Mercurial > pidgin.yaz
view src/prpl.h @ 13020:72300c551dc2
[gaim-migrate @ 15373]
More whitespace from the tree.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
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date | Mon, 23 Jan 2006 11:41:51 +0000 |
parents | ec9b92104904 |
children | a0a4b44239e8 |
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/** * @file prpl.h Protocol Plugin functions * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* this file should be all that prpls need to include. therefore, by including * this file, they should get glib, proxy, gaim_connection, prpl, etc. */ #ifndef _GAIM_PRPL_H_ #define _GAIM_PRPL_H_ typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo; /**************************************************************************/ /** @name Basic Protocol Information */ /**************************************************************************/ typedef enum { GAIM_ICON_SCALE_DISPLAY = 0x01, /**< We scale the icon when we display it */ GAIM_ICON_SCALE_SEND = 0x02 /**< We scale the icon before we send it to the server */ } GaimIconScaleRules; /** * A description of a Buddy Icon specification. This tells Gaim what kind of image file * it should give this prpl, and what kind of image file it should expect back. * Dimensions less than 1 should be ignored and the image not scaled. */ typedef struct { char *format; /**< This is a comma-delimited list of image formats or NULL if icons are not supported. * The core nor the prpl will actually check to see if the data it's given matches this, it's entirely * up to the UI to do what it wants */ int min_width; /**< The minimum width of this icon */ int min_height; /**< The minimum height of this icon */ int max_width; /**< The maximum width of this icon */ int max_height; /**< The maximum height of this icon */ GaimIconScaleRules scale_rules; /**< How to stretch this icon */ } GaimBuddyIconSpec; /** * This \#define exists just to make it easier to fill out the buddy icon * field in the prpl info struct for protocols that couldn't care less. */ #define NO_BUDDY_ICONS {NULL, 0, 0, 0, 0, 0} #include "blist.h" #include "conversation.h" #include "ft.h" #include "proxy.h" #include "plugin.h" #include "media.h" #include "roomlist.h" #include "status.h" #include "whiteboard.h" struct proto_chat_entry { char *label; char *identifier; gboolean required; gboolean is_int; int min; int max; gboolean secret; }; /** * Protocol options * * These should all be stuff that some plugins can do and others can't. */ typedef enum { /** * Use a unique name, not an alias, for chat rooms. * * Jabber lets you choose what name you want for chat. * So it shouldn't be pulling the alias for when you're in chat; * it gets annoying. */ OPT_PROTO_UNIQUE_CHATNAME = 0x00000004, /** * Chat rooms have topics. * * IRC and Jabber support this. */ OPT_PROTO_CHAT_TOPIC = 0x00000008, /** * Don't require passwords for sign-in. * * Zephyr doesn't require passwords, so there's no * need for a password prompt. */ OPT_PROTO_NO_PASSWORD = 0x00000010, /** * Notify on new mail. * * MSN and Yahoo notify you when you have new mail. */ OPT_PROTO_MAIL_CHECK = 0x00000020, /** * Images in IMs. * * Oscar lets you send images in direct IMs. */ OPT_PROTO_IM_IMAGE = 0x00000040, /** * Allow passwords to be optional. * * Passwords in IRC are optional, and are needed for certain * functionality. */ OPT_PROTO_PASSWORD_OPTIONAL = 0x00000080, /** * Allows font size to be specified in sane point size * * Probably just Jabber and Y!M */ OPT_PROTO_USE_POINTSIZE = 0x00000100, /** * Set the Register button active when screenname is not given. * * Gadu-Gadu doesn't need a screenname to register new account. */ OPT_PROTO_REGISTER_NOSCREENNAME = 0x00000200, } GaimProtocolOptions; /** * A protocol plugin information structure. * * Every protocol plugin initializes this structure. It is the gateway * between gaim and the protocol plugin. Many of this callbacks can be * NULL. If a callback must be implemented, it has a comment indicating so. */ struct _GaimPluginProtocolInfo { GaimProtocolOptions options; /**< Protocol options. */ GList *user_splits; /* A GList of GaimAccountUserSplit */ GList *protocol_options; /* A GList of GaimAccountOption */ GaimBuddyIconSpec icon_spec; /* The icon spec. */ /** * Returns the base icon