view src/dnd-hints.c @ 8481:6d0869404696

[gaim-migrate @ 9214] " this fixes and should close 9, 10, and 12 on simguys list... those are... 9 Buttons that are pushed in when text is sent, stay pushed in. They should reset to the default for the line based on the B/I/U preferences. 10 Buttons are not properly pushed in if B/I/U are set in the prefs when the conversation window appears. 12 Buttons don't push in and out when the cursor enters regions that are differently formatted. For example, if you move the cursor to a place where the text is bold, the B button should probably be pushed in. While working on these i uncovered another bug which i'll start working on shortly, but thats no reason to hold this back when someone may find something I missed..." --Gary Kramlich as per his note, this does not fix moving the cursor with the mouse, but that doesn't work without this patch either. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 21 Mar 2004 18:38:30 +0000
parents fa6395637e2c
children 03be9d653123
line wrap: on
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/*
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or(at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "dnd-hints.h"

#include <gtk/gtk.h>
#include <gdk/gdk.h>
#include <gdk-pixbuf/gdk-pixbuf.h>

#ifdef _WIN32
#include "win32dep.h"
#endif

typedef struct
{
	GtkWidget *widget;
	gchar *filename;
	gint ox;
	gint oy;

} HintWindowInfo;

/**
 * Info about each hint widget. See DndHintWindowId enum.
 */
HintWindowInfo hint_windows[] = { 
	{ NULL, "tb_drag_arrow_up.xpm",   -13/2,     0 },
	{ NULL, "tb_drag_arrow_down.xpm", -13/2,   -16 },
	{ NULL, "tb_drag_arrow_left.xpm",     0, -13/2 },
	{ NULL, "tb_drag_arrow_right.xpm",  -16, -13/2 },
	{ NULL, NULL, 0, 0 }
};

static GtkWidget *
dnd_hints_init_window(const gchar *fname)
{
	GdkPixbuf *pixbuf;
	GdkPixmap *pixmap;
	GdkBitmap *bitmap;
	GtkWidget *pix;
	GtkWidget *win;

	pixbuf = gdk_pixbuf_new_from_file(fname, NULL);
	g_return_val_if_fail(pixbuf, NULL);

	gdk_pixbuf_render_pixmap_and_mask(pixbuf, &pixmap, &bitmap, 128);
	g_object_unref(G_OBJECT(pixbuf));

	gtk_widget_push_colormap(gdk_rgb_get_colormap());
	win = gtk_window_new(GTK_WINDOW_POPUP);
	pix = gtk_image_new_from_pixmap(pixmap, bitmap);
	gtk_widget_realize(win);
	gtk_container_add(GTK_CONTAINER(win), pix);
	gtk_widget_shape_combine_mask(win, bitmap, 0, 0);
	gtk_widget_pop_colormap();

	g_object_unref(G_OBJECT(pixmap));
	g_object_unref(G_OBJECT(bitmap));

	gtk_widget_show_all(pix);

	return win;
}

static void
get_widget_coords(GtkWidget *w, gint *x1, gint *y1, gint *x2, gint *y2)
{
	gint ox, oy, width, height;

	if (w->parent && w->parent->window == w->window)
	{
		get_widget_coords(w->parent, &ox, &oy, NULL, NULL);
		ox += w->allocation.x;
		oy += w->allocation.y;
		height = w->allocation.height;
		width = w->allocation.width;
	}
	else
	{
		gdk_window_get_origin(w->window, &ox, &oy);
		gdk_drawable_get_size(w->window, &width, &height);
	}

	if (x1) *x1 = ox;
	if (y1) *y1 = oy;
	if (x2) *x2 = ox + width;
	if (y2) *y2 = oy + height;
}

static void
dnd_hints_init(void)
{
	static gboolean done = FALSE;
	gint i;

	if (done)
		return;

	done = TRUE;

	for (i = 0; hint_windows[i].filename != NULL; i++) {
		gchar *fname;

		fname = g_build_filename(DATADIR, "pixmaps", "gaim",
								 hint_windows[i].filename, NULL);

		hint_windows[i].widget = dnd_hints_init_window(fname);

		g_free(fname);
	}
}

void
dnd_hints_hide_all(void)
{
	gint i;

	for (i = 0; hint_windows[i].filename != NULL; i++)
		dnd_hints_hide(i);
}

void 
dnd_hints_hide(DndHintWindowId i)
{
	GtkWidget *w = hint_windows[i].widget;

	if (w && GTK_IS_WIDGET(w))
		gtk_widget_hide(w);
}

void 
dnd_hints_show(DndHintWindowId id, gint x, gint y)
{
	GtkWidget *w;

	dnd_hints_init();

	w = hint_windows[id].widget;

	if (w && GTK_IS_WIDGET(w))
	{
		gtk_window_move(GTK_WINDOW(w), hint_windows[id].ox + x,
								 hint_windows[id].oy + y);
		gtk_widget_show(w);
	}
}

void 
dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget,
						DndHintPosition horiz, DndHintPosition vert)
{
	gint x1, x2, y1, y2;
	gint x = 0, y = 0;

	get_widget_coords(widget, &x1, &y1, &x2, &y2);

	switch (horiz)
	{
		case HINT_POSITION_RIGHT:  x = x2;            break;
		case HINT_POSITION_LEFT:   x = x1;            break;
		case HINT_POSITION_CENTER: x = (x1 + x2) / 2; break;
		default:
			/* should not happen */
			g_warning("Invalid parameter to dnd_hints_show_relative");
			break;
	}

	switch (vert)
	{
		case HINT_POSITION_TOP:    y = y1;            break;
		case HINT_POSITION_BOTTOM: y = y2;            break;
		case HINT_POSITION_CENTER: y = (y1 + y2) / 2; break;
		default:
			/* should not happen */
			g_warning("Invalid parameter to dnd_hints_show_relative");
			break;
	}

	dnd_hints_show(id, x, y);
}