	void(*write)(GaimLog *log, 
		     GaimMessageFlags type,  
		     const char *from,
		     time_t time,
		     const char *message);

	/** Called when the log is destroyed */
	void (*finalize)(GaimLog *log);
	
	/** This function returns a sorted GList of available GaimLogs */
	GList *(*list)(const char *name, GaimAccount *account);
	
	/** Given one of the logs returned by the logger's list function, this returns
	 * the contents of the log in GtkIMHtml markup */
	char *(*read)(GaimLog *log, GaimLogReadFlags *flags);
};

/**
 * A log.  Not the wooden type.
 */
struct _GaimLog {
	GaimLogType type;                     /**< The type of log this is */
	
	char *name;                           /**< The name of this log */
	GaimAccount *account;                 /**< The account this log is taking place on */
	time_t time;                          /**< The time this conversation started */

	GaimLogLogger *logger;                /**< The logging mechanism this log is to use */
	void *logger_data;                    /**< Data used by the log logger */
};


#ifdef __cplusplus
extern "C" {
#endif

	/***************************************
	 ** LOG FUNCTIONS **********************
	 ***************************************/
	
	/**
	 * Creates a new log
	 *
	 * @param type        The type of log this is.
	 * @param name        The name of this conversation (Screenname, chat name, etc.)
	 * @param account     The account the conversation is occuring on
	 * @param time        The time this conversation started
	 * @return            The new log
	 */	
	GaimLog *gaim_log_new(GaimLogType type, const char *name, GaimAccount *account, time_t time);

	/**
	 * Frees a log
	 *
	 * @param log         The log to destroy
	 */ 
	void gaim_log_free(GaimLog *log);
	
	/**
	 * Writes to a log file
	 *
	 * @param log          The log to write to
	 * @param type         The type of message being logged
	 * @param from         Whom this message is coming from, or NULL for system messages
	 * @param time         A timestamp in UNIX time
	 * @param message      The message to log
	 */
	void gaim_log_write(GaimLog *log,
			    GaimMessageFlags type, 
			    const char *from, 
			    time_t time, 
			    const char *message);

	/**
	 * Reads from a log
	 *
	 * @param log        The log to read from
	 * @return           The contents of this log in Gaim Markup.
	 */
	char *gaim_log_read(GaimLog *log, GaimLogReadFlags *flags);

	/**
	 * Returns a list of all available logs
	 *
	 * @param name                The name of the log
	 * @param account             The account
	 * @return                    A sorted list of GaimLogs
	 */
	GList *gaim_log_get_logs(const char *name, GaimAccount *account);
	

	/******************************************
	 ** LOGGER FUNCTIONS **********************
	 ******************************************/
	
	/**
	 * Creates a new logger
	 *
	 * @param new          The logger's new function
	 * @param write        The logger's write function
	 * @return             The new logger
	 */
	GaimLogLogger *gaim_log_logger_new(void(*new)(GaimLog *),
					   void(*write)(GaimLog *, GaimMessageFlags,
							const char *, time_t, const char *),
					   void(*finalize)(GaimLog *), GList*(*list)(const char*, GaimAccount*),
					   char*(*read)(GaimLog*, GaimLogReadFlags*));
	/**
	 * Frees a logger
	 * 
	 * @param logger       The logger to free
	 */
	void gaim_log_logger_free(GaimLogLogger *logger);
	
	/**
	 * Adds a new logger
	 *
	 * @param logger       The new logger to add
	 */
	void gaim_log_logger_add (GaimLogLogger *logger);

	/**
	 *
	 * Removes a logger
	 *
	 * @param logger       The logger to remove
	 */
	void gaim_log_logger_remove (GaimLogLogger *logger);

	/**
	 *
	 * Sets the current logger
	 *
	 * @param logger       The logger to set
	 */
	void gaim_log_logger_set (GaimLogLogger *logger);
	
	/**
	 * 
	 * Returns the current logger
	 *
	 * @return logger      The current logger
	 */
	GaimLogLogger *gaim_log_logger_get (void);
	
	/**
	 * Returns a GList containing the IDs and Names of the registered log loggers.
	 *
	 * @return The list of IDs and names.
	 */
	GList *gaim_log_logger_get_options(void);

	void gaim_log_init(void);
/*@}*/


#ifdef __cplusplus
}
#endif
	
#endif /* _GAIM_LOG_H_ */