Mercurial > pidgin.yaz
view libpurple/sound.h @ 27243:7054f810b0f9
Check in code that connects to oscar using clientLogin. This is the
authentication scheme they've publically documented. We still use
the old MD5-style login as the default, but you can optionally try
this out by checking a check box on the advanced tab of your oscar
account.
Functionally everything is supposed to be the same. However, for
some reason users with Mobile IM forwarding turned on don't show
up online and can't be messaged. Not sure why.
Using clientLogin DOES make it easier for AOL to track us. And yes,
it probably makes it easier for AOL to block us, too. But I don't
believe they want to do that. I believe they're trying to keep their
network open, and I think we should appreciate that and try to work
with them. We're not just some small open source project that slips
under the radar unnoticed anymore.
It's good to have options, right?
None of this code was taken from anywhere (outside of libpurple). I
wrote it all from scratch (and took a few bits from other places in
libpurple). I did use the documentation on http://dev.aol.com/aim ,
but I don't believe that affects us from a licensing standpoint in
any way. If you disagree we should talk about it on the devel
mailing list.
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 23 Jun 2009 18:20:12 +0000 |
parents | 855ae4ef2da3 |
children | 22b8a92fb5ee |
line wrap: on
line source
/** * @file sound.h Sound API * @ingroup core * @see @ref sound-signals */ /* purple * * Purple is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA */ #ifndef _PURPLE_SOUND_H_ #define _PURPLE_SOUND_H_ #include "account.h" /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of sound. */ typedef enum _PurpleSoundEventID { PURPLE_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ PURPLE_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ PURPLE_SOUND_RECEIVE, /**< Receive an IM. */ PURPLE_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ PURPLE_SOUND_SEND, /**< Send an IM. */ PURPLE_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ PURPLE_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ PURPLE_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ PURPLE_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ PURPLE_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ PURPLE_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ PURPLE_NUM_SOUNDS /**< Total number of sounds. */ } PurpleSoundEventID; /** Operations used by the core to request that particular sound files, or the * sound associated with a particular event, should be played. */ typedef struct _PurpleSoundUiOps { void (*init)(void); void (*uninit)(void); void (*play_file)(const char *filename); void (*play_event)(PurpleSoundEventID event); void (*_purple_reserved1)(void); void (*_purple_reserved2)(void); void (*_purple_reserved3)(void); void (*_purple_reserved4)(void); } PurpleSoundUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Plays the specified sound file. * * @param filename The file to play. * @param account The account that this sound is associated with, or * NULL if the sound is not associated with any specific * account. This is needed for the "sounds while away?" * preference to work correctly. */ void purple_sound_play_file(const char *filename, const PurpleAccount *account); /** * Plays the sound associated with the specified event. * * @param event The event. * @param account The account that this sound is associated with, or * NULL if the sound is not associated with any specific * account. This is needed for the "sounds while away?" * preference to work correctly. */ void purple_sound_play_event(PurpleSoundEventID event, const PurpleAccount *account); /** * Sets the UI sound operations * * @param ops The UI sound operations structure. */ void purple_sound_set_ui_ops(PurpleSoundUiOps *ops); /** * Gets the UI sound operations * * @return The UI sound operations structure. */ PurpleSoundUiOps *purple_sound_get_ui_ops(void); /** * Initializes the sound subsystem */ void purple_sound_init(void); /** * Shuts down the sound subsystem */ void purple_sound_uninit(void); /** * Returns the sound subsystem handle. * * @return The sound subsystem handle. */ void *purple_sounds_get_handle(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _PURPLE_SOUND_H_ */