view src/conversation.h @ 6485:70d5122bc3ff

[gaim-migrate @ 6999] Removed the old event system and replaced it with a much better signal system. There will most likely be some bugs in this, but it seems to be working for now. Plugins can now generate their own signals, and other plugins can find those plugins and connect to them. This could give plugins a form of IPC. It's also useful for other things. It's rather flexible, except for the damn marshalling, but there's no way around that that I or the glib people can see. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 18 Aug 2003 01:03:43 +0000
parents 874a5c9f4eb8
children e5e8d21bd4d8
line wrap: on
line source

/**
 * @file conversation.h Conversation API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_CONVERSATION_H_
#define _GAIM_CONVERSATION_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/

typedef struct _GaimWindowUiOps       GaimWindowUiOps;
typedef struct _GaimWindow            GaimWindow;
typedef struct _GaimConversationUiOps GaimConversationUiOps;
typedef struct _GaimConversation      GaimConversation;
typedef struct _GaimIm                GaimIm;
typedef struct _GaimChat              GaimChat;

/**
 * A type of conversation.
 */
typedef enum
{
	GAIM_CONV_UNKNOWN = 0, /**< Unknown conversation type. */
	GAIM_CONV_IM,          /**< Instant Message.           */
	GAIM_CONV_CHAT,        /**< Chat room.                 */
	GAIM_CONV_MISC         /**< A misc. conversation.      */

} GaimConversationType;

/**
 * Unseen text states.
 */
typedef enum
{
	GAIM_UNSEEN_NONE = 0,  /**< No unseen text in the conversation. */
	GAIM_UNSEEN_TEXT,      /**< Unseen text in the conversation.    */
	GAIM_UNSEEN_NICK,      /**< Unseen text and the nick was said.  */
	GAIM_UNSEEN_EVENT      /**< Unseen events in the conversation.  */

} GaimUnseenState;

/**
 * Conversation update type.
 */
typedef enum
{
	GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation
							       was added.   */
	GAIM_CONV_UPDATE_REMOVE,  /**< The buddy associated with the conversation
								   was removed. */
	GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */
	GAIM_CONV_UPDATE_TYPING,  /**< The typing state was updated. */
	GAIM_CONV_UPDATE_UNSEEN,  /**< The unseen state was updated. */
	GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was
								   enabled or disabled. */
	GAIM_CONV_UPDATE_TOPIC,   /**< The topic for a chat was updated. */

	/*
	 * XXX These need to go when we implement a more generic core/UI event
	 * system.
	 */
	GAIM_CONV_ACCOUNT_ONLINE,  /**< One of the user's accounts went online.  */
	GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */
	GAIM_CONV_UPDATE_AWAY      /**< The other user went away.                */

} GaimConvUpdateType;

/**
 * The typing state of a user.
 */
typedef enum
{
	GAIM_NOT_TYPING = 0,  /**< Not typing.                 */
	GAIM_TYPING,          /**< Currently typing.           */
	GAIM_TYPED            /**< Stopped typing momentarily. */

} GaimTypingState;

#include "account.h"
#include "server.h"

/**
 * Conversation window operations.
 *
 * Any UI representing a window must assign a filled-out gaim_window_ops
 * structure to the GaimWindow.
 */
struct _GaimWindowUiOps
{
	GaimConversationUiOps *(*get_conversation_ui_ops)(void);

	void (*new_window)(GaimWindow *win);
	void (*destroy_window)(GaimWindow *win);

	void (*show)(GaimWindow *win);
	void (*hide)(GaimWindow *win);
	void (*raise)(GaimWindow *win);
	void (*flash)(GaimWindow *win);

	void (*switch_conversation)(GaimWindow *win, unsigned int index);
	void (*add_conversation)(GaimWindow *win, GaimConversation *conv);
	void (*remove_conversation)(GaimWindow *win, GaimConversation *conv);
	void (*move_conversation)(GaimWindow *win, GaimConversation *conv,
							  unsigned int newIndex);
	int (*get_active_index)(const GaimWindow *win);
};

