view src/multi.h @ 1051:713b0e14e0a9

[gaim-migrate @ 1061] user_info only in aim_user (saves 2k per connection); mem leak fixes in dialogs.c and multi.c; and proto_opt in aim_user (so prpls can have their own saved information per user). no way to draw protocol option selection window thingy yet, so prpls will either have to do that on their own or something. i don't know. we'll figure it out. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Thu, 02 Nov 2000 22:29:51 +0000
parents 38452403563b
children bde34730789c
line wrap: on
line source

/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIMMULTI_H_
#define _GAIMMULTI_H_

#include <gtk/gtk.h>
#include "gaim.h"
#include "aim.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;

	/* all connections need an input watcher */
	int inpa;

	/* buddy list stuff. there is still a global groups for the buddy list, but
	 * we need to maintain our own set of buddies, and our own permit/deny lists */
	GSList *groups;
	GSList *permit;
	GSList *deny;
	int permdeny;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct aim_user *user;

	char username[64];
	char password[32];
	char g_screenname[64];
	int options; /* same as aim_user options */
	int keepalive;
	/* stuff needed for per-connection idle times */
	int idle_timer;
	time_t login_time;
	time_t lastsent;
	int is_idle;

	/* stuff for a signin progress meter */
	GtkWidget *meter;
	GtkWidget *progress;
	GtkWidget *status;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

struct gaim_connection *new_gaim_conn(int, char *, char *);
void destroy_gaim_conn(struct gaim_connection *);

struct gaim_connection *find_gaim_conn_by_name(char *);

void account_editor(GtkWidget *, GtkWidget *);

void account_online(struct aim_user *, struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);

#endif /* _GAIMMULTI_H_ */