Mercurial > pidgin.yaz
view src/core.c @ 10684:72a5babfa8b4
[gaim-migrate @ 12231]
the cipher api that grim has been working on for ages is finally done!! big
congrats and thanks to him!!
lots of modified files in this commit. it builds here.
moved the md5 files to src/protocols/oscar so that it continues to depend
on nothing in gaim. everything else uses the new centralized cipher api.
I'm not sure if src/md5.* needs to be removed or not, so I left it there.
someone let me know or do it directly.
someone check if these need to be added to potfiles.in
and let there be much rejoicing!
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 11 Mar 2005 13:05:31 +0000 |
parents | 1a97d5e88d12 |
children | 50224ac8184d |
line wrap: on
line source
/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "cipher.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "network.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "savedstatuses.h" #include "signals.h" #include "sslconn.h" #include "status.h" #include "sound.h" struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_core_get_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* The prefs subsystem needs to be initialized before static protocols * for protocol prefs to work. */ gaim_prefs_init(); /* Initialize all static protocols. */ static_proto_init(); /* Since plugins get probed so early we should probably initialize their * subsystem right away too. */ gaim_plugins_init(); gaim_plugins_probe(GAIM_PLUGIN_EXT); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } gaim_status_init(); gaim_savedstatuses_init(); gaim_accounts_init(); gaim_ciphers_init(); gaim_connections_init(); gaim_conversations_init(); gaim_debug_init(); gaim_blist_init(); gaim_log_init(); gaim_buddy_icons_init(); gaim_network_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_ssl_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Save .xml files, remove signals, etc. */ gaim_ssl_uninit(); gaim_pounces_uninit(); gaim_blist_uninit(); gaim_ciphers_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_buddy_icons_uninit(); gaim_accounts_uninit(); gaim_savedstatuses_uninit(); gaim_status_uninit(); gaim_prefs_uninit(); gaim_sound_uninit(); gaim_debug_info("main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); ops = gaim_core_get_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); gaim_plugins_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } gboolean gaim_core_quit_cb(gpointer unused) { gaim_core_quit(); return FALSE; } const char * gaim_core_get_version(void) { return VERSION; } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_core_set_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_core_get_ui_ops(void) { return _ops; }