view src/plugin.c @ 7431:643cbc9a6035

[gaim-migrate @ 8036] This is good enough for CVS. This is new logging. It centers around the highly modular "GaimLogLogger," which controls how to write the log. Currently I only have the plain text logger. I wrote the beginning of an XML logger, but decided I didn't think it was that great an idea. Plugins can implement loggers themselves, so you can have, like, an SQL logger or something. The default logger writes to a file unique to the conversation, and they're saved on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would be a conversation I had with Rob on date. What doesn't work: System logging The search button in the log viewer. Oh, chats probably don't log either, I didn't test. You can only log in plain text right now. Obviously, it's not done yet. But you can play around with it, and give it some love. I'll get back to it tomorrow after school, maybe. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:15:49 +0000
parents 0d24c94e4fbc
children 1b8261f374ea
line wrap: on
line source

/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "accountopt.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "request.h"
#include "signals.h"

#ifdef _WIN32
# define PLUGIN_EXT ".dll"
#else
#ifdef __hpux
# define PLUGIN_EXT ".sl"
#else
# define PLUGIN_EXT ".so"
#endif
#endif

typedef struct
{
	GHashTable *commands;
	size_t command_count;

} GaimPluginIpcInfo;

typedef struct
{
	GaimCallback func;
	GaimSignalMarshalFunc marshal;

	int num_params;
	GaimValue **params;
	GaimValue *ret_value;

} GaimPluginIpcCommand;

static GList *loaded_plugins   = NULL;
static GList *plugins          = NULL;
static GList *plugin_loaders   = NULL;
static GList *protocol_plugins = NULL;
static GList *load_queue       = NULL;

static size_t search_path_count = 0;
static char **search_paths = NULL;

static void (*probe_cb)(void *) = NULL;
static void *probe_cb_data = NULL;
static void (*load_cb)(GaimPlugin *, void *) = NULL;
static void *load_cb_data = NULL;
static void (*unload_cb)(GaimPlugin *, void *) = NULL;
static void *unload_cb_data = NULL;

#ifdef GAIM_PLUGINS
static int
is_so_file(const char *filename, const char *ext)
{
	int len, extlen;

	if (filename == NULL || *filename == '\0' || ext == NULL)
		return 0;

	extlen = strlen(ext);
	len = strlen(filename) - extlen;

	if (len < 0)
		return 0;

	return (!strncmp(filename + len, ext, extlen));
}

static gboolean
loader_supports_file(GaimPlugin *loader, const char *filename)
{
	GList *exts;

	for (exts = GAIM_PLUGIN_LOADER_INFO(loader)->exts; exts != NULL; exts = exts->next) {
		if (is_so_file(filename, (char *)exts->data)) {
			return TRUE;
		}
	}

	return FALSE;
}

static GaimPlugin *
find_loader_for_plugin(const GaimPlugin *plugin)
{
	GaimPlugin *loader;
	GList *l;

	if (plugin->path == NULL)
		return NULL;

	for (l = gaim_plugins_get_loaded(); l != NULL; l = l->next) {
		loader = l->data;

		if (loader->info->type == GAIM_PLUGIN_LOADER &&
			loader_supports_file(loader, plugin->path)) {

			return loader;
		}

		loader = NULL;
	}

	return NULL;
}

#endif /* GAIM_PLUGINS */

static gint
compare_prpl(GaimPlugin *a, GaimPlugin *b)
{
	/* neg if a before b, 0 if equal, pos if a after b */
	return ((GAIM_IS_PROTOCOL_PLUGIN(a)
			 ? GAIM_PLUGIN_PROTOCOL_INFO(a)->protocol : -1) -
			((GAIM_IS_PROTOCOL_PLUGIN(b)
			 ? GAIM_PLUGIN_PROTOCOL_INFO(b)->protocol : -1)));
}

