Mercurial > pidgin.yaz
view src/dbus-useful.c @ 13592:6519aeb66b31
[gaim-migrate @ 15978]
Holy cow this is crazy.
34 files changed, 5760 insertions(+), 8517 deletions(-)
* Non-blocking I/O for all of oscar. That includes normal FLAP
connections as well as file transfers and direct IM.
* Kick-ass file transfer and direct IM. Either party can request
the connection. Gaim will try both the "public" IP and the
"client" IP. It'll fall back to transferring through a proxy
if that fails. Should be relatively few memleaks (I didn't
have a lot of confidence in the non-memleakiness of the old
code). And the code is reasonably generic, so it shouldn't
be too much work to add voice chat. This might still be a
LITTLE buggy, but it shouldn't be too bad. If anything, file
transfer will be more buggy than direct IM. And sending a
file will be more buggy than receiving a file. Bug reports
with a series of steps to reproduce are welcome.
* I merged OscarData and aim_session_t
* Somewhere between 50 and 100 hours of work.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 07 Apr 2006 05:10:56 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
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line source
#include <string.h> #include <glib.h> #include "dbus-useful.h" #include "conversation.h" #include "util.h" GaimAccount * gaim_accounts_find_ext(const char *name, const char *protocol_id, gboolean (*account_test)(const GaimAccount *account)) { GaimAccount *result = NULL; GList *l; char *who; if (name) who = g_strdup(gaim_normalize(NULL, name)); else who = NULL; for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { GaimAccount *account = (GaimAccount *)l->data; if (who && strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who)) continue; if (protocol_id && strcmp(account->protocol_id, protocol_id)) continue; if (account_test && !account_test(account)) continue; result = account; break; } g_free(who); return result; } GaimAccount *gaim_accounts_find_any(const char *name, const char *protocol) { return gaim_accounts_find_ext(name, protocol, NULL); } GaimAccount *gaim_accounts_find_connected(const char *name, const char *protocol) { return gaim_accounts_find_ext(name, protocol, gaim_account_is_connected); }