Mercurial > pidgin.yaz
view src/buddyicon.c @ 10197:7369bf2bf593
[gaim-migrate @ 11314]
More status fixes. Oscar kind of works... you can set yourself away,
invisible and available, but you can't choose the message for away,
can't choose an available message, and invisible only seems to work
the first time.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Wed, 17 Nov 2004 01:32:06 +0000 |
parents | 7aa5a20519ee |
children | a66cf83552dc |
line wrap: on
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/** * @file icon.c Buddy Icon API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "buddyicon.h" #include "conversation.h" #include "debug.h" #include "util.h" static GHashTable *account_cache = NULL; static char *cache_dir = NULL; static gboolean icon_caching = TRUE; static GaimBuddyIcon * gaim_buddy_icon_create(GaimAccount *account, const char *username) { GaimBuddyIcon *icon; GHashTable *icon_cache; icon = g_new0(GaimBuddyIcon, 1); gaim_buddy_icon_set_account(icon, account); gaim_buddy_icon_set_username(icon, username); icon_cache = g_hash_table_lookup(account_cache, account); if (icon_cache == NULL) { icon_cache = g_hash_table_new(g_str_hash, g_str_equal); g_hash_table_insert(account_cache, account, icon_cache); } g_hash_table_insert(icon_cache, (char *)gaim_buddy_icon_get_username(icon), icon); return icon; } GaimBuddyIcon * gaim_buddy_icon_new(GaimAccount *account, const char *username, void *icon_data, size_t icon_len) { GaimBuddyIcon *icon; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(username != NULL, NULL); g_return_val_if_fail(icon_data != NULL, NULL); g_return_val_if_fail(icon_len > 0, NULL); icon = gaim_buddy_icons_find(account, username); if (icon == NULL) icon = gaim_buddy_icon_create(account, username); gaim_buddy_icon_ref(icon); gaim_buddy_icon_set_data(icon, icon_data, icon_len); gaim_buddy_icon_unref(icon); /* We don't take a reference here. gaim_buddy_icon_set_data() makes blist.c or conversation.c, or both, do that for us. */ return icon; } void gaim_buddy_icon_destroy(GaimBuddyIcon *icon) { GaimConversation *conv; GaimAccount *account; GHashTable *icon_cache; const char *username; GSList *sl, *list; g_return_if_fail(icon != NULL); if (icon->ref_count > 0) { /* If the ref count is greater than 0, then we weren't called from * gaim_buddy_icon_unref(). So we go through and ask everyone to * unref us. Then we return, since we know somewhere along the * line we got called recursively by one of the unrefs, and the * icon is already destroyed. */ account = gaim_buddy_icon_get_account(icon); username = gaim_buddy_icon_get_username(icon); conv = gaim_find_conversation_with_account(username, account); if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM) gaim_conv_im_set_icon(GAIM_CONV_IM(conv), NULL); for (list = sl = gaim_find_buddies(account, username); sl != NULL; sl = sl->next) { GaimBuddy *buddy = (GaimBuddy *)sl->data; gaim_buddy_set_icon(buddy, NULL); } g_slist_free(list); return; } icon_cache = g_hash_table_lookup(account_cache, gaim_buddy_icon_get_account(icon)); if (icon_cache != NULL) g_hash_table_remove(icon_cache, gaim_buddy_icon_get_username(icon)); if (icon->username != NULL) g_free(icon->username); if (icon->data != NULL) g_free(icon->data); g_free(icon); } GaimBuddyIcon * gaim_buddy_icon_ref(GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); icon->ref_count++; return icon; } GaimBuddyIcon * gaim_buddy_icon_unref(GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); if (icon->ref_count <= 0) return NULL; icon->ref_count--; if (icon->ref_count == 0) { gaim_buddy_icon_destroy(icon); return NULL; } return icon; } void gaim_buddy_icon_update(GaimBuddyIcon *icon) { GaimConversation *conv; GaimAccount *account; const char *username; GSList *sl, *list; g_return_if_fail(icon != NULL); account = gaim_buddy_icon_get_account(icon); username = gaim_buddy_icon_get_username(icon); for (list = sl = gaim_find_buddies(account, username); sl != NULL; sl = sl->next) { GaimBuddy *buddy = (GaimBuddy *)sl->data; gaim_buddy_set_icon(buddy, icon); } g_slist_free(list); conv = gaim_find_conversation_with_account(username, account); if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM) gaim_conv_im_set_icon(GAIM_CONV_IM(conv), icon); } void gaim_buddy_icon_cache(GaimBuddyIcon *icon, GaimBuddy *buddy) { const void *data; const char *dirname; char *random; char *filename; const char *old_icon; size_t len; struct stat st; FILE *file = NULL; g_return_if_fail(icon != NULL); g_return_if_fail(buddy != NULL); if (!gaim_buddy_icons_is_caching()) return; data = gaim_buddy_icon_get_data(icon, &len); random = g_strdup_printf("%x", g_random_int()); dirname = gaim_buddy_icons_get_cache_dir(); filename = g_build_filename(dirname, random, NULL); old_icon = gaim_blist_node_get_string((GaimBlistNode*)buddy, "buddy_icon"); if (!g_file_test(dirname, G_FILE_TEST_IS_DIR)) { gaim_debug_info("buddy icons", "Creating icon cache directory.