GaimPlugin *
gaim_plugin_new(gboolean native, const char *path)
{
	GaimPlugin *plugin;

	plugin = g_new0(GaimPlugin, 1);

	plugin->native_plugin = native;
	plugin->path = (path == NULL ? NULL : g_strdup(path));

	return plugin;
}

GaimPlugin *
gaim_plugin_probe(const char *filename)
{
#ifdef GAIM_PLUGINS
	GaimPlugin *plugin = NULL;
	GaimPlugin *loader;
	gboolean (*gaim_init_plugin)(GaimPlugin *);

	gaim_debug_misc("plugins", "probing %s\n", filename);
	g_return_val_if_fail(filename != NULL, NULL);

	if (!g_file_test(filename, G_FILE_TEST_EXISTS))
		return NULL;

	plugin = gaim_plugins_find_with_filename(filename);

	if (plugin != NULL)
		return plugin;

	plugin = gaim_plugin_new(is_so_file(filename, PLUGIN_EXT), filename);

	if (plugin->native_plugin) {
		const char *error;
		plugin->handle = g_module_open(filename, 0);

		if (plugin->handle == NULL) {
			error = g_module_error();
			gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n",
					   plugin->path, error ? error : "Unknown error.");

			gaim_plugin_destroy(plugin);

			return NULL;
		}

		if (!g_module_symbol(plugin->handle, "gaim_init_plugin",
							 (gpointer *)&gaim_init_plugin)) {
			g_module_close(plugin->handle);
			plugin->handle = NULL;

			error = g_module_error();
			gaim_debug(GAIM_DEBUG_ERROR, "plugins", "%s is unloadable: %s\n",
					   plugin->path, error ? error : "Unknown error.");

			gaim_plugin_destroy(plugin);

			return NULL;
		}
	}
	else {
		loader = find_loader_for_plugin(plugin);

		if (loader == NULL) {
			gaim_plugin_destroy(plugin);

			return NULL;
		}

		gaim_init_plugin = GAIM_PLUGIN_LOADER_INFO(loader)->probe;
	}

	plugin->error = NULL;

	if (!gaim_init_plugin(plugin) || plugin->info == NULL) {
		gaim_plugin_destroy(plugin);

		return NULL;
	}

	return plugin;
#else
	return NULL;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_load(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	GList *dep_list = NULL;
	GList *l;

	g_return_val_if_fail(plugin != NULL, FALSE);
	g_return_val_if_fail(plugin->error == NULL, FALSE);

	if (gaim_plugin_is_loaded(plugin))
		return TRUE;

	/*
	 * Go through the list of the plugin's dependencies.
	 *
	 * First pass: Make sure all the plugins needed are probed.
	 */
	for (l = plugin->info->dependencies; l != NULL; l = l->next)
	{
		const char *dep_name = (const char *)l->data;
		GaimPlugin *dep_plugin;

		dep_plugin = gaim_plugins_find_with_id(dep_name);

		if (dep_plugin == NULL)
		{
			char buf[BUFSIZ];

			g_snprintf(buf, sizeof(buf),
					   _("The required plugin %s was not found. "
						 "Please install this plugin and try again."),
					   dep_name);

			gaim_notify_error(NULL, NULL,
							  _("Gaim was unable to load your plugin."),
							  buf);

			if (dep_list != NULL)
				g_list_free(dep_list);

			return FALSE;
		}

		dep_list = g_list_append(dep_list, dep_plugin);
	}

	/* Second pass: load all the required plugins. */
	for (l = dep_list; l != NULL; l = l->next)
	{
		GaimPlugin *dep_plugin = (GaimPlugin *)l->data;

		if (!gaim_plugin_is_loaded(dep_plugin))
		{
			if (!gaim_plugin_load(dep_plugin))
			{
				char buf[BUFSIZ];

				g_snprintf(buf, sizeof(buf),
						   _("The required plugin %s was unable to load."),
						   plugin->info->name);

				gaim_notify_error(NULL, NULL,
								  _("Gaim was unable to load your plugin."),
								  buf);

				if (dep_list != NULL)
					g_list_free(dep_list);

				return FALSE;
			}
		}
	}

	if (dep_list != NULL)
		g_list_free(dep_list);

	if (plugin->native_plugin)
	{
		if (plugin->info != NULL && plugin->info->load != NULL)
		{
			if (!plugin->info->load(plugin))
				return FALSE;
		}
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->load != NULL)
		{
			if (!loader_info->load(plugin))
				return FALSE;
		}
	}

	loaded_plugins = g_list_append(loaded_plugins, plugin);

	plugin->loaded = TRUE;

	/* TODO */
	if (load_cb != NULL)
		load_cb(plugin, load_cb_data);

	return TRUE;

