Mercurial > pidgin.yaz
view src/server.h @ 7431:643cbc9a6035
[gaim-migrate @ 8036]
This is good enough for CVS. This is new logging. It centers around the
highly modular "GaimLogLogger," which controls how to write the log. Currently
I only have the plain text logger. I wrote the beginning of an XML logger, but
decided I didn't think it was that great an idea. Plugins can implement loggers
themselves, so you can have, like, an SQL logger or something.
The default logger writes to a file unique to the conversation, and they're saved
on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would
be a conversation I had with Rob on date.
What doesn't work:
System logging
The search button in the log viewer.
Oh, chats probably don't log either, I didn't test.
You can only log in plain text right now.
Obviously, it's not done yet. But you can play around with it, and give it
some love. I'll get back to it tomorrow after school, maybe.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Wed, 05 Nov 2003 06:15:49 +0000 |
parents | bf630f7dfdcd |
children | fa6395637e2c |
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/** * @file server.h Server API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SERVER_H_ #define _GAIM_SERVER_H_ /* * Really user states are controlled by the PRPLs now. We just * use this for event_away */ #define UC_UNAVAILABLE 1 #include "account.h" #include "conversation.h" #ifdef __cplusplus extern "C" { #endif void serv_login(GaimAccount *); void serv_close(GaimConnection *); void serv_touch_idle(GaimConnection *); int serv_send_im(GaimConnection *, const char *, const char *, GaimConvImFlags); void serv_get_info(GaimConnection *, const char *); void serv_get_dir(GaimConnection *, const char *); void serv_set_idle(GaimConnection *, int); void serv_set_info(GaimConnection *, const char *); void serv_set_away(GaimConnection *, const char *, const char *); void serv_set_away_all(const char *); int serv_send_typing(GaimConnection *, const char *, int); void serv_change_passwd(GaimConnection *, const char *, const char *); void serv_add_buddy(GaimConnection *, const char *, GaimGroup *); void serv_add_buddies(GaimConnection *, GList *); void serv_remove_buddy(GaimConnection *, const char *, const char *); void serv_remove_buddies(GaimConnection *, GList *, const char *); void serv_remove_group(GaimConnection *, const char *); void serv_add_permit(GaimConnection *, const char *); void serv_add_deny(GaimConnection *, const char *); void serv_rem_permit(GaimConnection *, const char *); void serv_rem_deny(GaimConnection *, const char *); void serv_set_permit_deny(GaimConnection *); void serv_warn(GaimConnection *, const char *, int); void serv_set_dir(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, int); void serv_dir_search(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, const char *); void serv_join_chat(GaimConnection *, GHashTable *); void serv_chat_invite(GaimConnection *, int, const char *, const char *); void serv_chat_leave(GaimConnection *, int); void serv_chat_whisper(GaimConnection *, int, const char *, const char *); int serv_chat_send(GaimConnection *, int, const char *); void serv_get_away(GaimConnection *, const char *); void serv_alias_buddy(GaimBuddy *); void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *); void serv_rename_group(GaimConnection *, GaimGroup *, const char *); void serv_got_eviled(GaimConnection *gc, const char *name, int lev); void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state); void serv_set_buddyicon(GaimConnection *gc, const char *filename); void serv_got_typing_stopped(GaimConnection *gc, const char *name); void serv_got_im(GaimConnection *gc, const char *who, const char *msg, GaimConvImFlags imflags, time_t mtime); void serv_got_update(GaimConnection *gc, const char *name, int loggedin, int evil, time_t signon, time_t idle, int type); void serv_finish_login(GaimConnection *gc); void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message, GHashTable *data); GaimConversation *serv_got_joined_chat(GaimConnection *gc, int id, const char *name); void serv_got_chat_left(GaimConnection *g, int id); void serv_got_chat_in(GaimConnection *g, int id, const char *who, int whisper, const char *message, time_t mtime); #ifdef __cplusplus } #endif #endif /* _GAIM_SERVER_H_ */