view src/buddyicon.c @ 8481:6d0869404696

[gaim-migrate @ 9214] " this fixes and should close 9, 10, and 12 on simguys list... those are... 9 Buttons that are pushed in when text is sent, stay pushed in. They should reset to the default for the line based on the B/I/U preferences. 10 Buttons are not properly pushed in if B/I/U are set in the prefs when the conversation window appears. 12 Buttons don't push in and out when the cursor enters regions that are differently formatted. For example, if you move the cursor to a place where the text is bold, the B button should probably be pushed in. While working on these i uncovered another bug which i'll start working on shortly, but thats no reason to hold this back when someone may find something I missed..." --Gary Kramlich as per his note, this does not fix moving the cursor with the mouse, but that doesn't work without this patch either. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 21 Mar 2004 18:38:30 +0000
parents fa6395637e2c
children 52dca2f38956
line wrap: on
line source

/**
 * @file icon.c Buddy Icon API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "buddyicon.h"
#include "conversation.h"
#include "debug.h"
#include "util.h"

static GHashTable *account_cache = NULL;
static char       *cache_dir     = NULL;
static gboolean    icon_caching  = TRUE;

GaimBuddyIcon *
gaim_buddy_icon_new(GaimAccount *account, const char *username,
					void *icon_data, size_t icon_len)
{
	GaimBuddyIcon *icon;

	g_return_val_if_fail(account   != NULL, NULL);
	g_return_val_if_fail(username  != NULL, NULL);
	g_return_val_if_fail(icon_data != NULL, NULL);
	g_return_val_if_fail(icon_len  > 0,    NULL);

	icon = gaim_buddy_icons_find(account, username);

	if (icon == NULL)
	{
		GHashTable *icon_cache;

		icon = g_new0(GaimBuddyIcon, 1);

		gaim_buddy_icon_set_account(icon,  account);
		gaim_buddy_icon_set_username(icon, username);

		icon_cache = g_hash_table_lookup(account_cache, account);

		if (icon_cache == NULL)
		{
			icon_cache = g_hash_table_new(g_str_hash, g_str_equal);

			g_hash_table_insert(account_cache, account, icon_cache);
		}

		g_hash_table_insert(icon_cache,
							(char *)gaim_buddy_icon_get_username(icon), icon);
	}

	gaim_buddy_icon_set_data(icon, icon_data, icon_len);

	gaim_buddy_icon_ref(icon);

	return icon;
}

void
gaim_buddy_icon_destroy(GaimBuddyIcon *icon)
{
	GaimConversation *conv;
	GaimAccount *account;
	GHashTable *icon_cache;
	const char *username;

	g_return_if_fail(icon != NULL);

	if (icon->ref_count > 0)
	{
		gaim_buddy_icon_unref(icon);

		return;
	}

	account  = gaim_buddy_icon_get_account(icon);
	username = gaim_buddy_icon_get_username(icon);

	conv = gaim_find_conversation_with_account(username, account);

	if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM)
		gaim_conv_im_set_icon(GAIM_CONV_IM(conv), NULL);

	icon_cache = g_hash_table_lookup(account_cache,
									 gaim_buddy_icon_get_account(icon));

	if (icon_cache != NULL)
		g_hash_table_remove(icon_cache, gaim_buddy_icon_get_username(icon));

	if (icon->username != NULL)
		g_free(icon->username);

	if (icon->data != NULL)
		g_free(icon->data);

	g_free(icon);
}

GaimBuddyIcon *
gaim_buddy_icon_ref(GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	icon->ref_count++;

	return icon;
}

GaimBuddyIcon *
gaim_buddy_icon_unref(GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	if (icon->ref_count <= 0)
		return NULL;

	icon->ref_count--;

	if (icon->ref_count == 0)
	{
		gaim_buddy_icon_destroy(icon);

		return NULL;
	}

	return icon;
}

void
gaim_buddy_icon_update(GaimBuddyIcon *icon)
{
	GaimConversation *conv;
	GaimAccount *account;
	const char *username;
	GSList *sl;

	g_return_if_fail(icon != NULL);

	account  = gaim_buddy_icon_get_account(icon);
	username = gaim_buddy_icon_get_username(icon);

	for (sl = gaim_find_buddies(account, username); sl != NULL; sl = sl->next)
	{
		GaimBuddy *buddy = (GaimBuddy *)sl->data;

		gaim_buddy_set_icon(buddy, icon);
	}

	conv = gaim_find_conversation_with_account(username, account);

	if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM)
		gaim_conv_im_set_icon(GAIM_CONV_IM(conv), icon);
}