\n"); if (mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0) { gaim_debug_error("buddy icons", "Unable to create directory %s: %s\n", dirname, strerror(errno)); } } if ((file = fopen(filename, "wb")) != NULL) { fwrite(data, 1, len, file); fclose(file); } g_free(filename); if (old_icon != NULL) { if(!stat(old_icon, &st)) unlink(old_icon); else { filename = g_build_filename(dirname, old_icon, NULL); if(!stat(filename, &st)) unlink(filename); g_free(filename); } } gaim_blist_node_set_string((GaimBlistNode *)buddy, "buddy_icon", random); g_free(random); } void gaim_buddy_icon_set_account(GaimBuddyIcon *icon, GaimAccount *account) { g_return_if_fail(icon != NULL); g_return_if_fail(account != NULL); icon->account = account; } void gaim_buddy_icon_set_username(GaimBuddyIcon *icon, const char *username) { g_return_if_fail(icon != NULL); g_return_if_fail(username != NULL); if (icon->username != NULL) g_free(icon->username); icon->username = g_strdup(username); } void gaim_buddy_icon_set_data(GaimBuddyIcon *icon, void *data, size_t len) { g_return_if_fail(icon != NULL); if (icon->data != NULL) g_free(icon->data); if (data != NULL && len > 0) { icon->data = g_memdup(data, len); icon->len = len; } else { icon->data = NULL; icon->len = 0; } gaim_buddy_icon_update(icon); } GaimAccount * gaim_buddy_icon_get_account(const GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); return icon->account; } const char * gaim_buddy_icon_get_username(const GaimBuddyIcon *icon) { g_return_val_if_fail(icon != NULL, NULL); return icon->username; } const void * gaim_buddy_icon_get_data(const GaimBuddyIcon *icon, size_t *len) { g_return_val_if_fail(icon != NULL, NULL); if (len != NULL) *len = icon->len; return icon->data; } void gaim_buddy_icons_set_for_user(GaimAccount *account, const char *username, void *icon_data, size_t icon_len) { g_return_if_fail(account != NULL); g_return_if_fail(username != NULL); if (icon_data == NULL || icon_len == 0) { GaimBuddyIcon *buddy_icon; buddy_icon = gaim_buddy_icons_find(account, username); if (buddy_icon != NULL) gaim_buddy_icon_destroy(buddy_icon); } else { gaim_buddy_icon_new(account, username, icon_data, icon_len); } } GaimBuddyIcon * gaim_buddy_icons_find(GaimAccount *account, const char *username) { GHashTable *icon_cache; GaimBuddyIcon *ret = NULL; char *filename = NULL; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(username != NULL, NULL); icon_cache = g_hash_table_lookup(account_cache, account); if ((icon_cache == NULL) || ((ret = g_hash_table_lookup(icon_cache, username)) == NULL)) { const char *file; struct stat st; GaimBuddy *b = gaim_find_buddy(account, username); if (!b) return NULL; if ((file = gaim_blist_node_get_string((GaimBlistNode*)b, "buddy_icon")) == NULL) return NULL; if (!stat(file, &st)) filename = g_strdup(file); else filename = g_build_filename(gaim_buddy_icons_get_cache_dir(), file, NULL); if (!stat(filename, &st)) { FILE *f = fopen(filename, "rb"); if (f) { char *data = g_malloc(st.st_size); fread(data, 1, st.st_size, f); fclose(f); ret = gaim_buddy_icon_create(account, username); gaim_buddy_icon_ref(ret); gaim_buddy_icon_set_data(ret, data, st.st_size); gaim_buddy_icon_unref(ret); g_free(data); g_free(filename); return ret; } } g_free(filename); } return ret; } void gaim_buddy_icons_set_caching(gboolean caching) { icon_caching = caching; } gboolean gaim_buddy_icons_is_caching(void) { return icon_caching; } void gaim_buddy_icons_set_cache_dir(const char *dir) { g_return_if_fail(cache_dir != NULL); if (cache_dir != NULL) g_free(cache_dir); cache_dir = g_strdup(dir); } const char * gaim_buddy_icons_get_cache_dir(void) { return cache_dir; } void * gaim_buddy_icons_get_handle() { static int handle; return &handle; } void gaim_buddy_icons_init() { account_cache = g_hash_table_new_full( g_direct_hash, g_direct_equal, NULL, (GFreeFunc)g_hash_table_destroy); cache_dir = g_build_filename(gaim_user_dir(), "icons", NULL); } void gaim_buddy_icons_uninit() { g_hash_table_destroy(account_cache); }