#else
	return TRUE;
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_unload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);

	loaded_plugins = g_list_remove(loaded_plugins, plugin);

	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	gaim_debug(GAIM_DEBUG_INFO, "plugins", "Unloading plugin %s\n",
			   plugin->info->name);

	/* cancel any pending dialogs the plugin has */
	gaim_request_close_with_handle(plugin);
	gaim_notify_close_with_handle(plugin);

	plugin->loaded = FALSE;

	if (plugin->native_plugin) {
		if (plugin->info->unload != NULL)
			plugin->info->unload(plugin);

		if (plugin->info->type == GAIM_PLUGIN_PROTOCOL) {
			GaimPluginProtocolInfo *prpl_info;
			GList *l;

			prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(plugin);

			for (l = prpl_info->user_splits; l != NULL; l = l->next)
				gaim_account_user_split_destroy(l->data);

			for (l = prpl_info->protocol_options; l != NULL; l = l->next)
				gaim_account_option_destroy(l->data);

			if (prpl_info->user_splits != NULL)
				g_list_free(prpl_info->user_splits);

			if (prpl_info->protocol_options != NULL)
				g_list_free(prpl_info->protocol_options);
		}
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader == NULL)
			return FALSE;

		loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

		if (loader_info->load != NULL)
			loader_info->unload(plugin);
	}

	gaim_signals_disconnect_by_handle(plugin);
	gaim_plugin_ipc_unregister_all(plugin);

	/* TODO */
	if (unload_cb != NULL)
		unload_cb(plugin, unload_cb_data);

	return TRUE;
#else
	return TRUE;
#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_reload(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_val_if_fail(plugin != NULL, FALSE);
	g_return_val_if_fail(gaim_plugin_is_loaded(plugin), FALSE);

	if (!gaim_plugin_unload(plugin))
		return FALSE;

	if (!gaim_plugin_load(plugin))
		return FALSE;

	return TRUE;
#else
	return TRUE;
#endif /* !GAIM_PLUGINS */
}

void
gaim_plugin_destroy(GaimPlugin *plugin)
{
#ifdef GAIM_PLUGINS
	g_return_if_fail(plugin != NULL);

	if (gaim_plugin_is_loaded(plugin))
		gaim_plugin_unload(plugin);

	plugins = g_list_remove(plugins, plugin);

	if (load_queue != NULL)
		load_queue = g_list_remove(load_queue, plugin);

	if (plugin->info != NULL && plugin->info->dependencies != NULL)
		g_list_free(plugin->info->dependencies);

	if (plugin->native_plugin) {

		if (plugin->info != NULL && plugin->info->type == GAIM_PLUGIN_LOADER) {
			GList *exts, *l, *next_l;
			GaimPlugin *p2;

			for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
				 exts != NULL;
				 exts = exts->next) {

				for (l = gaim_plugins_get_all(); l != NULL; l = next_l) {
					next_l = l->next;

					p2 = l->data;

					if (p2->path != NULL && is_so_file(p2->path, exts->data))
						gaim_plugin_destroy(p2);
				}
			}

			g_list_free(GAIM_PLUGIN_LOADER_INFO(plugin)->exts);

			plugin_loaders = g_list_remove(plugin_loaders, plugin);
		}

		if (plugin->info != NULL && plugin->info->destroy != NULL)
			plugin->info->destroy(plugin);

		if (plugin->handle != NULL)
			g_module_close(plugin->handle);
	}
	else {
		GaimPlugin *loader;
		GaimPluginLoaderInfo *loader_info;

		loader = find_loader_for_plugin(plugin);

		if (loader != NULL) {
			loader_info = GAIM_PLUGIN_LOADER_INFO(loader);

			if (loader_info->destroy != NULL)
				loader_info->destroy(plugin);
		}
	}

	if (plugin->path  != NULL) g_free(plugin->path);
	if (plugin->error != NULL) g_free(plugin->error);

	g_free(plugin);
#endif /* !GAIM_PLUGINS */
}

gboolean
gaim_plugin_is_loaded(const GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	return plugin->loaded;
}

