view src/dbus-useful.c @ 11651:723487d07aa0

[gaim-migrate @ 13935] Getting some stuff out of my tree. I think I mostly just added a "transient" boolean to savedstatuses. If a savedstatus is transient, it means it was created on the fly by Gaim when the user set himself to "away." Transient statuses will hang around for a few days in case the user wants to use it again, but eventually it'll disappear. They should also not appear in the saved status editor. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 13 Oct 2005 01:29:43 +0000
parents 64fadbf3810f
children c9312177821a
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#include <string.h>
#include <glib.h>

#include "dbus-useful.h"
#include "conversation.h"
#include "util.h"


GaimAccount *
gaim_accounts_find_ext(const char *name, const char *protocol_id, 
		       gboolean (*account_test)(const GaimAccount *account))
{
    GList *result = NULL;
    GList *l;
    char *who;
    
    if (name)
	who = g_strdup(gaim_normalize(NULL, name));
    else 
	who = NULL;
    
    for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
	GaimAccount *account = (GaimAccount *)l->data;
	
	if (who && strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who))
	    continue;

	if (protocol_id && strcmp(account->protocol_id, protocol_id))
	    continue;

	if (account_test && !account_test(account)) 
	    continue;

	result = account;
	break;
    }

    g_free(who);

    return result;
}

GaimAccount *gaim_accounts_find_any(const char *name, const char *protocol) 
{
    return gaim_accounts_find_ext(name, protocol, NULL);
}

GaimAccount *gaim_accounts_find_connected(const char *name, const char *protocol) 
{
    return gaim_accounts_find_ext(name, protocol, gaim_account_is_connected);
}