view src/core.h @ 7433:6fdc55dd636a

[gaim-migrate @ 8038] Because all the log reading and writing is abstracted, it makes it real easy to tell Gaim, "give me entire contents of the last conversation," which is useful for, say, a history.c plugin. This code is now much simpler, and it took no time at all to port it. Sort-by-log will be a bit harder. And because two people asked me within a minute of me committing it, there exists an "old log" GaimLogLogger that doesn't write logs, but can list and read them. So, you'll be able to seamlessly see your old logs along with your new logs together in the log viewer. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 05 Nov 2003 06:39:05 +0000
parents 25a616f16b6c
children c8337162c712
line wrap: on
line source

/**
 * @file core.h Gaim Core API
 * @defgroup core Gaim Core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_CORE_H_
#define _GAIM_CORE_H_

typedef struct GaimCore GaimCore;

typedef struct
{
	void (*ui_prefs_init)(void);
	void (*debug_ui_init)(void); /* Unfortunate necessity. */
	void (*ui_init)(void);
	void (*quit)(void);

} GaimCoreUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Initializes the core of gaim.
 *
 * This will setup preferences for all the core subsystems.
 *
 * @param ui The ID of the UI using the core. This should be a
 *           unique ID, registered with the gaim team.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 */
gboolean gaim_core_init(const char *ui);

/**
 * Quits the core of gaim, which, depending on the UI, may quit the
 * application using the gaim core.
 */
void gaim_core_quit(void);

/**
 * Returns the version of the core library.
 *
 * @return The version of the core library.
 */
const char *gaim_core_get_version(void);

/**
 * Returns whether or not there are any mainloop events pending.
 *
 * @return TRUE if there are mainloop events pending. FALSE otherwise.
 */
gboolean gaim_core_mainloop_events_pending(void);

/**
 * Iterates once through the gaim mainloop.
 *
 * This is in actuality a wrapper around glib's mainloop iteration
 * function, but provides a nice, healthy level of abstraction.
 *
 * All UIs not using glib must call this in a timer.
 */
void gaim_core_mainloop_iteration(void);

/**
 * Iterates through all remaining events in the mainloop.
 */
void gaim_core_mainloop_finish_events(void);

/**
 * Returns the ID of the UI that is using the core.
 *
 * @return The ID of the UI that is currently using the core.
 */
const char *gaim_core_get_ui(void);

/**
 * Returns a handle to the gaim core.
 *
 * This is used for such things as signals.
 */
GaimCore *gaim_get_core(void);

/**
 * Sets the UI ops for the core.
 *
 * @param A UI ops structure for the core.
 */
void gaim_core_set_ui_ops(GaimCoreUiOps *ops);

/**
 * Returns the UI ops for the core.
 *
 * @return The core's UI ops structure.
 */
GaimCoreUiOps *gaim_core_get_ui_ops(void);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CORE_H_ */

/*

                                                  /===-
                                                `//"\\   """"`---.___.-""
             ______-==|                         | |  \\           _-"`
       __--"""  ,-/-==\\                        | |   `\        ,'
    _-"       /'    |  \\            ___         / /      \      /
  .'        /       |   \\         /"   "\    /' /        \   /'
 /  ____  /         |    \`\.__/-""  D O   \_/'  /          \/'
/-'"    """""---__  |     "-/"   O G     R   /'        _--"`
                  \_|      /   R    __--_  t ),   __--""
                    '""--_/  T   _-"_>--<_\ h '-" \
                   {\__--_/}    / \\__>--<__\ e B  \
                   /'   (_/  _-"  | |__>--<__|   U  |
                  |   _/) )-"     | |__>--<__|  R   |
                  / /" ,_/       / /__>---<__/ N    |
                 o-o _//        /-"_>---<__-" I    /
                 (^("          /"_>---<__-  N   _-"
                ,/|           /__>--<__/  A  _-"
             ,//('(          |__>--<__|  T  /                  .----_
            ( ( '))          |__>--<__|    |                 /' _---_"\
         `-)) )) (           |__>--<__|  O |               /'  /     "\`\
        ,/,'//( (             \__>--<__\  R \            /'  //        ||
      ,( ( ((, ))              "-__>--<_"-_  "--____---"' _/'/        /'
    `"/  )` ) ,/|                 "-_">--<_/-__       __-" _/
  ._-"//( )/ )) `                    ""-'_/_/ /"""""""__--"
   ;'( ')/ ,)(                              """"""""""
  ' ') '( (/
    '   '  `

*/