view src/win_gaim.c @ 7431:643cbc9a6035

[gaim-migrate @ 8036] This is good enough for CVS. This is new logging. It centers around the highly modular "GaimLogLogger," which controls how to write the log. Currently I only have the plain text logger. I wrote the beginning of an XML logger, but decided I didn't think it was that great an idea. Plugins can implement loggers themselves, so you can have, like, an SQL logger or something. The default logger writes to a file unique to the conversation, and they're saved on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would be a conversation I had with Rob on date. What doesn't work: System logging The search button in the log viewer. Oh, chats probably don't log either, I didn't test. You can only log in plain text right now. Obviously, it's not done yet. But you can play around with it, and give it some love. I'll get back to it tomorrow after school, maybe. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:15:49 +0000
parents 0da73a46f7ae
children 29d69daa1ede
line wrap: on
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/*
 *  win_gaim.c
 *
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 *
 *  Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>

/*
 *  PROTOTYPES
 */
static int (*gaim_main)( HINSTANCE, int, char** ) = NULL;
static void (*MySetDllDirectory)(LPCTSTR lpPathName) = NULL;


static BOOL read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len) {
        HKEY hkey;
        BOOL ret = FALSE;
        int retv;

        if(ERROR_SUCCESS == RegOpenKeyEx(key, 
                                         sub_key, 
					 0,  KEY_QUERY_VALUE, &hkey)) {
                if(ERROR_SUCCESS == (retv=RegQueryValueEx(hkey, val_name, 0, NULL, data, data_len)))
                        ret = TRUE;
                else
                        ret = FALSE;
                RegCloseKey(key);
        }
        return ret;
}

static void run_dll_prep() {
        char gtkpath[MAX_PATH];
        char path[MAX_PATH];
        DWORD plen = MAX_PATH;
        int gotreg=FALSE;
        HKEY hkey;
        HMODULE hmod;

        if(!(gotreg = read_reg_string((hkey=HKEY_LOCAL_MACHINE), "SOFTWARE\\GTK\\2.0", "Path", (LPBYTE)&gtkpath, &plen)))
                gotreg = read_reg_string((hkey=HKEY_CURRENT_USER), "SOFTWARE\\GTK\\2.0", "Path", (LPBYTE)&gtkpath, &plen);

        if(!gotreg)
                return;

        /* Determine GTK+ dll path .. */
        if(!read_reg_string(hkey, "SOFTWARE\\GTK\\2.0", "DllPath", (LPBYTE)&path, &plen)) {
                char version[10];
                char inst[10];
                DWORD len = 10;

                strcpy(path, gtkpath);
                if(read_reg_string(hkey, "SOFTWARE\\GTK\\2.0", "Version", (LPBYTE)&version, &len) &&
                   read_reg_string(hkey, "SOFTWARE\\GTK\\2.0", "Installer", (LPBYTE)&inst, &len)) {
                        if(strcmp(version, "2.2.2") >= 0 &&
                           strcmp(inst, "NSIS") == 0) {
                                strcat(path, "\\bin");
                        }
                        else
                                strcat(path, "\\lib");
                }
                else
                        strcat(path, "\\lib");
        }

        if((hmod=LoadLibrary("kernel32.dll"))) {
                MySetDllDirectory = (void*)GetProcAddress(hmod, "SetDllDirectory");
        }

        /* For Windows XP SP1 / Server 2003 we use SetDllDirectory to avoid dll hell */
        if(MySetDllDirectory)
                MySetDllDirectory(path);
        /* For the rest, we set the current directory */
        else {
                OSVERSIONINFO osinfo;

                SetCurrentDirectory(path);
                /* For Windows 2000 SP3 and higher:
                 * If SafeDllSearchMode is set to 1, Windows system directories are
                 * searched for dlls before the current directory. Therefore we set it
                 * to 0.
                 */
                osinfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
                GetVersionEx(&osinfo);
                if(osinfo.dwMajorVersion == 5 &&
                   osinfo.dwMinorVersion == 0 &&
                   strcmp(osinfo.szCSDVersion, "Service Pack 3") >= 0) {
                        if(ERROR_SUCCESS == RegOpenKeyEx(HKEY_LOCAL_MACHINE, 
                                                         "System\\CurrentControlSet\\Control\\Session Manager", 
                                                         0,  KEY_SET_VALUE, &hkey)) {
                                DWORD regval = 0;
                                RegSetValueEx(hkey, 
                                              "SafeDllSearchMode",
                                              0,
                                              REG_DWORD,
                                              (LPBYTE) &regval,
                                              sizeof(regval));
                                RegCloseKey(hkey);
                        }
                }
        }
}