/**
 * Conversation operations and events.
 *
 * Any UI representing a conversation must assign a filled-out
 * GaimConversationUiOps structure to the GaimConversation.
 */
struct _GaimConversationUiOps
{
	void (*destroy_conversation)(GaimConversation *conv);
	void (*write_chat)(GaimConversation *conv, const char *who,
					   const char *message, int flags, time_t mtime);
	void (*write_im)(GaimConversation *conv, const char *who,
					 const char *message, size_t len, int flags, time_t mtime);
	void (*write_conv)(GaimConversation *conv, const char *who,
					   const char *message, size_t length, int flags,
					   time_t mtime);

	void (*chat_add_user)(GaimConversation *conv, const char *user);
	void (*chat_add_users)(GaimConversation *conv, GList *users);
	void (*chat_rename_user)(GaimConversation *conv,
							 const char *old_name, const char *new_name);
	void (*chat_remove_user)(GaimConversation *conv, const char *user);
	void (*chat_remove_users)(GaimConversation *conv, GList *users);

	void (*set_title)(GaimConversation *conv, const char *title);
	void (*update_progress)(GaimConversation *conv, float percent);

	/* Events */
	void (*updated)(GaimConversation *conv, GaimConvUpdateType type);
};

/**
 * A core representation of a graphical window containing one or more
 * conversations.
 */
struct _GaimWindow
{
	GList *conversations;              /**< The conversations in the window. */
	size_t conversation_count;         /**< The number of conversations.     */

	GaimWindowUiOps *ui_ops;           /**< UI-specific window operations.   */
	void *ui_data;                     /**< UI-specific data.                */
};

/**
 * Data specific to Instant Messages.
 */
struct _GaimIm
{
	GaimConversation *conv;            /**< The parent conversation.     */

	GaimTypingState typing_state;      /**< The current typing state.    */
	guint  typing_timeout;             /**< The typing timer handle.     */
	time_t type_again;                 /**< The type again time.         */
	guint  type_again_timeout;         /**< The type again timer handle. */

	GSList *images;                    /**< A list of images in the IM.  */
};

/**
 * Data specific to Chats.
 */
struct _GaimChat
{
	GaimConversation *conv;          /**< The parent conversation.      */

	GList *in_room;                  /**< The users in the room.        */
	GList *ignored;                  /**< Ignored users.                */
	char  *who;                      /**< The person who set the topic. */
	char  *topic;                    /**< The topic.                    */
	int    id;                       /**< The chat ID.                  */
};

/**
 * A core representation of a conversation between two or more people.
 *
 * The conversation can be an IM or a chat. Each conversation is kept
 * in a GaimWindow and has a UI representation.
 */
struct _GaimConversation
{
	GaimConversationType type;  /**< The type of conversation.          */

	GaimAccount *account;       /**< The user using this conversation.  */
	GaimWindow *window;         /**< The parent window.                 */

	int conversation_pos;       /**< The position in the window's list. */

	char *name;                 /**< The name of the conversation.      */
	char *title;                /**< The window title.                  */

	gboolean logging;           /**< The status of logging.             */

	GList *send_history;        /**< The send history.                  */
	GString *history;           /**< The conversation history.          */

	GaimUnseenState unseen;     /**< The unseen tab state.              */

	union
	{
		GaimIm   *im;           /**< IM-specific data.                  */
		GaimChat *chat;         /**< Chat-specific data.                */
		void *misc;             /**< Misc. data.                        */

	} u;

	GaimConversationUiOps *ui_ops;           /**< UI-specific operations. */
	void *ui_data;                           /**< UI-specific data.       */

	GHashTable *data;                        /**< Plugin-specific data.   */
};

typedef void (*GaimConvPlacementFunc)(GaimConversation *);

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Conversation Window API                                         */
/**************************************************************************/
/*@{*/

