Mercurial > pidgin.yaz
view plugins/perl/perl-handlers.c @ 11274:67a929d50cfe
[gaim-migrate @ 13459]
commit the make dist changes to po files, as otherwise it takes 15 minutes
to process them (and a minute amount of time after the first attempt)
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 15 Aug 2005 16:22:25 +0000 |
parents | 0e9e2b923d09 |
children | f8e22fef03fc |
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#include "perl-common.h" #include "perl-handlers.h" #include "debug.h" #include "signals.h" static GList *timeout_handlers = NULL; static GList *signal_handlers = NULL; static char *perl_plugin_pref_cb; static char *perl_gtk_plugin_pref_cb; extern PerlInterpreter *my_perl; /* For now a plugin can only have one action */ void gaim_perl_plugin_action_cb(GaimPluginAction * gpa) { dSP; ENTER; SAVETMPS; PUSHMARK(sp); /* We put the plugin handle on the stack so it can pass it along */ /* to anythng called from the callback. It is supposed to pass */ /* the Action, but there is no way to access the plugin handle from */ /* the GaimPluginAction in perl...yet. */ XPUSHs(gaim_perl_bless_object(gpa->plugin, "Gaim::Plugin")); PUTBACK; /* gaim_perl_plugin_action_callback_sub defined in the header is set */ /* in perl.c during plugin probe by a PLUGIN_INFO hash value limiting */ /* us to only one action for right now even though the action member of */ /* GaimPluginInfo can take (does take) a GList. */ call_pv(gaim_perl_plugin_action_callback_sub, G_EVAL | G_SCALAR); SPAGAIN; PUTBACK; FREETMPS; LEAVE; } GList *gaim_perl_plugin_action(GaimPlugin *plugin, gpointer context) { GaimPluginAction *act = NULL; GList *gl = NULL; /* TODO: Fix the way we create action handlers so we can have mroe than */ /* one action in perl. Maybe there is a clever work around, but so far */ /* I have not figured it out. There is no way to tie the perl sub's */ /* name to the callback function without these global variables and */ /* there is no way to create a callback on the fly so each would have */ /* to be hardcoded--more than one would just be arbitrary. */ act = gaim_plugin_action_new(gaim_perl_plugin_action_label, gaim_perl_plugin_action_cb); gl = g_list_append(gl, act); return gl; } GaimGtkPluginUiInfo *gaim_perl_gtk_plugin_pref(const char * frame_cb) { GaimGtkPluginUiInfo *ui_info; ui_info = g_new0(GaimGtkPluginUiInfo, 1); perl_gtk_plugin_pref_cb = g_strdup(frame_cb); ui_info->get_config_frame = gaim_perl_gtk_get_plugin_frame; return ui_info; } GtkWidget *gaim_perl_gtk_get_plugin_frame(GaimPlugin *plugin) { SV * sv; GtkWidget *ret; MAGIC *mg; dSP; int count; ENTER; SAVETMPS; count = call_pv(perl_gtk_plugin_pref_cb, G_SCALAR | G_NOARGS); if (count != 1) croak("call_pv: Did not return the correct number of values.\n"); /* the frame was created in a perl sub and is returned */ SPAGAIN; /* We have a Gtk2::Frame on top of the stack */ sv = POPs; /* The magic field hides the pointer to the actuale GtkWidget */ mg = mg_find(SvRV(sv), PERL_MAGIC_ext); ret = (GtkWidget *)mg->mg_ptr; PUTBACK; FREETMPS; LEAVE; return ret; } /* Called to create a pointer to GaimPluginUiInfo for the GaimPluginInfo */ /* It will then inturn create ui_info with the C function pointer */ /* that will eventually do a call_pv to call a perl functions so users */ /* can create their own frames in the prefs */ GaimPluginUiInfo *gaim_perl_plugin_pref(const char * frame_cb) { GaimPluginUiInfo *ui_info; ui_info = g_new0(GaimPluginUiInfo, 1); perl_plugin_pref_cb = g_strdup(frame_cb); ui_info->get_plugin_pref_frame = gaim_perl_get_plugin_frame; return ui_info; } GaimPluginPrefFrame *gaim_perl_get_plugin_frame(GaimPlugin *plugin) { /* Sets up the Perl Stack for our call back into the script to run the */ /* plugin_pref... sub */ GaimPluginPrefFrame *ret_frame; dSP; int count; ENTER; SAVETMPS; /* Some perl magic to run perl_plugin_pref_frame_SV perl sub and return */ /* the frame */ PUSHMARK(SP); PUTBACK; count = call_pv(perl_plugin_pref_cb, G_SCALAR | G_NOARGS); SPAGAIN; if (count != 1) croak("call_pv: Did not return the correct number of values.