view src/accountopt.c @ 13690:6a86f4ec744e

[gaim-migrate @ 16093] SF Patch #1472156 from miguelrp "Current betas of gaim render the buddy icon to a pifmap with a 1-bit alpha mask before displaying them in the conversation window. This patch eliminates the transformation from a pixbuf to a pixmap and, at the same time, preserves the full alpha contents of the original buddy icon." Perhaps I'm missing something, but the conversion doesn't seem necessary. Icons still display properly for me. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 25 Apr 2006 17:15:00 +0000
parents f09c6e8df82c
children 8bda65b88e49
line wrap: on
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/**
 * @file accountopt.c Account Options API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "accountopt.h"
#include "util.h"

GaimAccountOption *
gaim_account_option_new(GaimPrefType type, const char *text,
						const char *pref_name)
{
	GaimAccountOption *option;

	g_return_val_if_fail(type      != GAIM_PREF_NONE, NULL);
	g_return_val_if_fail(text      != NULL,           NULL);
	g_return_val_if_fail(pref_name != NULL,           NULL);

	option = g_new0(GaimAccountOption, 1);

	option->type      = type;
	option->text      = g_strdup(text);
	option->pref_name = g_strdup(pref_name);

	return option;
}

GaimAccountOption *
gaim_account_option_bool_new(const char *text, const char *pref_name,
							 gboolean default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_BOOLEAN, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.boolean = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_int_new(const char *text, const char *pref_name,
							int default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_INT, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.integer = default_value;

	return option;
}

GaimAccountOption *
gaim_account_option_string_new(const char *text, const char *pref_name,
							   const char *default_value)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_STRING, text, pref_name);

	if (option == NULL)
		return NULL;

	if (default_value != NULL)
		option->default_value.string = g_strdup(default_value);

	return option;
}

GaimAccountOption *
gaim_account_option_list_new(const char *text, const char *pref_name,
							 GList *list)
{
	GaimAccountOption *option;

	option = gaim_account_option_new(GAIM_PREF_STRING_LIST, text, pref_name);

	if (option == NULL)
		return NULL;

	option->default_value.list = list;

	return option;
}

void
gaim_account_option_destroy(GaimAccountOption *option)
{
	g_return_if_fail(option != NULL);

	g_free(option->text);
	g_free(option->pref_name);

	if (option->type == GAIM_PREF_STRING)
	{
		g_free(option->default_value.string);
	}
	else if (option->type == GAIM_PREF_STRING_LIST)
	{
		if (option->default_value.list != NULL)
		{
			g_list_foreach(option->default_value.list, (GFunc)g_free, NULL);
			g_list_free(option->default_value.list);
		}
	}

	g_free(option);
}

void
gaim_account_option_set_default_bool(GaimAccountOption *option,
									 gboolean value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_BOOLEAN);

	option->default_value.boolean = value;
}

void
gaim_account_option_set_default_int(GaimAccountOption *option, int value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_INT);

	option->default_value.integer = value;
}

void
gaim_account_option_set_default_string(GaimAccountOption *option,
									   const char *value)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING);

	if (option->default_value.string != NULL)
		g_free(option->default_value.string);

	option->default_value.string = (value == NULL ? NULL : g_strdup(value));
}

void
gaim_account_option_set_masked(GaimAccountOption *option, gboolean masked)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING);

	option->masked = masked;
}


void
gaim_account_option_set_list(GaimAccountOption *option, GList *values)
{
	g_return_if_fail(option != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING_LIST);

	if (option->default_value.list != NULL)
	{
		g_list_foreach(option->default_value.list, (GFunc)g_free, NULL);
		g_list_free(option->default_value.list);
	}

	option->default_value.list = values;
}

void
gaim_account_option_add_list_item(GaimAccountOption *option,
								  const char *key, const char *value)
{
	GaimKeyValuePair *kvp;

	g_return_if_fail(option != NULL);
	g_return_if_fail(key    != NULL);
	g_return_if_fail(value  != NULL);
	g_return_if_fail(option->type == GAIM_PREF_STRING_LIST);

	kvp = g_new0(GaimKeyValuePair, 1);
	kvp->key = g_strdup(key);
	kvp->value = g_strdup(value);

	option->default_value.list = g_list_append(option->default_value.list,
											   kvp);
}

GaimPrefType
gaim_account_option_get_type(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, GAIM_PREF_NONE);

	return option->type;
}

const char *
gaim_account_option_get_text(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->text;
}

const char *
gaim_account_option_get_setting(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);

	return option->pref_name;
}

gboolean
gaim_account_option_get_default_bool(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, FALSE);
	g_return_val_if_fail(option->type == GAIM_PREF_BOOLEAN, FALSE);

	return option->default_value.boolean;
}

int
gaim_account_option_get_default_int(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, -1);
	g_return_val_if_fail(option->type == GAIM_PREF_INT, -1);

	return option->default_value.integer;
}

const char *
gaim_account_option_get_default_string(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING, NULL);

	return option->default_value.string;
}

const char *
gaim_account_option_get_default_list_value(const GaimAccountOption *option)
{
	GaimKeyValuePair *kvp;

	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL);

	if (option->default_value.list == NULL)
		return NULL;

	kvp = option->default_value.list->data;

	return (kvp ? kvp->value : NULL);
}

gboolean
gaim_account_option_get_masked(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, FALSE);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING, FALSE);

	return option->masked;
}

const GList *
gaim_account_option_get_list(const GaimAccountOption *option)
{
	g_return_val_if_fail(option != NULL, NULL);
	g_return_val_if_fail(option->type == GAIM_PREF_STRING_LIST, NULL);

	return option->default_value.list;
}

/**************************************************************************
 * Account User Split API
 **************************************************************************/
GaimAccountUserSplit *
gaim_account_user_split_new(const char *text, const char *default_value,
							char sep)
{
	GaimAccountUserSplit *split;

	g_return_val_if_fail(text != NULL, NULL);
	g_return_val_if_fail(sep != 0, NULL);

	split = g_new0(GaimAccountUserSplit, 1);

	split->text = g_strdup(text);
	split->field_sep = sep;
	split->default_value = (default_value == NULL
							? NULL : g_strdup(default_value));

	return split;
}

void
gaim_account_user_split_destroy(GaimAccountUserSplit *split)
{
	g_return_if_fail(split != NULL);

	if (split->text != NULL)
		g_free(split->text);

	if (split->default_value != NULL)
		g_free(split->default_value);

	g_free(split);
}

const char *
gaim_account_user_split_get_text(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->text;
}

const char *
gaim_account_user_split_get_default_value(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, NULL);

	return split->default_value;
}

char
gaim_account_user_split_get_separator(const GaimAccountUserSplit *split)
{
	g_return_val_if_fail(split != NULL, 0);

	return split->field_sep;
}