view src/gaim-remote.c @ 8481:6d0869404696

[gaim-migrate @ 9214] " this fixes and should close 9, 10, and 12 on simguys list... those are... 9 Buttons that are pushed in when text is sent, stay pushed in. They should reset to the default for the line based on the B/I/U preferences. 10 Buttons are not properly pushed in if B/I/U are set in the prefs when the conversation window appears. 12 Buttons don't push in and out when the cursor enters regions that are differently formatted. For example, if you move the cursor to a place where the text is bold, the B button should probably be pushed in. While working on these i uncovered another bug which i'll start working on shortly, but thats no reason to hold this back when someone may find something I missed..." --Gary Kramlich as per his note, this does not fix moving the cursor with the mouse, but that doesn't work without this patch either. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 21 Mar 2004 18:38:30 +0000
parents 064ecf11a36a
children 8b935eddeb10
line wrap: on
line source

/*
 * gaim-remote
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#include "internal.h"

#include <getopt.h>
#include <locale.h>

#include <gaim-remote/remote.h>

/* writes a message 'text' to screen
 * message tries to convert 'text' from utf-8 to user's locale and 
 * uses the original message 'text' as a fallback
 *
 * if channel is 1, the message is printed to stdout
 * if channel is 2, the message is printed to stderr
 */ 
void message(char *text,int channel)
{
	char *text_conv=NULL,*text_output;
	GError *error=NULL;
	
	text_conv=g_locale_from_utf8(text,-1,NULL,NULL,&error);

	if(!text_conv) {
		g_warning("%s\n", error->message);
		g_error_free(error);
	}

	text_output=(text_conv ? text_conv : text);
	
	switch(channel) {
	case 1:  puts(text_output); break;
	case 2:  fputs(text_output, stderr); break;
	default: break;
	}

	if(text_conv)
		g_free(text_conv);
}

void show_remote_usage(char *name)
{
	char *text=NULL;

	text=g_strdup_printf(_("Usage: %s command [OPTIONS] [URI]\n\n"

	     "    COMMANDS:\n"
	     "       uri                      Handle AIM: URI\n"
	     "       quit                     Close running copy of Gaim\n\n"

	     "    OPTIONS:\n"
	     "       -h, --help [commmand]    Show help for command\n"), name);

	message(text,1);
	g_free(text);
	
	return;
}

/*To be implemented:
	     "       info                     Show information about connected accounts\n"
	     "       list                     Print buddy list\n"
	     "       ison                     Show presence state of your buddy\n"
	     "       convo                    Open a new conversation window\n"
	     "       send                     Send message\n"
	     "       add                      Add buddy to buddy list\n"
	     "       remove                   Remove buddy from list\n"
	     "       -m, --message=MESG       Message to send or show in conversation window\n"
	     "       -t, --to=SCREENNAME      Select a target for command\n"
	     "       -p, --protocol=PROTO     Specify protocol to use\n"
	     "       -f, --from=SCREENNAME    Specify screen name to use\n"
	     "       -q, --quiet              Send message without showing a conversation\n"
	     "                                window\n"
*/

static struct option longopts[] = {
	{"message", required_argument, NULL, 'm'},
	{"to",      required_argument, NULL, 't'},
	{"protocol",required_argument, NULL, 'p'},
	{"from",    required_argument, NULL, 'f'},
	{"quiet",   no_argument,       NULL, 'q'},
	{"help",    no_argument,       NULL, 'h'},
	{0,0,0,0}
};

struct remoteopts {
	char *command;
	char *uri;
	gboolean help, quiet;
	char *message, *to, *from;
	int protocol;
};


struct remoteopts opts;
int get_options(int argc, char *argv[])
{
	int i;
	memset(&opts, 0, sizeof(opts));
	opts.protocol = -1;
	while ((i=getopt_long(argc, argv, "m:t:p:f:qh", longopts, NULL)) != -1) {
		switch (i) {
		case 'm':
			opts.message = optarg;
			break;
		case 't':
			opts.to = optarg;
			break;
		case 'p':
			/* Do stuff here. */
			break;
		case 'f':
			opts.from = optarg;
			break;
		case 'q':
			opts.quiet = TRUE;
			break;
		case 'h':
			opts.help = TRUE;
			break;
		}
	}
	