/**
 * Creates a new conversation window.
 *
 * This window is added to the list of windows, but is not shown until
 * gaim_window_show() is called.
 *
 * @return The new conversation window.
 */
GaimWindow *gaim_window_new(void);

/**
 * Destroys the specified conversation window and all conversations in it.
 *
 * @param win The window to destroy.
 */
void gaim_window_destroy(GaimWindow *win);

/**
 * Shows the specified conversation window.
 *
 * @param win The window.
 */
void gaim_window_show(GaimWindow *win);

/**
 * Hides the specified conversation window.
 *
 * @param win The window.
 */
void gaim_window_hide(GaimWindow *win);

/**
 * Raises the specified conversation window.
 *
 * @param win The window.
 */
void gaim_window_raise(GaimWindow *win);

/**
 * Causes the window to flash for IM notification, if the UI supports this.
 * 
 * @param win The window.
 */
void gaim_window_flash(GaimWindow *win);

/**
 * Sets the specified window's UI window operations structure.
 *
 * @param win The window.
 * @param ops The UI window operations structure.
 */
void gaim_window_set_ui_ops(GaimWindow *win, GaimWindowUiOps *ops);

/**
 * Returns the specified window's UI window operations structure.
 *
 * @param win The window.
 *
 * @return The UI window operations structure.
 */
GaimWindowUiOps *gaim_window_get_ui_ops(const GaimWindow *win);

/**
 * Adds a conversation to this window.
 *
 * If the conversation already has a parent window, this will do nothing.
 *
 * @param win  The window.
 * @param conv The conversation.
 *
 * @return The new index of the conversation in the window.
 */
int gaim_window_add_conversation(GaimWindow *win, GaimConversation *conv);

/**
 * Removes the conversation at the specified index from the window.
 *
 * If there is no conversation at this index, this will do nothing.
 *
 * @param win   The window.
 * @param index The index of the conversation.
 *
 * @return The conversation removed.
 */
GaimConversation *gaim_window_remove_conversation(GaimWindow *win,
												  unsigned int index);

/**
 * Moves the conversation at the specified index in a window to a new index.
 *
 * @param win      The window.
 * @param index     The index of the conversation to move.
 * @param new_index The new index.
 */
void gaim_window_move_conversation(GaimWindow *win, unsigned int index,
								   unsigned int new_index);

/**
 * Returns the conversation in the window at the specified index.
 *
 * If the index is out of range, this returns @c NULL.
 *
 * @param win   The window.
 * @param index The index containing a conversation.
 *
 * @return The conversation at the specified index.
 */
GaimConversation *gaim_window_get_conversation_at(const GaimWindow *win,
												  unsigned int index);

/**
 * Returns the number of conversations in the window.
 *
 * @param win The window.
 *
 * @return The number of conversations.
 */
size_t gaim_window_get_conversation_count(const GaimWindow *win);

/**
 * Switches the active conversation to the one at the specified index.
 *
 * If @a index is out of range, this does nothing.
 *
 * @param win   The window.
 * @param index The new index.
 */
void gaim_window_switch_conversation(GaimWindow *win, unsigned int index);

/**
 * Returns the active conversation in the window.
 *
 * @param win The window.
 *
 * @return The active conversation.
 */
GaimConversation *gaim_window_get_active_conversation(const GaimWindow *win);

/**
 * Returns the list of conversations in the specified window.
 *
 * @param win The window.
 *
 * @return The list of conversations.
 */
GList *gaim_window_get_conversations(const GaimWindow *win);

/**
 * Returns a list of all windows.
 *
 * @return A list of windows.
 */
GList *gaim_get_windows(void);

/**
 * Returns the first window containing a conversation of the specified type.
 *
 * @param type The conversation type.
 *
 * @return The window if found, or @c NULL if not found.
 */
GaimWindow *gaim_get_first_window_with_type(GaimConversationType type);

/**
 * Returns the last window containing a conversation of the specified type.
 *
 * @param type The conversation type.
 *
 * @return The window if found, or @c NULL if not found.
 */
GaimWindow *gaim_get_last_window_with_type(GaimConversationType type);

