view src/protocols/msn/slpcall.c @ 10684:72a5babfa8b4

[gaim-migrate @ 12231] the cipher api that grim has been working on for ages is finally done!! big congrats and thanks to him!! lots of modified files in this commit. it builds here. moved the md5 files to src/protocols/oscar so that it continues to depend on nothing in gaim. everything else uses the new centralized cipher api. I'm not sure if src/md5.* needs to be removed or not, so I left it there. someone let me know or do it directly. someone check if these need to be added to potfiles.in and let there be much rejoicing! committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 11 Mar 2005 13:05:31 +0000
parents f52ab405f1ab
children 888d4c328be5
line wrap: on
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/**
 * @file slpcall.c SLP Call Functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "slpcall.h"
#include "slpsession.h"

#include "slp.h"

/**************************************************************************
 * Util
 **************************************************************************/

char *
rand_guid()
{
	return g_strdup_printf("%4X%4X-%4X-%4X-%4X-%4X%4X%4X",
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111,
			rand() % 0xAAFF + 0x1111);
}

/**************************************************************************
 * Main
 **************************************************************************/

MsnSlpCall *
msn_slp_call_new(MsnSlpLink *slplink)
{
	MsnSlpCall *slpcall;

	g_return_val_if_fail(slplink != NULL, NULL);

	slpcall = g_new0(MsnSlpCall, 1);

	slpcall->slplink = slplink;

	msn_slplink_add_slpcall(slplink, slpcall);

	slpcall->timer = gaim_timeout_add(MSN_SLPCALL_TIMEOUT, msn_slp_call_timeout, slpcall);

	return slpcall;
}

void
msn_slp_call_destroy(MsnSlpCall *slpcall)
{
	GList *e;

	g_return_if_fail(slpcall != NULL);

	if (slpcall->timer)
		gaim_timeout_remove(slpcall->timer);

	if (slpcall->id != NULL)
		g_free(slpcall->id);

	if (slpcall->branch != NULL)
		g_free(slpcall->branch);

	if (slpcall->data_info != NULL)
		g_free(slpcall->data_info);

	msn_slplink_remove_slpcall(slpcall->slplink, slpcall);

	for (e = slpcall->slplink->slp_msgs; e != NULL; )
	{
		MsnSlpMessage *slpmsg = e->data;
		e = e->next;

		g_return_if_fail(slpmsg != NULL);

#if 0
		gaim_debug_info("msn", "slpcall destroy: trying slp_msg (%p)\n",
						slpmsg);
#endif

		if (slpmsg->slpcall == slpcall)
		{
			msn_slpmsg_destroy(slpmsg);
		}
	}

	if (slpcall->end_cb != NULL)
		slpcall->end_cb(slpcall);

	g_free(slpcall);
}

void
msn_slp_call_init(MsnSlpCall *slpcall, MsnSlpCallType type)
{
	slpcall->session_id = rand() % 0xFFFFFF00 + 4;
	slpcall->id = rand_guid();
	slpcall->type = type;
}

void
msn_slp_call_session_init(MsnSlpCall *slpcall)
{
	MsnSlpSession *slpsession;

	slpsession = msn_slp_session_new(slpcall);

	if (slpcall->session_init_cb)
		slpcall->session_init_cb(slpsession);

	slpcall->started = TRUE;
}

void
msn_slp_call_invite(MsnSlpCall *slpcall, const char *euf_guid,
					int app_id, const char *context)
{
	MsnSlpLink *slplink;
	MsnSlpMessage *slpmsg;
	char *header;
	char *content;

	g_return_if_fail(slpcall != NULL);
	g_return_if_fail(context != NULL);

	slplink = slpcall->slplink;

	slpcall->branch = rand_guid();

	content = g_strdup_printf(
		"EUF-GUID: {%s}\r\n"
		"SessionID: %lu\r\n"
		"AppID: %d\r\n"
		"Context: %s\r\n\r\n",
		euf_guid,
		slpcall->session_id,
		app_id,
		context);

	header = g_strdup_printf("INVITE MSNMSGR:%s MSNSLP/1.0",
							 slplink->remote_user);

	slpmsg = msn_slpmsg_sip_new(slpcall, 0, header, slpcall->branch,
								"application/x-msnmsgr-sessionreqbody", content);
#ifdef MSN_DEBUG_SLP
	slpmsg->info = "SLP INVITE";
	slpmsg->text_body = TRUE;
#endif

	msn_slplink_send_slpmsg(slplink, slpmsg);

	g_free(header);
	g_free(content);
}

void
msn_slp_call_close(MsnSlpCall *slpcall)
{
	g_return_if_fail(slpcall != NULL);
	g_return_if_fail(slpcall->slplink != NULL);

	send_bye(slpcall, "application/x-msnmsgr-sessionclosebody");
	msn_slplink_unleash(slpcall->slplink);
	msn_slp_call_destroy(slpcall);
}

gboolean
msn_slp_call_timeout(gpointer data)
{
	MsnSlpCall *slpcall;

	slpcall = data;

	gaim_debug_info("msn", "slpcall timeout (%p)\n", slpcall);

	if (!slpcall->pending && !slpcall->progress)
	{
		msn_slp_call_destroy(slpcall);
		return FALSE;
	}

	slpcall->progress = FALSE;

	return TRUE;
}

MsnSlpCall *
msn_slp_process_msg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg)
{
	MsnSlpCall *slpcall;
	const char *body;
	gsize body_len;

	slpcall = NULL;
	body = slpmsg->buffer;
	body_len = slpmsg->size;

	if (slpmsg->flags == 0x0)
	{
		slpcall = msn_slp_sip_recv(slplink, body, body_len);
	}
	else if (slpmsg->flags == 0x20 || slpmsg->flags == 0x1000030)
	{
		slpcall = msn_slplink_find_slp_call_with_session_id(slplink, slpmsg->session_id);

		if (slpcall != NULL)
		{
			if (slpcall->timer)
				gaim_timeout_remove(slpcall->timer);

			slpcall->cb(slpcall, body, body_len);

			/* TODO: Shall we send a BYE? I don't think so*/
#if 0
			send_bye(slpcall, "application/x-msnmsgr-sessionclosebody");
			msn_slplink_unleash(slpcall->slplink);
#endif

			slpcall->wasted = TRUE;
		}
	}
#if 0
	else if (slpmsg->flags == 0x100)
	{
		slpcall = slplink->directconn->initial_call;

		if (slpcall != NULL)
			msn_slp_call_session_init(slpcall);
	}
#endif

	return slpcall;
}