Mercurial > pidgin.yaz
view src/core.c @ 12604:71299d63801d
[gaim-migrate @ 14939]
SF Patch #1383857 from Sadrul
"This patch makes the display-msg signals to be emitted
from gtkconv instead of conversation. The display-msg
signals were not too useful before, especially because
they were being emitted right after writing-msg
signals, and not being emitted for messages being sent
at all.
This patch also makes necessary changes in the plugins,
and in Changelog.API. With this change, the notify
plugin can set the URGENT hint for a new received
message which creates a conversation.
marv and charkins seemed to think this was a good thing
to do."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 21 Dec 2005 21:48:38 +0000 |
parents | 3ef381cdc47e |
children | d0ae6489a0fb |
line wrap: on
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/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "cipher.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "ft.h" #include "idle.h" #include "network.h" #include "notify.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "savedstatuses.h" #include "signals.h" #include "sslconn.h" #include "status.h" #include "stun.h" #include "sound.h" #ifdef HAVE_DBUS # include "dbus-server.h" #endif struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_core_get_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* The prefs subsystem needs to be initialized before static protocols * for protocol prefs to work. */ gaim_prefs_init(); gaim_debug_init(); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } #ifdef HAVE_DBUS gaim_dbus_init(); #endif /* Initialize all static protocols. */ static_proto_init(); /* Since plugins get probed so early we should probably initialize their * subsystem right away too. */ gaim_plugins_init(); gaim_plugins_probe(G_MODULE_SUFFIX); gaim_status_init(); gaim_accounts_init(); gaim_savedstatuses_init(); gaim_ciphers_init(); gaim_notify_init(); gaim_connections_init(); gaim_conversations_init(); gaim_blist_init(); gaim_log_init(); gaim_buddy_icons_init(); #ifdef HAVE_VV gaim_media_init(); #endif gaim_network_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_ssl_init(); gaim_stun_init(); gaim_xfers_init(); gaim_idle_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Save .xml files, remove signals, etc. */ gaim_idle_uninit(); gaim_ssl_uninit(); gaim_pounces_uninit(); gaim_blist_uninit(); gaim_ciphers_uninit(); gaim_notify_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_buddy_icons_uninit(); gaim_accounts_uninit(); gaim_savedstatuses_uninit(); gaim_status_uninit(); gaim_prefs_uninit(); gaim_xfers_uninit(); gaim_debug_info("main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); ops = gaim_core_get_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); /* * gaim_sound_uninit() should be called as close to * shutdown as possible. This is because the call * to ao_shutdown() can sometimes leave our * environment variables in an unusable state, which * can cause a crash when getenv is called (by gettext * for example). See the complete bug report at * http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701 * * TODO: Eventually move this call higher up with the others. */ gaim_sound_uninit(); gaim_plugins_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } gboolean gaim_core_quit_cb(gpointer unused) { gaim_core_quit(); return FALSE; } const char * gaim_core_get_version(void) { return VERSION; } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_core_set_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_core_get_ui_ops(void) { return _ops; }