Mercurial > pidgin.yaz
view src/gtksound.c @ 11604:6be663877350
[gaim-migrate @ 13875]
This should fix some bugs, and make the tab update better when using
the send to menu.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Tue, 04 Oct 2005 01:40:23 +0000 |
parents | 9b3833da6840 |
children | 58bc500cf226 |
line wrap: on
line source
/* * @file gtksound.h GTK+ Sound * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "gtkgaim.h" #ifdef _WIN32 #include <windows.h> #include <mmsystem.h> #endif #ifdef USE_AO # include <ao/ao.h> # include <audiofile.h> #endif /* USE_AO */ #include "debug.h" #include "notify.h" #include "prefs.h" #include "sound.h" #include "util.h" #include "gtkconv.h" #include "gtksound.h" struct gaim_sound_event { char *label; char *pref; char *def; }; #define PLAY_SOUND_TIMEOUT 15000 static guint mute_login_sounds_timeout = 0; static gboolean mute_login_sounds = FALSE; static gboolean sound_initialized = FALSE; static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = { {N_("Buddy logs in"), "login", "login.wav"}, {N_("Buddy logs out"), "logout", "logout.wav"}, {N_("Message received"), "im_recv", "receive.wav"}, {N_("Message received begins conversation"), "first_im_recv", "receive.wav"}, {N_("Message sent"), "send_im", "send.wav"}, {N_("Person enters chat"), "join_chat", "login.wav"}, {N_("Person leaves chat"), "left_chat", "logout.wav"}, {N_("You talk in chat"), "send_chat_msg", "send.wav"}, {N_("Others talk in chat"), "chat_msg_recv", "receive.wav"}, /* this isn't a terminator, it's the buddy pounce default sound event ;-) */ {NULL, "pounce_default", "alert.wav"}, {N_("Someone says your name in chat"), "nick_said", "alert.wav"} }; #ifdef USE_AO static int ao_driver = -1; #endif /* USE_AO */ static gboolean unmute_login_sounds_cb(gpointer data) { mute_login_sounds = FALSE; mute_login_sounds_timeout = 0; return FALSE; } static gboolean chat_nick_matches_name(GaimConversation *conv, const char *aname) { GaimConvChat *chat = NULL; char *nick = NULL; char *name = NULL; gboolean ret = FALSE; chat = gaim_conversation_get_chat_data(conv); if (chat==NULL) return ret; nick = g_strdup(gaim_normalize(conv->account, chat->nick)); name = g_strdup(gaim_normalize(conv->account, aname)); if (g_utf8_collate(nick, name) == 0) ret = TRUE; g_free(nick); g_free(name); return ret; } /* * play a sound event for a conversation, honoring make_sound flag * of conversation and checking for focus if conv_focus pref is set */ static void play_conv_event(GaimConversation *conv, GaimSoundEventID event) { GaimGtkConversation *gtkconv; GaimGtkWindow *win; gboolean has_focus; if (conv==NULL) gaim_sound_play_event(event); gtkconv = GAIM_GTK_CONVERSATION(conv); win = gtkconv->win; g_object_get(G_OBJECT(win->window), "has-toplevel-focus", &has_focus, NULL); if (gtkconv->make_sound && !((gaim_gtk_conv_window_get_active_conversation(win) == conv) && !gaim_prefs_get_bool("/gaim/gtk/sound/conv_focus") && has_focus)) { gaim_sound_play_event(event); } } static void buddy_state_cb(GaimBuddy *buddy, GaimSoundEventID event) { gaim_sound_play_event(event); } static void im_msg_received_cb(GaimAccount *account, char *sender, char *message, GaimConversation *conv, int flags, GaimSoundEventID event) { if (conv==NULL) gaim_sound_play_event(GAIM_SOUND_FIRST_RECEIVE); else play_conv_event(conv, event); } static void im_msg_sent_cb(GaimAccount *account, const char *receiver, const char *message, GaimSoundEventID event) { GaimConversation *conv = gaim_find_conversation_with_account( GAIM_CONV_TYPE_ANY, receiver, account); play_conv_event(conv, event); } static void chat_buddy_join_cb(GaimConversation *conv, const char *name, GaimConvChatBuddyFlags flags, GaimSoundEventID event) { if (!chat_nick_matches_name(conv, name)) play_conv_event(conv, event); } static void chat_buddy_left_cb(GaimConversation *conv, const char *name, const char *reason, GaimSoundEventID event) { if (!chat_nick_matches_name(conv, name)) play_conv_event(conv, event); } static void chat_msg_sent_cb(GaimAccount *account, const char *message, int id, GaimSoundEventID event) { GaimConnection *conn = gaim_account_get_connection(account); GaimConversation *conv = NULL; if (conn!=NULL) conv = gaim_find_chat(conn,id); play_conv_event(conv, event); } static void chat_msg_received_cb(GaimAccount *account, char *sender, char *message, GaimConversation *conv, int flags, GaimSoundEventID event) { GaimConvChat *chat; chat = gaim_conversation_get_chat_data(conv); if (chat!=NULL && gaim_conv_chat_is_user_ignored(chat, sender)) return; if (chat_nick_matches_name(conv, sender)) return; if (flags & GAIM_CONV_CHAT_ALERT || gaim_utf8_has_word(message, chat->nick)) play_conv_event(conv, GAIM_SOUND_CHAT_NICK); else play_conv_event(conv, event); } /* * We mute sounds for the 10 seconds after you log in so that * you don't get flooded with sounds when the blist shows all * your buddies logging in. */ static void account_signon_cb(GaimConnection *gc, gpointer data) { if (mute_login_sounds_timeout != 0) g_source_remove(mute_login_sounds_timeout); mute_login_sounds = TRUE; mute_login_sounds_timeout = gaim_timeout_add(10000, unmute_login_sounds_cb, NULL); } static void _pref_sound_method_changed(const char *name, GaimPrefType type, gpointer val, gpointer data) { if(type != GAIM_PREF_STRING || strcmp(name, "/gaim/gtk/sound/method")) return; sound_initialized = TRUE; #ifdef USE_AO ao_driver = -1; if(!strcmp(val, "esd")) ao_driver = ao_driver_id("esd"); else if(!strcmp(val, "arts")) ao_driver = ao_driver_id("arts"); else if(!strcmp(val, "nas")) ao_driver = ao_driver_id("nas"); else if(!strcmp(val, "automatic")) ao_driver = ao_default_driver_id(); if(ao_driver != -1) { ao_info *info = ao_driver_info(ao_driver); gaim_debug_info("sound", "Sound output driver loaded: %s\n", info->name); } #endif /* USE_AO */ } const char * gaim_gtk_sound_get_event_option(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return 0; return sounds[event].pref; } char * gaim_gtk_sound_get_event_label(GaimSoundEventID event) { if(event >= GAIM_NUM_SOUNDS) return NULL; return sounds[event].label; } void * gaim_gtk_sound_get_handle() { static int handle; return &handle; } static void gaim_gtk_sound_init(void) { void *gtk_sound_handle = gaim_gtk_sound_get_handle(); void *blist_handle = gaim_blist_get_handle(); void *conv_handle = gaim_conversations_get_handle(); gaim_signal_connect(gaim_connections_get_handle(), "signed-on", gtk_sound_handle, GAIM_CALLBACK(account_signon_cb), NULL); gaim_prefs_add_none("/gaim/gtk/sound"); gaim_prefs_add_none("/gaim/gtk/sound/enabled"); gaim_prefs_add_none("/gaim/gtk/sound/file"); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/login", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/logout", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/first_im_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_im", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/join_