view plugins/psychic.c @ 13968:6fc412e59214

[gaim-migrate @ 16525] A bunch of little things * Use GAIM_CONNECTION_IS_VALID(gc) in a lot of places where we were doing g_list_find(gaim_connections_get_all(), gc) * Get rid of a lot of places where we were doing g_list_find(gaim_connections_get_all(), gc). The handle used by the request API ensures that the ok and cancel callback functions won't be called if the gc is destroyed. However, GAIM_CONNECTION_IS_VALID(gc) is still very important for callback functions where we can't cancel the request. For example, gaim_proxy_connect() callback functions. * "Added" a function to Yahoo! that should help us notice when our buddies change their buddy icon/display picture * Some comments in a few places * Changed GAIM_CONNECTION_IS_VALID(gc) to only look through the list of "all" connections and not the list of "connecting" connections. Some time ago we changed how this was done so that the list of "all" connections now includes the "connection" connections. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 08:11:54 +0000
parents 85267a333422
children
line wrap: on
line source



#include "internal.h"

#include "account.h"
#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "status.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"


#define PLUGIN_ID       "core-psychic"
#define PLUGIN_NAME     N_("Psychic Mode")
#define PLUGIN_SUMMARY  N_("Psychic mode for incoming conversation")
#define PLUGIN_DESC     N_("Causes conversation windows to appear as other" \
			   " users begin to message you.  This works for" \
			   " AIM, ICQ, Jabber, Sametime, and Yahoo!")
#define PLUGIN_AUTHOR   "Christopher O'Brien <siege@preoccupied.net>"


#define PREFS_BASE    "/plugins/core/psychic"
#define PREF_BUDDIES  PREFS_BASE "/buddies_only"
#define PREF_NOTICE   PREFS_BASE "/show_notice"
#define PREF_STATUS   PREFS_BASE "/activate_online"


static void
buddy_typing_cb(GaimAccount *acct, const char *name, void *data) {
  GaimConversation *gconv;

  if(gaim_prefs_get_bool(PREF_STATUS) &&
     ! gaim_status_is_available(gaim_account_get_active_status(acct))) {
    gaim_debug_info("psychic", "not available, doing nothing\n");
    return;
  }

  if(gaim_prefs_get_bool(PREF_BUDDIES) &&
     ! gaim_find_buddy(acct, name)) {
    gaim_debug_info("psychic", "not in blist, doing nothing\n");
    return;
  }

  gconv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, acct);
  if(! gconv) {
    gaim_debug_info("psychic", "no previous conversation exists\n");
    gconv = gaim_conversation_new(GAIM_CONV_TYPE_IM, acct, name);
    gaim_conversation_present(gconv);

    if(gaim_prefs_get_bool(PREF_NOTICE)) {
      gaim_conversation_write(gconv, NULL,
			      /* This is a quote from Star Wars.  You should
			         probably not translate it literally.  If
				 you can't find a fitting cultural reference
				 in your language, consider translating
				 something like this instead:
				 "You feel a new message coming." */
			      _("You feel a disturbance in the force..."),
			      GAIM_MESSAGE_SYSTEM | GAIM_MESSAGE_NO_LOG | GAIM_MESSAGE_ACTIVE_ONLY,
			      time(NULL));
    }

    gaim_conv_im_set_typing_state(GAIM_CONV_IM(gconv), GAIM_TYPING);
  }
}


static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin) {

  GaimPluginPrefFrame *frame;
  GaimPluginPref *pref;
  
  frame = gaim_plugin_pref_frame_new();
  
  pref = gaim_plugin_pref_new_with_name(PREF_BUDDIES);
  gaim_plugin_pref_set_label(pref, _("Only enable for users on"
				     " the buddy list"));
  gaim_plugin_pref_frame_add(frame, pref);

  pref = gaim_plugin_pref_new_with_name(PREF_STATUS);
  gaim_plugin_pref_set_label(pref, _("Disable when away"));
  gaim_plugin_pref_frame_add(frame, pref);

  pref = gaim_plugin_pref_new_with_name(PREF_NOTICE);
  gaim_plugin_pref_set_label(pref, _("Display notification message in"
				     " conversations"));
  gaim_plugin_pref_frame_add(frame, pref);

  return frame;
}


static gboolean
plugin_load(GaimPlugin *plugin) {

  void *convs_handle;
  convs_handle = gaim_conversations_get_handle();

  gaim_signal_connect(convs_handle, "buddy-typing", plugin,
		      GAIM_CALLBACK(buddy_typing_cb), NULL);
  
  return TRUE;
}


static GaimPluginUiInfo prefs_info = {
  get_plugin_pref_frame,
  0,    /* page_num (Reserved) */
  NULL, /* frame (Reserved) */
};


static GaimPluginInfo info = {
  GAIM_PLUGIN_MAGIC,
  GAIM_MAJOR_VERSION,
  GAIM_MINOR_VERSION,
  GAIM_PLUGIN_STANDARD,   /**< type */
  NULL,                   /**< ui_requirement */
  0,                      /**< flags */
  NULL,                   /**< dependencies */
  GAIM_PRIORITY_DEFAULT,  /**< priority */
  
  PLUGIN_ID,              /**< id */
  PLUGIN_NAME,            /**< name */
  VERSION,                /**< version */
  PLUGIN_SUMMARY,         /**< summary */
  PLUGIN_DESC,            /**< description */
  PLUGIN_AUTHOR,          /**< author */
  GAIM_WEBSITE,           /**< homepage */
  
  plugin_load,            /**< load */
  NULL,                   /**< unload */
  NULL,                   /**< destroy */
  
  NULL,                   /**< ui_info */
  NULL,                   /**< extra_info */
  &prefs_info,            /**< prefs_info */
  NULL,                   /**< actions */
};


static void
init_plugin(GaimPlugin *plugin) {
  gaim_prefs_add_none(PREFS_BASE);
  gaim_prefs_add_bool(PREF_BUDDIES, FALSE);
  gaim_prefs_add_bool(PREF_NOTICE, TRUE);
  gaim_prefs_add_bool(PREF_STATUS, TRUE);
}


GAIM_INIT_PLUGIN(psychic, init_plugin, info)