Mercurial > pidgin.yaz
view README.CVS @ 13592:6519aeb66b31
[gaim-migrate @ 15978]
Holy cow this is crazy.
34 files changed, 5760 insertions(+), 8517 deletions(-)
* Non-blocking I/O for all of oscar. That includes normal FLAP
connections as well as file transfers and direct IM.
* Kick-ass file transfer and direct IM. Either party can request
the connection. Gaim will try both the "public" IP and the
"client" IP. It'll fall back to transferring through a proxy
if that fails. Should be relatively few memleaks (I didn't
have a lot of confidence in the non-memleakiness of the old
code). And the code is reasonably generic, so it shouldn't
be too much work to add voice chat. This might still be a
LITTLE buggy, but it shouldn't be too bad. If anything, file
transfer will be more buggy than direct IM. And sending a
file will be more buggy than receiving a file. Bug reports
with a series of steps to reproduce are welcome.
* I merged OscarData and aim_session_t
* Somewhere between 50 and 100 hours of work.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 07 Apr 2006 05:10:56 +0000 |
parents | e4a27c9aec4c |
children |
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If you plan to use gaim CVS, PLEASE read this message in its entirety! Gaim is a fast-moving project with a somewhat regular release schedule. Due to the rate of gaim development, CVS undergoes frequent bursts of massive changes, often leaving behind brokenness and partial functionality while the responsible developers rewrite some portion of code or seek to add new features. What this all boils down to is that CVS _WILL_ sometimes be broken. Because of this, we ask that users who are not interested in personally tracking down bugs and fixing them (without a lot of assistance from the developers!) avoid CVS and use releases. Since releases will be made often, this should not prevent anyone from using the newest, shiniest features -- but it will prevent users from having to deal with ugly development bugs that we already know about but haven't gotten around to fixing. If you are interested in hacking on gaim, please read README and HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that they may be somewhat out of date at times.) Win32 developers, please read README.mingw. By far the best documentation, however, is the documented code. Not all parts of gaim have yet been documented, but the major subsystems are falling fast. If you have doxygen, you can use the Doxyfile in the toplevel directory to generate pretty documentation. Otherwise (or even if you do!), the header files for each subsystem contain documentation for the functions they contain. For instance, conversation.h contains documentation for the entire gaim_conversation_* API, and account.h contains documentation for the gaim_account_* API. If you have questions, please feel free to contact the gaim developers by email at gaim-devel@lists.sourceforge.net, on IRC at irc.freenode.net in #gaim, or via the sourceforge forums at http://www.sourceforge.net/projects/gaim. Please do as much homework as you can before contacting us; the more you know about your question, the faster and more effectively we can help you! Send patches to gaim-devel@lists.sourceforge.net or post them in the Sourceforge forums at http://www.sourceforge.net/projects/gaim.