Mercurial > pidgin.yaz
view plugins/psychic.c @ 13968:6fc412e59214
[gaim-migrate @ 16525]
A bunch of little things
* Use GAIM_CONNECTION_IS_VALID(gc) in a lot of places where
we were doing g_list_find(gaim_connections_get_all(), gc)
* Get rid of a lot of places where we were doing
g_list_find(gaim_connections_get_all(), gc). The handle used
by the request API ensures that the ok and cancel callback
functions won't be called if the gc is destroyed. However,
GAIM_CONNECTION_IS_VALID(gc) is still very important for
callback functions where we can't cancel the request.
For example, gaim_proxy_connect() callback functions.
* "Added" a function to Yahoo! that should help us notice
when our buddies change their buddy icon/display picture
* Some comments in a few places
* Changed GAIM_CONNECTION_IS_VALID(gc) to only look through
the list of "all" connections and not the list of
"connecting" connections. Some time ago we changed how
this was done so that the list of "all" connections now
includes the "connection" connections.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Jul 2006 08:11:54 +0000 |
parents | 85267a333422 |
children |
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#include "internal.h" #include "account.h" #include "blist.h" #include "conversation.h" #include "debug.h" #include "signals.h" #include "status.h" #include "version.h" #include "plugin.h" #include "pluginpref.h" #include "prefs.h" #define PLUGIN_ID "core-psychic" #define PLUGIN_NAME N_("Psychic Mode") #define PLUGIN_SUMMARY N_("Psychic mode for incoming conversation") #define PLUGIN_DESC N_("Causes conversation windows to appear as other" \ " users begin to message you. This works for" \ " AIM, ICQ, Jabber, Sametime, and Yahoo!") #define PLUGIN_AUTHOR "Christopher O'Brien <siege@preoccupied.net>" #define PREFS_BASE "/plugins/core/psychic" #define PREF_BUDDIES PREFS_BASE "/buddies_only" #define PREF_NOTICE PREFS_BASE "/show_notice" #define PREF_STATUS PREFS_BASE "/activate_online" static void buddy_typing_cb(GaimAccount *acct, const char *name, void *data) { GaimConversation *gconv; if(gaim_prefs_get_bool(PREF_STATUS) && ! gaim_status_is_available(gaim_account_get_active_status(acct))) { gaim_debug_info("psychic", "not available, doing nothing\n"); return; } if(gaim_prefs_get_bool(PREF_BUDDIES) && ! gaim_find_buddy(acct, name)) { gaim_debug_info("psychic", "not in blist, doing nothing\n"); return; } gconv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, acct); if(! gconv) { gaim_debug_info("psychic", "no previous conversation exists\n"); gconv = gaim_conversation_new(GAIM_CONV_TYPE_IM, acct, name); gaim_conversation_present(gconv); if(gaim_prefs_get_bool(PREF_NOTICE)) { gaim_conversation_write(gconv, NULL, /* This is a quote from Star Wars. You should probably not translate it literally. If you can't find a fitting cultural reference in your language, consider translating something like this instead: "You feel a new message coming." */ _("You feel a disturbance in the force..."), GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_NO_LOG | GAIM_MESSAGE_ACTIVE_ONLY, time(NULL)); } gaim_conv_im_set_typing_state(GAIM_CONV_IM(gconv), GAIM_TYPING); } } static GaimPluginPrefFrame * get_plugin_pref_frame(GaimPlugin *plugin) { GaimPluginPrefFrame *frame; GaimPluginPref *pref; frame = gaim_plugin_pref_frame_new(); pref = gaim_plugin_pref_new_with_name(PREF_BUDDIES); gaim_plugin_pref_set_label(pref, _("Only enable for users on" " the buddy list")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name(PREF_STATUS); gaim_plugin_pref_set_label(pref, _("Disable when away")); gaim_plugin_pref_frame_add(frame, pref); pref = gaim_plugin_pref_new_with_name(PREF_NOTICE); gaim_plugin_pref_set_label(pref, _("Display notification message in" " conversations")); gaim_plugin_pref_frame_add(frame, pref); return frame; } static gboolean plugin_load(GaimPlugin *plugin) { void *convs_handle; convs_handle = gaim_conversations_get_handle(); gaim_signal_connect(convs_handle, "buddy-typing", plugin, GAIM_CALLBACK(buddy_typing_cb), NULL); return TRUE; } static GaimPluginUiInfo prefs_info = { get_plugin_pref_frame, 0, /* page_num (Reserved) */ NULL, /* frame (Reserved) */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ PLUGIN_ID, /**< id */ PLUGIN_NAME, /**< name */ VERSION, /**< version */ PLUGIN_SUMMARY, /**< summary */ PLUGIN_DESC, /**< description */ PLUGIN_AUTHOR, /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ &prefs_info, /**< prefs_info */ NULL, /**< actions */ }; static void init_plugin(GaimPlugin *plugin) { gaim_prefs_add_none(PREFS_BASE); gaim_prefs_add_bool(PREF_BUDDIES, FALSE); gaim_prefs_add_bool(PREF_NOTICE, TRUE); gaim_prefs_add_bool(PREF_STATUS, TRUE); } GAIM_INIT_PLUGIN(psychic, init_plugin, info)