/*@}*/

/**************************************************************************/
/** @name Conversation API                                                */
/**************************************************************************/
/*@{*/

/**
 * Creates a new conversation of the specified type.
 *
 * @param type The type of conversation.
 * @param user The account opening the conversation window on the gaim
 *             user's end.
 * @param name The name of the conversation.
 *
 * @return The new conversation.
 */
GaimConversation *gaim_conversation_new(GaimConversationType type, 
										GaimAccount *account,
										const char *name);

/**
 * Destroys the specified conversation and removes it from the parent
 * window.
 *
 * If this conversation is the only one contained in the parent window,
 * that window is also destroyed.
 *
 * @param conv The conversation to destroy.
 */
void gaim_conversation_destroy(GaimConversation *conv);

/**
 * Returns the specified conversation's type.
 *
 * @param conv The conversation.
 *
 * @return The conversation's type.
 */
GaimConversationType gaim_conversation_get_type(const GaimConversation *conv);

/**
 * Sets the specified conversation's UI operations structure.
 *
 * @param conv The conversation.
 * @param ops  The UI conversation operations structure.
 */
void gaim_conversation_set_ui_ops(GaimConversation *conv,
								  GaimConversationUiOps *ops);

/**
 * Returns the specified conversation's UI operations structure.
 * 
 * @param conv The conversation.
 *
 * @return The operations structure.
 */
GaimConversationUiOps *gaim_conversation_get_ui_ops(
		const GaimConversation *conv);

/**
 * Sets the specified conversation's gaim_account.
 *
 * This gaim_account represents the user using gaim, not the person the user
 * is having a conversation/chat/flame with.
 *
 * @param conv The conversation.
 * @param account The gaim_account.
 */
void gaim_conversation_set_account(GaimConversation *conv,
								   GaimAccount *account);

/**
 * Returns the specified conversation's gaim_account.
 *
 * This gaim_account represents the user using gaim, not the person the user
 * is having a conversation/chat/flame with.
 *
 * @param conv The conversation.
 *
 * @return The conversation's gaim_account.
 */
GaimAccount *gaim_conversation_get_account(const GaimConversation *conv);

/**
 * Returns the specified conversation's gaim_connection.
 *
 * This is the same as gaim_conversation_get_user(conv)->gc.
 *
 * @param conv The conversation.
 *
 * @return The conversation's gaim_connection.
 */
GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv);

/**
 * Sets the specified conversation's title.
 *
 * @param conv  The conversation.
 * @param title The title.
 */
void gaim_conversation_set_title(GaimConversation *conv, const char *title);

/**
 * Returns the specified conversation's title.
 *
 * @param win The conversation.
 *
 * @return The title.
 */
const char *gaim_conversation_get_title(const GaimConversation *conv);

/**
 * Automatically sets the specified conversation's title.
 *
 * This function takes OPT_IM_ALIAS_TAB into account, as well as the
 * user's alias.
 *
 * @param conv The conversation.
 */
void gaim_conversation_autoset_title(GaimConversation *conv);

/**
 * Returns the specified conversation's index in the parent window.
 *
 * @param conv The conversation.
 *
 * @return The current index in the parent window.
 */
int gaim_conversation_get_index(const GaimConversation *conv);

/**
 * Sets the conversation's unseen state.
 *
 * @param conv  The conversation.
 * @param state The new unseen state.
 */
void gaim_conversation_set_unseen(GaimConversation *conv,
								  GaimUnseenState state);

/**
 * Returns the conversation's unseen state.
 *
 * @param conv The conversation.
 *
 * @param The conversation's unseen state.
 */
GaimUnseenState gaim_conversation_get_unseen(const GaimConversation *conv);

/**
 * Returns the specified conversation's name.
 *
 * @param conv The conversation.
 *
 * @return The conversation's name.
 */
const char *gaim_conversation_get_name(const GaimConversation *conv);