	/* We must have non getopt'ed argument-- the command */
	if (optind < argc)
		opts.command = g_strdup(argv[optind++]);
	else
		return 1;

	if(opts.help)
		return 0;

	/* And we can have another argument--the URI. */
	/* but only if we're using the uri command. */
	if (!strcmp(opts.command, "uri")) {
		if(argc-optind==1)
			opts.uri = g_strdup(argv[optind++]);
		else
			return 1;
	}
	else if(optind==argc)
		return 0;
	else
		return 1;

	return 0;			
}

int command_uri() {
	int fd = 0;
	GaimRemotePacket *p = NULL;
	fd = gaim_remote_session_connect(0);
	if (fd<0) {
		message(_("Gaim not running (on session 0)\n"),2);
		return 1;
	}
	p = gaim_remote_packet_new(CUI_TYPE_REMOTE, CUI_REMOTE_URI);
	gaim_remote_packet_append_string(p, opts.uri);
	gaim_remote_session_send_packet(fd, p);
	close(fd);
	gaim_remote_packet_free(p);
	return 0;
}

int command_quit() {
	int fd = 0;
	GaimRemotePacket *p = NULL;
	fd = gaim_remote_session_connect(0);
	if (fd<0) {
		message(_("Gaim not running (on session 0)\n"),2);
		return 1;
	}
	p = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_QUIT);
	gaim_remote_session_send_packet(fd, p);
	close(fd);
	gaim_remote_packet_free(p);
	return 0;
}

void show_longhelp_uri( char *name, char *command)
{
	if(!strcmp(command, "uri")) {
		message(_("\n"
		       "Using AIM: URIs:\n"
		       "Sending an IM to a screen name:\n"
		       "	gaim-remote uri 'aim:goim?screenname=Penguin&message=hello+world'\n"
		       "In this case, 'Penguin' is the screen name we wish to IM, and 'hello world'\n"
		       "is the message to be sent.  '+' must be used in place of spaces.\n"
		       "Please note the quoting used above - if you run this from a shell the '&'\n"
		       "needs to be escaped, or the command will stop at that point.\n"
		       "Also,the following will just open a conversation window to a screen name,\n"
		       "with no message:\n"
		       "	gaim-remote uri 'aim:goim?screenname=Penguin'\n\n"
		       "Joining a chat:\n"
		       "	gaim-remote uri 'aim:gochat?roomname=PenguinLounge'\n"
		       "...joins the 'PenguinLounge' chat room.\n\n"
		       "Adding a buddy to your buddy list:\n"
		       "	gaim-remote uri 'aim:addbuddy?screenname=Penguin'\n"
			  "...prompts you to add 'Penguin' to your buddy list.\n"), 1);
	}
	else if(!strcmp(command, "quit")) {
		message(_("\nClose running copy of Gaim\n"), 1);
	}
	else {
		show_remote_usage(name);
	}
}

/* Work in progress - JBS
int command_info(){
	fprintf(stderr, "Info not yet implemented\n");
    return 1;
}*/

int main (int argc, char *argv[])
{

#ifdef ENABLE_NLS
	setlocale (LC_ALL, "");
	bindtextdomain(PACKAGE, LOCALEDIR);
	bind_textdomain_codeset(PACKAGE, "UTF-8");
	textdomain(PACKAGE);
#endif

	if (get_options(argc, argv)) {
		show_remote_usage(argv[0]);
		return 0;
	}
	
	
	if (!strcmp(opts.command, "uri")) {
		if(opts.help){
			show_longhelp_uri(argv[0], "uri");
		}else{
			return command_uri();
		}
/*	} else if (!strcmp(opts.command, "info")) {
		return command_info();*/
	} else if (!strcmp(opts.command, "quit")) {
		if(opts.help){
			show_longhelp_uri(argv[0], "quit");
		}else{
			return command_quit();
		}
	} else {
		show_remote_usage(argv[0]);
		return 1;
	}
	
	return 0;
}