view PROGRAMMING_NOTES @ 13592:6519aeb66b31

[gaim-migrate @ 15978] Holy cow this is crazy. 34 files changed, 5760 insertions(+), 8517 deletions(-) * Non-blocking I/O for all of oscar. That includes normal FLAP connections as well as file transfers and direct IM. * Kick-ass file transfer and direct IM. Either party can request the connection. Gaim will try both the "public" IP and the "client" IP. It'll fall back to transferring through a proxy if that fails. Should be relatively few memleaks (I didn't have a lot of confidence in the non-memleakiness of the old code). And the code is reasonably generic, so it shouldn't be too much work to add voice chat. This might still be a LITTLE buggy, but it shouldn't be too bad. If anything, file transfer will be more buggy than direct IM. And sending a file will be more buggy than receiving a file. Bug reports with a series of steps to reproduce are welcome. * I merged OscarData and aim_session_t * Somewhere between 50 and 100 hours of work. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 07 Apr 2006 05:10:56 +0000
parents da88e2cd5c53
children 83ec0b408926
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

- Open binary files when reading or writing with 'b' mode.

  e.g: fopen("somefile", "wb");

  Not doing so will open files in windows using defaut translation mode. 
  i.e. newline -> <CR><LF>

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)