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/left_chat", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/send_chat_msg", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/chat_msg_recv", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/file/nick_said", ""); gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE); gaim_prefs_add_string("/gaim/gtk/sound/file/pounce_default", ""); gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE); gaim_prefs_add_bool("/gaim/gtk/sound/mute", FALSE); gaim_prefs_add_string("/gaim/gtk/sound/command", ""); gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic"); #ifdef USE_AO gaim_debug_info("sound", "Initializing sound output drivers.\n"); ao_initialize(); #endif /* USE_AO */ gaim_prefs_connect_callback(gaim_gtk_sound_get_handle(), "/gaim/gtk/sound/method", _pref_sound_method_changed, NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE)); gaim_signal_connect(blist_handle, "buddy-signed-off", gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE)); gaim_signal_connect(conv_handle, "received-im-msg", gtk_sound_handle, GAIM_CALLBACK(im_msg_received_cb), GINT_TO_POINTER(GAIM_SOUND_RECEIVE)); gaim_signal_connect(conv_handle, "sent-im-msg", gtk_sound_handle, GAIM_CALLBACK(im_msg_sent_cb), GINT_TO_POINTER(GAIM_SOUND_SEND)); gaim_signal_connect(conv_handle, "chat-buddy-joined", gtk_sound_handle, GAIM_CALLBACK(chat_buddy_join_cb), GINT_TO_POINTER(GAIM_SOUND_CHAT_JOIN)); gaim_signal_connect(conv_handle, "chat-buddy-left", gtk_sound_handle, GAIM_CALLBACK(chat_buddy_left_cb), GINT_TO_POINTER(GAIM_SOUND_CHAT_LEAVE)); gaim_signal_connect(conv_handle, "sent-chat-msg", gtk_sound_handle, GAIM_CALLBACK(chat_msg_sent_cb), GINT_TO_POINTER(GAIM_SOUND_CHAT_YOU_SAY)); gaim_signal_connect(conv_handle, "received-chat-msg", gtk_sound_handle, GAIM_CALLBACK(chat_msg_received_cb), GINT_TO_POINTER(GAIM_SOUND_CHAT_SAY)); } static void gaim_gtk_sound_uninit(void) { #ifdef USE_AO ao_shutdown(); #endif sound_initialized = FALSE; gaim_signals_disconnect_by_handle(gaim_gtk_sound_get_handle()); } #ifdef USE_AO static gboolean expire_old_child(gpointer data) { int ret; pid_t pid = GPOINTER_TO_INT(data); ret = waitpid(pid, NULL, WNOHANG | WUNTRACED); if(ret == 0) { if(kill(pid, SIGKILL) < 0) gaim_debug_error("gtksound", "Killing process %d failed (%s)\n", pid, strerror(errno)); } return FALSE; /* do not run again */ } #endif static void gaim_gtk_sound_play_file(const char *filename) { const char *method; #ifdef USE_AO pid_t pid; AFfilehandle file; #endif if (!sound_initialized) gaim_prefs_trigger_callback("/gaim/gtk/sound/method"); if (gaim_prefs_get_bool("/gaim/gtk/sound/mute")) return; method = gaim_prefs_get_string("/gaim/gtk/sound/method"); if (!strcmp(method, "none")) { return; } else if (!strcmp(method, "beep")) { gdk_beep(); return; } if (!g_file_test(filename, G_FILE_TEST_EXISTS)) { char *tmp = g_strdup_printf(_("Unable to play sound because the chosen file (%s) does not exist."), filename); gaim_notify_error(NULL, NULL, tmp, NULL); g_free(tmp); return; } #ifndef _WIN32 if (!strcmp(method, "custom")) { const char *sound_cmd; char *command; GError *error = NULL; sound_cmd = gaim_prefs_get_string("/gaim/gtk/sound/command"); if (!sound_cmd || *sound_cmd == '\0') { gaim_notify_error(NULL, NULL, _("Unable to play sound because the " "'Command' sound method has been chosen, " "but no command has been set."), NULL); return; } if(strstr(sound_cmd, "%s")) command = gaim_strreplace(sound_cmd, "%s", filename); else command = g_strdup_printf("%s %s", sound_cmd, filename); if(!g_spawn_command_line_async(command, &error)) { char *tmp = g_strdup_printf(_("Unable to play sound because the configured sound command could not be launched: %s"), error->message); gaim_notify_error(NULL, NULL, tmp, NULL); g_free(tmp); g_error_free(error); } g_free(command); return; } #ifdef USE_AO pid = fork(); if (pid < 0) return; else if (pid == 0) { /* Child process */ file = afOpenFile(filename, "rb", NULL); if(file) { ao_device *device; ao_sample_format format; int in_fmt; int bytes_per_frame; format.rate = afGetRate(file, AF_DEFAULT_TRACK); format.channels = afGetChannels(file, AF_DEFAULT_TRACK); afGetSampleFormat(file, AF_DEFAULT_TRACK, &in_fmt, &format.bits); /* XXX: libao doesn't seem to like 8-bit sounds, so we'll * let libaudiofile make them a bit better for us */ if(format.bits == 8) format.bits = 16; afSetVirtualSampleFormat(file, AF_DEFAULT_TRACK, AF_SAMPFMT_TWOSCOMP, format.bits); #if __BYTE_ORDER == __BIG_ENDIAN format.byte_format = AO_FMT_BIG; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_BIGENDIAN); #elif __BYTE_ORDER == __LITTLE_ENDIAN format.byte_format = AO_FMT_LITTLE; afSetVirtualByteOrder(file, AF_DEFAULT_TRACK, AF_BYTEORDER_LITTLEENDIAN); #endif bytes_per_frame = format.bits * format.channels / 8; device = ao_open_live(ao_driver, &format, NULL); if(device) { int frames_read; char buf[4096]; int buf_frames = sizeof(buf) / bytes_per_frame; while((frames_read = afReadFrames(file, AF_DEFAULT_TRACK, buf, buf_frames))) { if(!ao_play(device, buf, frames_read * bytes_per_frame)) break; } ao_close(device); } afCloseFile(file); } ao_shutdown(); _exit(0); } else { /* Parent process */ gaim_timeout_add(PLAY_SOUND_TIMEOUT, expire_old_child, GINT_TO_POINTER(pid)); } #else /* USE_AO */ gdk_beep(); return; #endif /* USE_AO */ #else /* _WIN32 */ gaim_debug_info("sound", "Playing %s\n", filename); if (G_WIN32_HAVE_WIDECHAR_API ()) { wchar_t *wc_filename = g_utf8_to_utf16(filename, -1, NULL, NULL, NULL); if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME)) gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); g_free(wc_filename); } else { char *l_filename = g_locale_from_utf8(filename, -1, NULL, NULL, NULL); if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME)) gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n"); g_free(l_filename); } #endif /* _WIN32 */ } static void gaim_gtk_sound_play_event(GaimSoundEventID event) { char *enable_pref; char *file_pref; if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds) return; if (event >= GAIM_NUM_SOUNDS) { gaim_debug_error("sound", "got request for unknown sound: %d\n", event); return; } enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s", sounds[event].pref); file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref); /* check NULL for sounds that don't have an option, ie buddy pounce */ if (gaim_prefs_get_bool(enable_pref)) { char *filename = g_strdup(gaim_prefs_get_string(file_pref)); if(!filename || !strlen(filename)) { if(filename) g_free(filename); filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL); } gaim_sound_play_file(filename); g_free(filename); } g_free(enable_pref); g_free(file_pref); } static GaimSoundUiOps sound_ui_ops = { gaim_gtk_sound_init, gaim_gtk_sound_uninit, gaim_gtk_sound_play_file, gaim_gtk_sound_play_event }; GaimSoundUiOps * gaim_gtk_sound_get_ui_ops(void) { return &sound_ui_ops; }