Mercurial > pidgin.yaz
view plugins/perl/perl-handlers.h @ 13510:65486b7e8e45
[gaim-migrate @ 15886]
SF Patch #1446662 from Sadrul
"This patch keeps the selected node selected after the
buddy-list is redrawn."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 14 Mar 2006 07:30:52 +0000 |
parents | 60b863ecd89b |
children |
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#ifndef _GAIM_PERL_HANDLERS_H_ #define _GAIM_PERL_HANDLERS_H_ #include "cmds.h" #include "plugin.h" #include "prefs.h" #include "pluginpref.h" #include "gtkplugin.h" #include "gtkutils.h" typedef struct { GaimCmdId id; SV *callback; SV *data; char *prpl_id; char *cmd; GaimPlugin *plugin; } GaimPerlCmdHandler; typedef struct { SV *callback; SV *data; GaimPlugin *plugin; int iotag; } GaimPerlTimeoutHandler; typedef struct { char *signal; SV *callback; SV *data; void *instance; GaimPlugin *plugin; } GaimPerlSignalHandler; void gaim_perl_plugin_action_cb(GaimPluginAction * gpa); GList *gaim_perl_plugin_actions(GaimPlugin *plugin, gpointer context); GaimPluginPrefFrame *gaim_perl_get_plugin_frame(GaimPlugin *plugin); GtkWidget *gaim_perl_gtk_get_plugin_frame(GaimPlugin *plugin); void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data); void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_timeout_clear(void); void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data, int priority); void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal); void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin); void gaim_perl_signal_clear(void); GaimCmdId gaim_perl_cmd_register(GaimPlugin *plugin, const gchar *cmd, const gchar *args, GaimCmdPriority priority, GaimCmdFlag flag, const gchar *prpl_id, SV *callback, const gchar *helpstr, SV *data); void gaim_perl_cmd_unregister(GaimCmdId id); void gaim_perl_cmd_clear_for_plugin(GaimPlugin *plugin); #endif /* _GAIM_PERL_HANDLERS_H_ */