/**************************************************************************
 * Plugin IPC
 **************************************************************************/
static void
destroy_ipc_info(void *data)
{
	GaimPluginIpcCommand *ipc_command = (GaimPluginIpcCommand *)data;
	int i;

	for (i = 0; i < ipc_command->num_params; i++)
		gaim_value_destroy(ipc_command->params[i]);

	if (ipc_command->ret_value != NULL)
		gaim_value_destroy(ipc_command->ret_value);

	g_free(ipc_command);
}

gboolean
gaim_plugin_ipc_register(GaimPlugin *plugin, const char *command,
						 GaimCallback func, GaimSignalMarshalFunc marshal,
						 GaimValue *ret_value, int num_params, ...)
{
	GaimPluginIpcInfo *ipc_info;
	GaimPluginIpcCommand *ipc_command;

	g_return_val_if_fail(plugin  != NULL, FALSE);
	g_return_val_if_fail(command != NULL, FALSE);
	g_return_val_if_fail(func    != NULL, FALSE);
	g_return_val_if_fail(marshal != NULL, FALSE);

	if (plugin->ipc_data == NULL)
	{
		ipc_info = plugin->ipc_data = g_new0(GaimPluginIpcInfo, 1);
		ipc_info->commands = g_hash_table_new_full(g_str_hash, g_str_equal,
												   g_free, destroy_ipc_info);
	}
	else
		ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	ipc_command = g_new0(GaimPluginIpcCommand, 1);
	ipc_command->func       = func;
	ipc_command->marshal    = marshal;
	ipc_command->num_params = num_params;
	ipc_command->ret_value  = ret_value;

	if (num_params > 0)
	{
		va_list args;
		int i;

		ipc_command->params = g_new0(GaimValue *, num_params);

		va_start(args, num_params);

		for (i = 0; i < num_params; i++)
			ipc_command->params[i] = va_arg(args, GaimValue *);

		va_end(args);
	}

	g_hash_table_replace(ipc_info->commands, g_strdup(command), ipc_command);

	ipc_info->command_count++;

	return TRUE;
}

void
gaim_plugin_ipc_unregister(GaimPlugin *plugin, const char *command)
{
	GaimPluginIpcInfo *ipc_info;

	g_return_if_fail(plugin  != NULL);
	g_return_if_fail(command != NULL);

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	if (ipc_info == NULL ||
		g_hash_table_lookup(ipc_info->commands, command) == NULL)
	{
		gaim_debug_error("plugins",
						 "IPC command '%s' was not registered for plugin %s\n",
						 command, plugin->info->name);
		return;
	}

	g_hash_table_remove(ipc_info->commands, command);

	ipc_info->command_count--;

	if (ipc_info->command_count == 0)
	{
		g_hash_table_destroy(ipc_info->commands);
		g_free(ipc_info);

		plugin->ipc_data = NULL;
	}
}

void
gaim_plugin_ipc_unregister_all(GaimPlugin *plugin)
{
	GaimPluginIpcInfo *ipc_info;

	g_return_if_fail(plugin != NULL);

	if (plugin->ipc_data == NULL)
		return; /* Silently ignore it. */

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	g_hash_table_destroy(ipc_info->commands);
	g_free(ipc_info);

	plugin->ipc_data = NULL;
}

gboolean
gaim_plugin_ipc_get_params(GaimPlugin *plugin, const char *command,
						   GaimValue **ret_value, int *num_params,
						   GaimValue ***params)
{
	GaimPluginIpcInfo *ipc_info;
	GaimPluginIpcCommand *ipc_command;

	g_return_val_if_fail(plugin  != NULL, FALSE);
	g_return_val_if_fail(command != NULL, FALSE);

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	if (ipc_info == NULL ||
		(ipc_command = g_hash_table_lookup(ipc_info->commands,
										   command)) == NULL)
	{
		gaim_debug_error("plugins",
						 "IPC command '%s' was not registered for plugin %s\n",
						 command, plugin->info->name);

		return FALSE;
	}

	if (num_params != NULL)
		*num_params = ipc_command->num_params;

	if (params != NULL)
		*params = ipc_command->params;

	if (ret_value != NULL)
		*ret_value = ipc_command->ret_value;

	return TRUE;
}

void *
gaim_plugin_ipc_call(GaimPlugin *plugin, const char *command,
					 gboolean *ok, ...)
{
	GaimPluginIpcInfo *ipc_info;
	GaimPluginIpcCommand *ipc_command;
	va_list args;
	void *ret_value;