void
gaim_buddy_icon_cache(GaimBuddyIcon *icon, GaimBuddy *buddy)
{
	const void *data;
	const char *dirname;
	char *random;
	char *filename;
	const char *old_icon;
	size_t len;
	FILE *file = NULL;

	g_return_if_fail(icon  != NULL);
	g_return_if_fail(buddy != NULL);

	if (!gaim_buddy_icons_is_caching())
		return;

	data = gaim_buddy_icon_get_data(icon, &len);

	random   = g_strdup_printf("%x", g_random_int());
	dirname  = gaim_buddy_icons_get_cache_dir();
	filename = g_build_filename(dirname, random, NULL);
	old_icon = gaim_blist_node_get_string((GaimBlistNode*)buddy, "buddy_icon");

	g_free(random);

	if (!g_file_test(dirname, G_FILE_TEST_IS_DIR))
	{
		gaim_debug_info("buddy icons", "Creating icon cache directory.\n");

		if (mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0)
		{
			gaim_debug_error("buddy icons",
							 "Unable to create directory %s: %s\n",
							 dirname, strerror(errno));
		}
	}

	if ((file = fopen(filename, "wb")) != NULL)
	{
		fwrite(data, 1, len, file);
		fclose(file);
	}

	if (old_icon != NULL)
		unlink(old_icon);

	gaim_blist_node_set_string((GaimBlistNode*)buddy, "buddy_icon", filename);
	gaim_blist_save();

	g_free(filename);
}

void
gaim_buddy_icon_set_account(GaimBuddyIcon *icon, GaimAccount *account)
{
	g_return_if_fail(icon    != NULL);
	g_return_if_fail(account != NULL);

	icon->account = account;
}

void
gaim_buddy_icon_set_username(GaimBuddyIcon *icon, const char *username)
{
	g_return_if_fail(icon     != NULL);
	g_return_if_fail(username != NULL);

	if (icon->username != NULL)
		g_free(icon->username);

	icon->username = g_strdup(username);
}

void
gaim_buddy_icon_set_data(GaimBuddyIcon *icon, void *data, size_t len)
{
	g_return_if_fail(icon != NULL);

	if (icon->data != NULL)
		g_free(icon->data);

	if (data != NULL && len > 0)
	{
		icon->data = g_memdup(data, len);
		icon->len  = len;
	}
	else
	{
		icon->data = NULL;
		icon->len  = 0;
	}

	gaim_buddy_icon_update(icon);
}

GaimAccount *
gaim_buddy_icon_get_account(const GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	return icon->account;
}

const char *
gaim_buddy_icon_get_username(const GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	return icon->username;
}

const void *
gaim_buddy_icon_get_data(const GaimBuddyIcon *icon, size_t *len)
{
	g_return_val_if_fail(icon != NULL, NULL);

	if (len != NULL)
		*len = icon->len;

	return icon->data;
}

void
gaim_buddy_icons_set_for_user(GaimAccount *account, const char *username,
							  void *icon_data, size_t icon_len)
{
	g_return_if_fail(account  != NULL);
	g_return_if_fail(username != NULL);

	gaim_buddy_icon_new(account, username, icon_data, icon_len);
}

GaimBuddyIcon *
gaim_buddy_icons_find(const GaimAccount *account, const char *username)
{
	GHashTable *icon_cache;

	g_return_val_if_fail(account  != NULL, NULL);
	g_return_val_if_fail(username != NULL, NULL);

	icon_cache = g_hash_table_lookup(account_cache, account);

	if (icon_cache == NULL)
		return NULL;

	return g_hash_table_lookup(icon_cache, username);
}

void
gaim_buddy_icons_set_caching(gboolean caching)
{
	icon_caching = caching;
}

gboolean
gaim_buddy_icons_is_caching(void)
{
	return icon_caching;
}

void
gaim_buddy_icons_set_cache_dir(const char *dir)
{
	g_return_if_fail(cache_dir != NULL);

	if (cache_dir != NULL)
		g_free(cache_dir);

	cache_dir = g_strdup(dir);
}

const char *
gaim_buddy_icons_get_cache_dir(void)
{
	return cache_dir;
}

void *
gaim_buddy_icons_get_handle()
{
	static int handle;

	return &handle;
}

void
gaim_buddy_icons_init()
{
	account_cache = g_hash_table_new_full(
		g_direct_hash, g_direct_equal,
		NULL, (GFreeFunc)g_hash_table_destroy);

	cache_dir = g_build_filename(gaim_user_dir(), "icons", NULL);
}

void
gaim_buddy_icons_uninit()
{
	g_hash_table_destroy(account_cache);
}