name for the given buddy and account. * If buddy is NULL, it will return the name to use for the account's * icon. This must be implemented. */ const char *(*list_icon)(GaimAccount *account, GaimBuddy *buddy); /** * Fills the four char**'s with string identifiers for "emblems" * that the UI will interpret and display as relevant */ void (*list_emblems)(GaimBuddy *buddy, const char **se, const char **sw, const char **nw, const char **ne); /** * Gets a short string representing this buddy's status. This will * be shown on the buddy list. */ char *(*status_text)(GaimBuddy *buddy); /** * Allows the prpl to add text to a buddy's tooltip. */ void (*tooltip_text)(GaimBuddy *buddy, GString *str, gboolean full); /** * This must be implemented, and must add at least the offline * and online states. */ GList *(*status_types)(GaimAccount *account); GList *(*blist_node_menu)(GaimBlistNode *node); GList *(*chat_info)(GaimConnection *); GHashTable *(*chat_info_defaults)(GaimConnection *, const char *chat_name); /* All the server-related functions */ /** This must be implemented. */ void (*login)(GaimAccount *); /** This must be implemented. */ void (*close)(GaimConnection *); /** * This PRPL function should return a positive value on success. * If the message is too big to be sent, return -E2BIG. If * the account is not connected, return -ENOTCONN. If the * PRPL is unable to send the message for another reason, return * some other negative value. You can use one of the valid * errno values, or just big something. If the message should * not be echoed to the conversation window, return 0. */ int (*send_im)(GaimConnection *, const char *who, const char *message, GaimMessageFlags flags); void (*set_info)(GaimConnection *, const char *info); int (*send_typing)(GaimConnection *, const char *name, int typing); void (*get_info)(GaimConnection *, const char *who); void (*set_status)(GaimAccount *account, GaimStatus *status); void (*set_idle)(GaimConnection *, int idletime); void (*change_passwd)(GaimConnection *, const char *old_pass, const char *new_pass); void (*add_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group); void (*add_buddies)(GaimConnection *, GList *buddies, GList *groups); void (*remove_buddy)(GaimConnection *, GaimBuddy *buddy, GaimGroup *group); void (*remove_buddies)(GaimConnection *, GList *buddies, GList *groups); void (*add_permit)(GaimConnection *, const char *name); void (*add_deny)(GaimConnection *, const char *name); void (*rem_permit)(GaimConnection *, const char *name); void (*rem_deny)(GaimConnection *, const char *name); void (*set_permit_deny)(GaimConnection *); void (*join_chat)(GaimConnection *, GHashTable *components); void (*reject_chat)(GaimConnection *, GHashTable *components); char *(*get_chat_name)(GHashTable *components); void (*chat_invite)(GaimConnection *, int id, const char *who, const char *message); void (*chat_leave)(GaimConnection *, int id); void (*chat_whisper)(GaimConnection *, int id, const char *who, const char *message); int (*chat_send)(GaimConnection *, int id, const char *message, GaimMessageFlags flags); void (*keepalive)(GaimConnection *); /* new user registration */ void (*register_user)(GaimAccount *); /* get "chat buddy" info and away message */ void (*get_cb_info)(GaimConnection *, int, const char *who); void (*get_cb_away)(GaimConnection *, int, const char *who); /* save/store buddy's alias on server list/roster */ void (*alias_buddy)(GaimConnection *, const char *who, const char *alias); /* change a buddy's group on a server list/roster */ void (*group_buddy)(GaimConnection *, const char *who, const char *old_group, const char *new_group); /* rename a group on a server list/roster */ void (*rename_group)(GaimConnection *, const char *old_name, GaimGroup *group, GList *moved_buddies); void (*buddy_free)(GaimBuddy *); void (*convo_closed)(GaimConnection *, const char *who); const char *(*normalize)(const GaimAccount *, const char *); void (*set_buddy_icon)(GaimConnection *, const char *filename); void (*remove_group)(GaimConnection *gc, GaimGroup *group); char *(*get_cb_real_name)(GaimConnection *gc, int id, const char *who); void (*set_chat_topic)(GaimConnection *gc, int id, const char *topic); GaimChat *(*find_blist_chat)(GaimAccount *account, const char *name); /* room listing prpl