/**
 * Enables or disables logging for this conversation.
 *
 * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise.
 */
void gaim_conversation_set_logging(GaimConversation *conv, gboolean log);

/**
 * Returns whether or not logging is enabled for this conversation.
 *
 * @return @c TRUE if logging is enabled, or @c FALSE otherwise.
 */
gboolean gaim_conversation_is_logging(const GaimConversation *conv);

/**
 * Returns the specified conversation's send history.
 *
 * @param conv The conversation.
 *
 * @return The conversation's send history.
 */
GList *gaim_conversation_get_send_history(const GaimConversation *conv);

/**
 * Sets the specified conversation's history.
 *
 * @param conv    The conversation.
 * @param history The history.
 */
void gaim_conversation_set_history(GaimConversation *conv, GString *history);

/**
 * Returns the specified conversation's history.
 *
 * @param conv The conversation.
 *
 * @return The conversation's history.
 */
GString *gaim_conversation_get_history(const GaimConversation *conv);

/**
 * Returns the specified conversation's parent window.
 *
 * @param conv The conversation.
 *
 * @return The conversation's parent window.
 */
GaimWindow *gaim_conversation_get_window(const GaimConversation *conv);

/**
 * Returns the specified conversation's IM-specific data.
 *
 * If the conversation type is not GAIM_CONV_IM, this will return @c NULL.
 *
 * @param conv The conversation.
 *
 * @return The IM-specific data.
 */
GaimIm *gaim_conversation_get_im_data(const GaimConversation *conv);

#define GAIM_IM(c) (gaim_conversation_get_im_data(c))

/**
 * Returns the specified conversation's chat-specific data.
 *
 * If the conversation type is not GAIM_CONV_CHAT, this will return @c NULL.
 *
 * @param conv The conversation.
 *
 * @return The chat-specific data.
 */
GaimChat *gaim_conversation_get_chat_data(const GaimConversation *conv);

#define GAIM_CHAT(c) (gaim_conversation_get_chat_data(c))

/**
 * Sets extra data for a conversation.
 * 
 * @param conv The conversation.
 * @param key  The unique key.
 * @param data The data to assign.
 */
void gaim_conversation_set_data(GaimConversation *conv, const char *key,
								gpointer data);

/**
 * Returns extra data in a conversation.
 *
 * @param conv The conversation.
 * @param key  The unqiue key.
 *
 * @return The data associated with the key.
 */
gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key);

/**
 * Returns a list of all conversations.
 *
 * This list includes both IMs and chats.
 *
 * @return A GList of all conversations.
 */
GList *gaim_get_conversations(void);

/**
 * Returns a list of all IMs.
 *
 * @return A GList of all IMs.
 */
GList *gaim_get_ims(void);

/**
 * Returns a list of all chats.
 *
 * @return A GList of all chats.
 */
GList *gaim_get_chats(void);

/**
 * Finds the conversation with the specified name.
 *
 * @param name The name of the conversation.
 *
 * @return The conversation if found, or @c NULL otherwise.
 */
GaimConversation *gaim_find_conversation(const char *name);

/**
 * Finds a conversation with the specified name and user.
 *
 * @param name The name of the conversation.
 * @param account The gaim_account associated with the conversation.
 *
 * @return The conversation if found, or @c NULL otherwise.
 */
GaimConversation *gaim_find_conversation_with_account(
		const char *name, const GaimAccount *account);

/**
 * Writes to a conversation window.
 *
 * This function should not be used to write IM or chat messages. Use
 * gaim_im_write() and gaim_chat_write() instead. Those functions will
 * most likely call this anyway, but they may do their own formatting,
 * sound playback, etc.
 *
 * This can be used to write generic messages, such as "so and so closed
 * the conversation window."
 *
 * @param conv    The conversation.
 * @param who     The user who sent the message.
 * @param message The message.
 * @param length  The length of the message.
 * @param flags   The flags.
 * @param mtime   The time the message was sent.
 *
 * @see gaim_im_write()
 * @see gaim_chat_write()
 */
void gaim_conversation_write(GaimConversation *conv, const char *who,
							 const char *message, size_t length, int flags,
							 time_t mtime);

