Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 13690:6a86f4ec744e
[gaim-migrate @ 16093]
SF Patch #1472156 from miguelrp
"Current betas of gaim render the buddy icon to a pifmap
with a 1-bit alpha mask before displaying them in the
conversation window.
This patch eliminates the transformation from a pixbuf
to a pixmap and, at the same time, preserves the full
alpha contents of the original buddy icon."
Perhaps I'm missing something, but the conversion doesn't seem necessary.
Icons still display properly for me.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 25 Apr 2006 17:15:00 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }