Mercurial > pidgin.yaz
view README @ 237:6ced2f1c8b24
[gaim-migrate @ 247]
How cool is this, libfaim is making a comeback. I completely redid everything,
as was necessary because of the updates to libfaim since gaim 0.9.7. You can
sign on and send/recv IMs, but there's a bad lag between display updates that
I haven't figured out how to fix yet.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Sat, 20 May 2000 00:30:53 +0000 |
parents | d2b38d23ce19 |
children | 160b4e3ad516 |
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gaim ======================== Rob Flynn <rob@linuxpimps.com> IM: RobFlynn (currnet maintainer) Eric Warmenhoven <warmenhoven@yahoo.com> IM: EWarmenhoven (Gnome Boy :)) Syd Logan - Super Hacker and Resident Designated Driver Jim Duchek <jimduchek@ou.edu> IM: Zilding (former maintainer) Mark Spencer <markster@marko.net> Build: ./configure ; make for the stock version. ./configure --help to see what option you can get. You need GTK 1.2.3. I don't wanna hear about it, if you can't get it to work under a lower version. Run: type "./gaim" If you want to build as a GNOME applet: ./configure --enable-gnome ; make then su to root and run "make install". Afterwards panel->Add applet->Network->Gaim should be there. Notes: This should now compile under Solaris, Digital Unix, Irix, etc w/o a problem. This compiles without warnings on Linux-x86 2.2.10 glibc2.1, GTK 1.2.3 system. If you get warnings on something else, let me know and I'll check it out. If you get errors, upgrade to the latest GTK-1.2 before bothering me. The resulting executable is standalone, so you can put it in /usr/bin or whatever. The panel (if you made an applet) requires certain things to be in certain places, but the Makefile/configure script should figure things out for you. Make sure to enable GNOME sounds if you want gaim sounds for the applet. Send me bug reports. The web page is http://www.marko.net/gaim and the ftp site is ftp://ftp.marko.net/pub/gaim Keep your eyes out for updates, and I'll try to keep the program maintained. Other contributors and patches are welcomed. Please read the FAQ first.