static char* wgaim_lcid_to_posix(LCID lcid) {
        switch(lcid) {
        case 1026: return "bg"; /* bulgarian */
        case 1027: return "ca"; /* catalan */
        case 1050: return "hr"; /* croation */
        case 1029: return "cs"; /* czech */
        case 1030: return "da"; /* danaish */
        case 1043: return "nl"; /* dutch - netherlands */
        case 1033: return "en"; /* english - us */
        case 1035: return "fi"; /* finish */
        case 1036: return "fr"; /* french - france */
        case 1031: return "de"; /* german - germany */
        case 1032: return "el"; /* greek */
        case 1037: return "he"; /* hebrew */
        case 1038: return "hu"; /* hungarian */
        case 1040: return "it"; /* italian - italy */
        case 1041: return "ja"; /* japanese */
        case 1042: return "ko"; /* korean */
        case 1063: return "lt"; /* lithuanian */
        case 1071: return "mk"; /* macedonian */
        case 1045: return "pl"; /* polish */
        case 2070: return "pt"; /* portuguese - portugal */
        case 1046: return "pt_BR"; /* portuguese - brazil */
        case 1048: return "ro"; /* romanian - romania */
        case 1049: return "ru"; /* russian - russia */
        case 2074: return "sr@Latn"; /* serbian - latin */
        case 3098: return "sr"; /* serbian - cyrillic */
        case 2052: return "zh_CN"; /* chinese - china (simple) */
        case 1051: return "sk"; /* slovak */
        case 1060: return "sl"; /* slovenian */
        case 1034: return "es"; /* spanish */
        case 1053: return "sv"; /* swedish */
        case 1054: return "th"; /* thai */
        case 1028: return "zh_TW"; /* chinese - taiwan (traditional) */
        case 1055: return "tr"; /* turkish */
        case 1058: return "uk"; /* ukrainian */
        default:
                return NULL;
        }
}

/* Determine and set Gaim locale as follows (in order of priority):
   - Check LANG env var
   - Check NSIS Installer Language reg value
   - Use default user locale
*/
static void wgaim_set_locale() {
        HKEY hkey;
	char* locale=NULL;
        char envstr[25];
        LCID lcid;

        /* Check if user set LANG env var */
        if((locale = (char*)getenv("LANG"))) {
                goto finish;
        }

        /* Check reg key set at install time */
        if(ERROR_SUCCESS == RegOpenKeyEx(HKEY_CURRENT_USER, 
                                         "SOFTWARE\\gaim", 
					 0,  KEY_QUERY_VALUE, &hkey)) {
                BYTE data[10];
                DWORD ds = 10;
                if(ERROR_SUCCESS == RegQueryValueEx(hkey, "Installer Language", 0, NULL, (LPBYTE)&data, &ds)) {
                        if((locale = wgaim_lcid_to_posix(atoi(data))))
                                goto finish;
		}
        }

        lcid = GetUserDefaultLCID();
        if((locale = wgaim_lcid_to_posix(lcid)))
                goto finish;

        finish:
        if(!locale)
                locale = "en";

        sprintf(envstr, "LANG=%s", locale);
        putenv(envstr);
}


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
        char gaimdir[MAX_PATH];
        char *point;
        HMODULE hmod;

        /* If GAIM_NO_DLL_CHECK is set, don't run the dll check */
        if(!getenv("GAIM_NO_DLL_CHECK"))
                run_dll_prep();

        /* Load exception handler if we have it */
        GetModuleFileName(NULL, gaimdir, MAX_PATH);
        if((point=strstr(gaimdir, "gaim.exe"))) {
                point[0] = '\0';
                strcat(gaimdir, "exchndl.dll");
                LoadLibrary(gaimdir);
        }
        
        /* Set Gaim locale */
        wgaim_set_locale();

        /* Now we are ready for Gaim .. */
        if((hmod=LoadLibrary("gaim.dll"))) {
                gaim_main = (void*)GetProcAddress(hmod, "gaim_main");
        }

        if(!gaim_main) {
                char errbuf[256];
                sprintf(errbuf, "Error loading gaim.dll entry point. Error: %d", GetLastError());
                MessageBox(NULL, errbuf, NULL, MB_OK | MB_TOPMOST);
                return 0;
        }
        else
                return gaim_main (hInstance, __argc, __argv);
}