	if (ok != NULL)
		*ok = FALSE;

	g_return_val_if_fail(plugin  != NULL, NULL);
	g_return_val_if_fail(command != NULL, NULL);

	ipc_info = (GaimPluginIpcInfo *)plugin->ipc_data;

	if (ipc_info == NULL ||
		(ipc_command = g_hash_table_lookup(ipc_info->commands,
										   command)) == NULL)
	{
		gaim_debug_error("plugins",
						 "IPC command '%s' was not registered for plugin %s\n",
						 command, plugin->info->name);

		return NULL;
	}

	va_start(args, ok);
	ipc_command->marshal(ipc_command->func, args, NULL, &ret_value);
	va_end(args);

	if (ok != NULL)
		*ok = TRUE;

	return ret_value;
}

/**************************************************************************
 * Plugins subsystem
 **************************************************************************/
void
gaim_plugins_set_search_paths(size_t count, char **paths)
{
	size_t s;

	g_return_if_fail(count > 0);
	g_return_if_fail(paths != NULL);

	if (search_paths != NULL) {
		for (s = 0; s < search_path_count; s++)
			g_free(search_paths[s]);

		g_free(search_paths);
	}

	search_paths = g_new0(char *, count);

	for (s = 0; s < count; s++) {
		if (paths[s] == NULL)
			search_paths[s] = NULL;
		else
			search_paths[s] = g_strdup(paths[s]);
	}

	search_path_count = count;
}

void
gaim_plugins_unload_all(void)
{
#ifdef GAIM_PLUGINS

	while (loaded_plugins != NULL)
		gaim_plugin_unload(loaded_plugins->data);

#endif /* GAIM_PLUGINS */
}

void
gaim_plugins_destroy_all(void)
{
#ifdef GAIM_PLUGINS

	while (plugins != NULL)
		gaim_plugin_destroy(plugins->data);

#endif /* GAIM_PLUGINS */
}

void
gaim_plugins_load_saved(const char *key)
{
#ifdef GAIM_PLUGINS
	GList *f, *files;

	g_return_if_fail(key != NULL);

	files = gaim_prefs_get_string_list(key);

	for (f = files; f; f = f->next)
	{
		char *filename = g_path_get_basename(f->data);
		GaimPlugin *plugin = NULL;

		if (filename != NULL)
		{
			if ((plugin = gaim_plugins_find_with_basename(filename)) != NULL)
			{
				gaim_debug_info("plugins", "Loading saved plugin %s\n",
								filename);
				gaim_plugin_load(plugin);
			}
			else
			{
				gaim_debug_error("plugins", "Unable to find saved plugin %s\n",
								 filename);
			}

			g_free(filename);
		}

		g_free(f->data);
	}

	g_list_free(files);
#endif /* GAIM_PLUGINS */
}


void
gaim_plugins_probe(const char *ext)
{
#ifdef GAIM_PLUGINS
	GDir *dir;
	const gchar *file;
	gchar *path;
	GaimPlugin *plugin;
	size_t i;

	if (!g_module_supported())
		return;

	for (i = 0; i < search_path_count; i++) {
		if (search_paths[i] == NULL)
			continue;

		dir = g_dir_open(search_paths[i], 0, NULL);

		if (dir != NULL) {
			while ((file = g_dir_read_name(dir)) != NULL) {
				path = g_build_filename(search_paths[i], file, NULL);

				if (ext == NULL || is_so_file(file, ext))
					plugin = gaim_plugin_probe(path);

				g_free(path);
			}

			g_dir_close(dir);
		}
	}

	/* See if we have any plugins waiting to load. */
	while (load_queue != NULL)
	{
		plugin = (GaimPlugin *)load_queue->data;

		load_queue = g_list_remove(load_queue, plugin);

		if (plugin == NULL || plugin->info == NULL)
			continue;

		if (plugin->info->type == GAIM_PLUGIN_LOADER)
		{
			GList *exts;

			/* We'll just load this right now. */
			if (!gaim_plugin_load(plugin))
			{
				gaim_plugin_destroy(plugin);

				continue;
			}

			plugin_loaders = g_list_append(plugin_loaders, plugin);

			for (exts = GAIM_PLUGIN_LOADER_INFO(plugin)->exts;
				 exts != NULL;
				 exts = exts->next)
			{
				gaim_plugins_probe(exts->data);
			}
		}
		else if (plugin->info->type == GAIM_PLUGIN_PROTOCOL)
		{