\n"); /* the frame was created in a perl sub and is returned */ ret_frame = (GaimPluginPrefFrame *)gaim_perl_ref_object(POPs); /* Tidy up the Perl stack */ PUTBACK; FREETMPS; LEAVE; return ret_frame; } static void destroy_timeout_handler(GaimPerlTimeoutHandler *handler) { timeout_handlers = g_list_remove(timeout_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler); } static void destroy_signal_handler(GaimPerlSignalHandler *handler) { signal_handlers = g_list_remove(signal_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler->signal); g_free(handler); } static int perl_timeout_cb(gpointer data) { GaimPerlTimeoutHandler *handler = (GaimPerlTimeoutHandler *)data; dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs((SV *)handler->data); PUTBACK; call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; PUTBACK; FREETMPS; LEAVE; destroy_timeout_handler(handler); return 0; } typedef void *DATATYPE; static void * perl_signal_cb(va_list args, void *data) { GaimPerlSignalHandler *handler = (GaimPerlSignalHandler *)data; void *ret_val = NULL; int i; int count; int value_count; GaimValue *ret_value, **values; SV **sv_args; DATATYPE **copy_args; STRLEN na; dSP; ENTER; SAVETMPS; PUSHMARK(sp); gaim_signal_get_values(handler->instance, handler->signal, &ret_value, &value_count, &values); sv_args = g_new(SV *, value_count); copy_args = g_new(void **, value_count); for (i = 0; i < value_count; i++) { sv_args[i] = sv_2mortal(gaim_perl_sv_from_vargs(values[i], (va_list*)&args, ©_args[i])); XPUSHs(sv_args[i]); } XPUSHs((SV *)handler->data); PUTBACK; if (ret_value != NULL) { count = call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; if (count != 1) croak("Uh oh! call_sv returned %i != 1", i); else ret_val = gaim_perl_data_from_sv(ret_value, POPs); } else { call_sv(handler->callback, G_SCALAR); SPAGAIN; } if (SvTRUE(ERRSV)) { gaim_debug_error("perl", "Perl function exited abnormally: %s\n", SvPV(ERRSV, na)); } /* See if any parameters changed. */ for (i = 0; i < value_count; i++) { if (gaim_value_is_outgoing(values[i])) { switch (gaim_value_get_type(values[i])) { case GAIM_TYPE_BOOLEAN: *((gboolean *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_INT: *((int *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT: *((unsigned int *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_LONG: *((long *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_ULONG: *((unsigned long *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_INT64: *((gint64 *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT64: *((guint64 *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_STRING: if (strcmp(*((char **)copy_args[i]), SvPVX(sv_args[i]))) { g_free(*((char **)copy_args[i])); *((char **)copy_args[i]) = g_strdup(SvPV(sv_args[i], na)); } break; case GAIM_TYPE_POINTER: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; case GAIM_TYPE_BOXED: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; default: break; } #if 0 *((void **)copy_args[i]) = gaim_perl_data_from_sv(values[i], sv_args[i]); #endif } } PUTBACK; FREETMPS; LEAVE; g_free(sv_args); g_free(copy_args); gaim_debug_misc("perl", "ret_val = %p\n", ret_val); return ret_val; } static GaimPerlSignalHandler * find_signal_handler(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; GList *l; for (l = signal_handlers; l != NULL; l = l->next) { handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin && handler->instance == instance && !strcmp(handler->signal, signal)) { return handler; } } return NULL; } void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data) { GaimPerlTimeoutHandler *handler; if (plugin == NULL) { croak("Invalid handle in adding perl timeout handler.\n"); return; } handler = g_new0(GaimPerlTimeoutHandler, 1); handler->plugin = plugin; handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); timeout_handlers = g_list_append(timeout_handlers, handler); handler->iotag = g_timeout_add(seconds * 1000, perl_timeout_cb, handler); } void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin) { GaimPerlTimeoutHandler *handler; GList *l, *l_next; for (l = timeout_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlTimeoutHandler *)l->data; if (handler->plugin == plugin) destroy_timeout_handler(handler); } } void gaim_perl_timeout_clear(void) { while (timeout_handlers != NULL) destroy_timeout_handler(timeout_handlers->data); } void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data) { GaimPerlSignalHandler *handler; handler = g_new0(GaimPerlSignalHandler, 1); handler->plugin = plugin; handler->instance = instance; handler->signal = g_strdup(signal); handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); signal_handlers = g_list_append(signal_handlers, handler); gaim_signal_connect_vargs(instance, signal, plugin, GAIM_CALLBACK(perl_signal_cb), handler); } void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; handler = find_signal_handler(plugin, instance, signal); if (handler == NULL) { croak("Invalid signal handler information in " "disconnecting a perl signal handler.\n"); return; } destroy_signal_handler(handler); } void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin) { GaimPerlSignalHandler *handler; GList *l, *l_next; for (l = signal_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin) destroy_signal_handler(handler); } } void gaim_perl_signal_clear(void) { while (signal_handlers != NULL) destroy_signal_handler(signal_handlers->data); }