/**
 * Updates the progress bar on a conversation window
 * (if one exists in the UI).
 *
 * This is used for loading images typically.
 *
 * @param conv    The conversation.
 * @param percent The percentage.
 */
void gaim_conversation_update_progress(GaimConversation *conv, float percent);

/**
 * Updates the visual status and UI of a conversation.
 *
 * @param conv The conversation.
 * @param type The update type.
 */
void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type);

/**
 * Calls a function on each conversation.
 *
 * @param func The function.
 */
void gaim_conversation_foreach(void (*func)(GaimConversation *conv));

/*@}*/


/**************************************************************************/
/** @name IM Conversation API                                             */
/**************************************************************************/
/*@{*/

/**
 * Gets an IM's parent conversation.
 *
 * @param im The IM.
 *
 * @return The parent conversation.
 */
GaimConversation *gaim_im_get_conversation(const GaimIm *im);

/**
 * Sets the IM's typing state.
 *
 * @param im    The IM.
 * @param state The typing state.
 */
void gaim_im_set_typing_state(GaimIm *im, int state);

/**
 * Returns the IM's typing state.
 *
 * @param im The IM.
 *
 * @return The IM's typing state.
 */
int gaim_im_get_typing_state(const GaimIm *im);

/**
 * Starts the IM's typing timeout.
 *
 * @param im      The IM.
 * @param timeout The timeout.
 */
void gaim_im_start_typing_timeout(GaimIm *im, int timeout);

/**
 * Stops the IM's typing timeout.
 *
 * @param im The IM.
 */
void gaim_im_stop_typing_timeout(GaimIm *im);

/**
 * Returns the IM's typing timeout.
 *
 * @param im The IM.
 *
 * @return The timeout.
 */
guint gaim_im_get_typing_timeout(const GaimIm *im);

/**
 * Sets the IM's time until it should send another typing notification.
 *
 * @param im  The IM.
 * @param val The time.
 */
void gaim_im_set_type_again(GaimIm *im, time_t val);

/**
 * Returns the IM's time until it should send another typing notification.
 *
 * @param im The IM.
 *
 * @return The time.
 */
time_t gaim_im_get_type_again(const GaimIm *im);

/**
 * Starts the IM's type again timeout.
 *
 * @param im      The IM.
 */
void gaim_im_start_type_again_timeout(GaimIm *im);

/**
 * Stops the IM's type again timeout.
 *
 * @param im The IM.
 */
void gaim_im_stop_type_again_timeout(GaimIm *im);

/**
 * Returns the IM's type again timeout interval.
 *
 * @param im The IM.
 *
 * @return The type again timeout interval.
 */
guint gaim_im_get_type_again_timeout(const GaimIm *im);

/**
 * Updates the visual typing notification for an IM conversation.
 *
 * @param im The IM.
 */
void gaim_im_update_typing(GaimIm *im);

/**
 * Writes to an IM.
 *
 * The @a len parameter is used for writing binary data, such as an
 * image. If @c message is text, specify -1 for @a len.
 *
 * @param im      The IM.
 * @param who     The user who sent the message.
 * @param message The message to write.
 * @param len     The length of the message, or -1 to specify the length
 *                of @a message.
 * @param flag    The flags.
 * @param mtime   The time the message was sent.
 */
void gaim_im_write(GaimIm *im, const char *who,
				   const char *message, size_t len, int flag, time_t mtime);

/**
 * Sends a message to this IM conversation.
 *
 * @param im      The IM.
 * @param message The message to send.
 */
void gaim_im_send(GaimIm *im, const char *message);

/*@}*/


/**************************************************************************/
/** @name Chat Conversation API                                           */
/**************************************************************************/
/*@{*/