			/* We'll just load this right now. */
			if (!gaim_plugin_load(plugin))
			{
				gaim_plugin_destroy(plugin);

				continue;
			}

			if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == GAIM_PROTO_ICQ ||
				gaim_find_prpl(GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol))
			{
				/* Nothing to see here--move along, move along */
				gaim_plugin_destroy(plugin);

				continue;
			}

			protocol_plugins = g_list_insert_sorted(protocol_plugins, plugin,
													(GCompareFunc)compare_prpl);
		}
	}

	if (load_queue != NULL)
	{
		g_list_free(load_queue);
		load_queue = NULL;
	}

	if (probe_cb != NULL)
		probe_cb(probe_cb_data);

#endif /* GAIM_PLUGINS */
}

gboolean
gaim_plugin_register(GaimPlugin *plugin)
{
	g_return_val_if_fail(plugin != NULL, FALSE);

	if (g_list_find(plugins, plugin))
		return TRUE;

	if (plugin->info->type == GAIM_PLUGIN_LOADER ||
		plugin->info->type == GAIM_PLUGIN_PROTOCOL)
	{
		/* Special exception for loader plugins. We want them loaded NOW! */
		load_queue = g_list_append(load_queue, plugin);
	}

	plugins = g_list_append(plugins, plugin);

	return TRUE;
}

gboolean
gaim_plugins_enabled(void)
{
#ifdef GAIM_PLUGINS
	return TRUE;
#else
	return FALSE;
#endif
}

void
gaim_plugins_register_probe_notify_cb(void (*func)(void *), void *data)
{
	/* TODO */
	probe_cb = func;
	probe_cb_data = data;
}

void
gaim_plugins_unregister_probe_notify_cb(void (*func)(void *))
{
	/* TODO */
	probe_cb = NULL;
	probe_cb_data = NULL;
}

void
gaim_plugins_register_load_notify_cb(void (*func)(GaimPlugin *, void *),
									 void *data)
{
	/* TODO */
	load_cb = func;
	load_cb_data = data;
}

void
gaim_plugins_unregister_load_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	load_cb = NULL;
	load_cb_data = NULL;
}

void
gaim_plugins_register_unload_notify_cb(void (*func)(GaimPlugin *, void *),
									   void *data)
{
	/* TODO */
	unload_cb = func;
	unload_cb_data = data;
}

void
gaim_plugins_unregister_unload_notify_cb(void (*func)(GaimPlugin *, void *))
{
	/* TODO */
	unload_cb = NULL;
	unload_cb_data = NULL;
}

GaimPlugin *
gaim_plugins_find_with_name(const char *name)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (!strcmp(plugin->info->name, name))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_filename(const char *filename)
{
	GaimPlugin *plugin;
	GList *l;

	for (l = plugins; l != NULL; l = l->next) {
		plugin = l->data;

		if (plugin->path != NULL && !strcmp(plugin->path, filename))
			return plugin;
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_basename(const char *basename)
{
	GaimPlugin *plugin;
	GList *l;

	g_return_val_if_fail(basename != NULL, NULL);

	for (l = plugins; l != NULL; l = l->next)
	{
		char *tmp;

		plugin = (GaimPlugin *)l->data;

		if (plugin->path != NULL) {
			tmp = g_path_get_basename(plugin->path);
			if (!strcmp(tmp, basename)) {
				g_free(tmp);
				return plugin;
			}
			g_free(tmp);
		}
	}

	return NULL;
}

GaimPlugin *
gaim_plugins_find_with_id(const char *id)
{
	GaimPlugin *plugin;
	GList *l;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = plugins; l != NULL; l = l->next)
	{
		plugin = l->data;

		if (plugin->info->id != NULL && !strcmp(plugin->info->id, id))
			return plugin;
	}

	return NULL;
}

GList *
gaim_plugins_get_loaded(void)
{
	return loaded_plugins;
}

GList *
gaim_plugins_get_protocols(void)
{
	return protocol_plugins;
}

GList *
gaim_plugins_get_all(void)
{
	return plugins;
}