callbacks */ GaimRoomlist *(*roomlist_get_list)(GaimConnection *gc); void (*roomlist_cancel)(GaimRoomlist *list); void (*roomlist_expand_category)(GaimRoomlist *list, GaimRoomlistRoom *category); /* file transfer callbacks */ gboolean (*can_receive_file)(GaimConnection *, const char *who); void (*send_file)(GaimConnection *, const char *who, const char *filename); GaimXfer *(*new_xfer)(GaimConnection *, const char *who); gboolean (*offline_message)(const GaimBuddy *buddy); GaimWhiteboardPrplOps *whiteboard_prpl_ops; GaimMediaPrplOps *media_prpl_ops; }; #define GAIM_IS_PROTOCOL_PLUGIN(plugin) \ ((plugin)->info->type == GAIM_PLUGIN_PROTOCOL) #define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \ ((GaimPluginProtocolInfo *)(plugin)->info->extra_info) #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Protocol Plugin API */ /**************************************************************************/ /*@{*/ /** * Notifies Gaim that an account's idle state and time have changed. * * This is meant to be called from protocol plugins. * * @param account The account. * @param idle The user's idle state. * @param idle_time The user's idle time. */ void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, time_t idle_time); /** * Notifies Gaim of an account's log-in time. * * This is meant to be called from protocol plugins. * * @param account The account the user is on. * @param login_time The user's log-in time. */ void gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time); /** * Notifies Gaim that an account's status has changed. * * This is meant to be called from protocol plugins. * * @param account The account the user is on. * @param status_id The status ID. * @param attr_id The first attribute ID, or NULL for no attribute updates. * @param ... A NULL-terminated list of attribute IDs and values, * beginning with the value for @a attr_id. */ void gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, const char *attr_id, ...); /** * Notifies Gaim that a user's idle state and time have changed. * * This is meant to be called from protocol plugins. * * @param account The account the user is on. * @param name The screen name of the user. * @param idle The user's idle state. * @param idle_time The user's idle time. This is the time at * which the user became idle, in seconds since * the epoch. */ void gaim_prpl_got_user_idle(GaimAccount *account, const char *name, gboolean idle, time_t idle_time); /** * Notifies Gaim of a user's log-in time. * * This is meant to be called from protocol plugins. * * @param account The account the user is on. * @param name The screen name of the user. * @param login_time The user's log-in time. */ void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, time_t login_time); /** * Notifies Gaim that a user's status has changed. * * This is meant to be called from protocol plugins. * * @param account The account the user is on. * @param name The screen name of the user. * @param status_id The status ID. * @param attr_id The first attribute ID, or NULL for no attribute updates. * @param ... A NULL-terminated list of attribute IDs and values, * beginning with the value for @a attr_id. */ void gaim_prpl_got_user_status(GaimAccount *account, const char *name, const char *status_id, const char *attr_id, ...); /** * Informs the server that an account's status changed. * * @param account The account the user is on. * @param old_status The previous status. * @param new_status The status that was activated, or deactivated * (in the case of independent statuses). */ void gaim_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status); /** * Retrieves the list of stock status types from a prpl. * * @param account The account the user is on. * @param presence The presence for which we're going to get statuses * * @return List of statuses */ GList *gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence); /*@}*/ /**************************************************************************/ /** @name Protocol Plugin Subsystem API */ /**************************************************************************/ /*@{*/ /** * Finds a protocol plugin structure of the specified type. * * @param id The protocol plugin; */ GaimPlugin *gaim_find_prpl(const char *id); /*@}*/ #ifdef __cplusplus } #endif #endif /* _PRPL_H_ */