/**
 * Gets a chat's parent conversation.
 *
 * @param chat The chat.
 *
 * @return The parent conversation.
 */
GaimConversation *gaim_chat_get_conversation(const GaimChat *chat);

/**
 * Sets the list of users in the chat room.
 *
 * @note Calling this function will not update the display of the users.
 *       Please use gaim_chat_add_user(), gaim_chat_add_users(),
 *       gaim_chat_remove_user(), and gaim_chat_remove_users() instead.
 *
 * @param chat  The chat.
 * @param users The list of users.
 *
 * @return The list passed.
 */
GList *gaim_chat_set_users(GaimChat *chat, GList *users);

/**
 * Returns a list of users in the chat room.
 *
 * @param chat The chat.
 *
 * @return The list of users.
 */
GList *gaim_chat_get_users(const GaimChat *chat);

/**
 * Ignores a user in a chat room.
 *
 * @param chat The chat.
 * @param name The name of the user.
 */
void gaim_chat_ignore(GaimChat *chat, const char *name);

/**
 * Unignores a user in a chat room.
 *
 * @param chat The chat.
 * @param name The name of the user.
 */
void gaim_chat_unignore(GaimChat *chat, const char *name);

/**
 * Sets the list of ignored users in the chat room.
 *
 * @param chat    The chat.
 * @param ignored The list of ignored users.
 *
 * @return The list passed.
 */
GList *gaim_chat_set_ignored(GaimChat *chat, GList *ignored);

/**
 * Returns the list of ignored users in the chat room.
 *
 * @param chat The chat.
 *
 * @return The list of ignored users.
 */
GList *gaim_chat_get_ignored(const GaimChat *chat);

/**
 * Returns the actual name of the specified ignored user, if it exists in
 * the ignore list.
 *
 * If the user found contains a prefix, such as '+' or '\@', this is also
 * returned. The username passed to the function does not have to have this
 * formatting.
 *
 * @param chat The chat.
 * @param user The user to check in the ignore list.
 *
 * @return The ignored user if found, complete with prefixes, or @c NULL
 *         if not found.
 */
const char *gaim_chat_get_ignored_user(const GaimChat *chat,
									   const char *user);

/**
 * Returns @c TRUE if the specified user is ignored.
 *
 * @param chat The chat.
 * @param user The user.
 *
 * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise.
 */
gboolean gaim_chat_is_user_ignored(const GaimChat *chat,
								   const char *user);

/**
 * Sets the chat room's topic.
 *
 * @param chat  The chat.
 * @param who   The user that set the topic.
 * @param topic The topic.
 */
void gaim_chat_set_topic(GaimChat *chat, const char *who,
						 const char *topic);

/**
 * Returns the chat room's topic.
 *
 * @param chat The chat.
 *
 * @return The chat's topic.
 */
const char *gaim_chat_get_topic(const GaimChat *chat);

/**
 * Sets the chat room's ID.
 *
 * @param chat The chat.
 * @param id   The ID.
 */
void gaim_chat_set_id(GaimChat *chat, int id);

/**
 * Returns the chat room's ID.
 *
 * @param chat The chat.
 *
 * @return The ID.
 */
int gaim_chat_get_id(const GaimChat *chat);

/**
 * Writes to a chat.
 *
 * @param chat    The chat.
 * @param who     The user who sent the message.
 * @param message The message to write.
 * @param flag    The flags.
 * @param mtime   The time the message was sent.
 */
void gaim_chat_write(GaimChat *chat, const char *who,
					 const char *message, int flag, time_t mtime);

/**
 * Sends a message to this chat conversation.
 *
 * @param chat    The chat.
 * @param message The message to send.
 */
void gaim_chat_send(GaimChat *chat, const char *message);

/**
 * Adds a user to a chat.
 *
 * @param chat      The chat.
 * @param user      The user to add.
 * @param extra_msg An extra message to display with the join message.
 */
void gaim_chat_add_user(GaimChat *chat, const char *user,
						const char *extra_msg);

/**
 * Adds a list of users to a chat.
 *
 * The data is copied from @a users, so it is up to the developer to
 * free this list after calling this function.
 *
 * @param chat      The chat.
 * @param users     The list of users to add.
 */
void gaim_chat_add_users(GaimChat *chat, GList *users);

/**
 * Renames a user in a chat.
 *
 * @param chat     The chat.
 * @param old_user The old username.
 * @param new_user The new username.
 */
void gaim_chat_rename_user(GaimChat *chat, const char *old_user,
						   const char *new_user);

/**
 * Removes a user from a chat, optionally with a reason.
 *
 * It is up to the developer to free this list after calling this function.
 *
 * @param chat   The chat.
 * @param user   The user that is being removed.
 * @param reason The optional reason given for the removal. Can be @c NULL.
 */
void gaim_chat_remove_user(GaimChat *chat, const char *user,
						   const char *reason);

/**
 * Removes a list of users from a chat, optionally with a single reason.
 *
 * @param chat   The chat.
 * @param users  The users that are being removed.
 * @param reason The optional reason given for the removal. Can be @c NULL.
 */
void gaim_chat_remove_users(GaimChat *chat, GList *users, const char *reason);

/**
 * Clears all users from a chat.
 *
 * @param chat The chat.
 */
void gaim_chat_clear_users(GaimChat *chat);

/**
 * Finds a chat with the specified chat ID.
 *
 * @param gc The gaim_connection.
 * @param id The chat ID.
 *
 * @return The chat conversation.
 */
GaimConversation *gaim_find_chat(const GaimConnection *gc, int id);

/*@}*/

/**************************************************************************/
/** @name Conversation Placement Functions                                */
/**************************************************************************/
/*@{*/

/**
 * Returns a GList containing the IDs and Names of the registered placement
 * functions.
 *
 * @return The list of IDs and names.
 */
GList *gaim_conv_placement_get_options(void);

/**
 * Adds a conversation placement function to the list of possible functions.
 *
 * @param name The name of the function.
 * @param fnc  A pointer to the function.
 */
void gaim_conv_placement_add_fnc(const char *id, const char *name,
								 GaimConvPlacementFunc fnc);

/**
 * Removes a conversation placement function from the list of possible
 * functions.
 *
 * @param id The id of the function.
 */
void gaim_conv_placement_remove_fnc(const char *id);

/**
 * Returns the name of the conversation placement function at the
 * specified id.
 *
 * @param id The id.
 *
 * @return The name of the function, or @c NULL if this id is invalid.
 */
const char *gaim_conv_placement_get_name(const char *id);

/**
 * Returns a pointer to the conversation placement function at the
 * specified id.
 *
 * @param id The id.
 *
 * @return A pointer to the function.
 */
GaimConvPlacementFunc gaim_conv_placement_get_fnc(const char *id);

/**
 * Returns the id of the specified conversation placement function.
 *
 * @param fnc A pointer to the registered function.
 *
 * @return The id of the conversation, or NULL if the function is not
 *         registered.
 */
const char *gaim_conv_placement_get_fnc_id(GaimConvPlacementFunc fnc);

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used in all gaim conversation
 * windows.
 *
 * @param ops The UI operations structure.
 */
void gaim_set_win_ui_ops(GaimWindowUiOps *ops);

/**
 * Returns the gaim window UI operations structure to be used in
 * new windows.
 *
 * @return A filled-out GaimWindowUiOps structure.
 */
GaimWindowUiOps *gaim_get_win_ui_ops(void);

/*@}*/

/**************************************************************************/
/** @name Conversations Subsystem                                         */
/**************************************************************************/
/*@{*/

/**
 * Returns the conversation subsystem handle.
 *
 * @return The conversation subsystem handle.
 */
void *gaim_conversations_get_handle(void);

/**
 * Initializes the conversation subsystem.
 */
void gaim_conversations_init(void);

/**
 * Uninitializes the conversation subsystem.
 */
void gaim_conversations_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_CONVERSATION_H_ */