view src/conversation.c @ 6160:7416a43dc786

[gaim-migrate @ 6635] Hold it.. Nobody said anything about _three_ books. Oh that stinkin' wise man. He was so busy filling me full of his secret little workds and his phrases and his BALONEY that he never said anything about this... committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Wed, 16 Jul 2003 22:43:27 +0000
parents 6b4a12cd4caf
children 5e5959d7a85e
line wrap: on
line source

/*
 * gaim
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "util.h"

/* XXX */
#include "ui.h"

typedef struct
{
	char *id;
	char *name;
	GaimConvPlacementFunc fnc;

} ConvPlacementData;

#define SEND_TYPED_TIMEOUT 5000

static GaimWindowUiOps *win_ui_ops = NULL;

static GList *conversations = NULL;
static GList *ims = NULL;
static GList *chats = NULL;
static GList *windows = NULL;
static GList *conv_placement_fncs = NULL;
static GaimConvPlacementFunc place_conv = NULL;

static gint
insertname_compare(gconstpointer one, gconstpointer two)
{
	const char *a = (const char *)one;
	const char *b = (const char *)two;

	if (*a == '@') {
		if (*b != '@') return -1;

		return strcasecmp(a + 1, b + 1);

	} else if (*a == '%') {
		if (*b != '%') return -1;

		return strcasecmp(a + 1, b + 1);

	} else if (*a == '+') {
		if (*b == '@') return  1;
		if (*b != '+') return -1;

		return strcasecmp(a + 1, b + 1);

	} else if (*b == '@' || *b == '%' || *b == '+')
		return 1;

	return strcasecmp(a, b);
}

static gboolean
find_nick(GaimConnection *gc, const char *message)
{
	GaimAccount *account;
	char *msg, *who, *p;
	const char *disp;
	int n;

	account = gaim_connection_get_account(gc);

	msg = g_utf8_strdown(message, -1);

	who = g_utf8_strdown(gaim_account_get_username(account), -1);
	n = strlen(who);

	if ((p = strstr(msg, who)) != NULL) {
		if ((p == msg || !isalnum(*(p - 1))) && !isalnum(*(p + n))) {
			g_free(who);
			g_free(msg);

			return TRUE;
		}
	}

	g_free(who);

	disp = gaim_connection_get_display_name(gc);


	if(disp)  {
		if (!gaim_utf8_strcasecmp(gaim_account_get_username(account), disp)) {
			g_free(msg);

			return FALSE;
		}

		who = g_utf8_strdown(disp, -1);
		n = who ? strlen(who) : 0;

		if (n > 0 && (p = strstr(msg, who)) != NULL) {
			if ((p == msg || !isalnum(*(p - 1))) && !isalnum(*(p + n))) {
				g_free(who);
				g_free(msg);

				return TRUE;
			}
		}

		g_free(who);
	}

	g_free(msg);

	return FALSE;
}

static gboolean
reset_typing(gpointer data)
{
	char *name = (char *)data;
	GaimConversation *c = gaim_find_conversation(name);
	GaimIm *im;

	if (!c)
		return FALSE;

	im = GAIM_IM(c);

	gaim_im_set_typing_state(im, GAIM_NOT_TYPING);
	gaim_im_update_typing(im);
	gaim_im_stop_typing_timeout(im);

	return FALSE;
}

static gboolean
send_typed(gpointer data)
{
	GaimConversation *conv = (GaimConversation *)data;
	GaimConnection *gc;
	const char *name;

	gc   = gaim_conversation_get_gc(conv);
	name = gaim_conversation_get_name(conv);

	if (conv != NULL && gc != NULL && name != NULL) {
		gaim_im_set_type_again(GAIM_IM(conv), TRUE);

		/* XXX Somebody add const stuff! */
		serv_send_typing(gc, (char *)name, GAIM_TYPED);

		gaim_debug(GAIM_DEBUG_MISC, "conversation", "typed...\n");
	}

	return FALSE;
}

static void
common_send(GaimConversation *conv, const char *message)
{
	GaimConversationType type;
	GaimConnection *gc;
	GaimConversationUiOps *ops;
	char *buf, *buf2, *buffy = NULL;
	gulong length = 0;
	gboolean binary = FALSE;
	int plugin_return;
	int limit;
	int err = 0;
	GList *first;

	gc = gaim_conversation_get_gc(conv);

	g_return_if_fail(gc != NULL);

	type = gaim_conversation_get_type(conv);
	ops  = gaim_conversation_get_ui_ops(conv);

	limit = 32 * 1024; /* You shouldn't be sending more than 32K in your
						  messages. That's a book. */

	buf = g_malloc(limit);
	strncpy(buf, message, limit);

	if (strlen(buf) == 0) {
		g_free(buf);

		return;
	}

	first = g_list_first(conv->send_history);

	if (first->data)
		g_free(first->data);

	first->data = g_strdup(buf);

	conv->send_history = g_list_prepend(first, NULL);

	buf2 = g_malloc(limit);

	if ((gc->flags & OPT_CONN_HTML) &&
		gaim_prefs_get_bool("/core/conversations/send_urls_as_links")) {

		buffy = linkify_text(buf);
	}
	else
		buffy = g_strdup(buf);

	plugin_return = gaim_event_broadcast(
			(type == GAIM_CONV_IM ? event_im_send : event_chat_send),
			gc,
			(type == GAIM_CONV_IM
			 ? gaim_conversation_get_name(conv)
			 : (void *)gaim_chat_get_id(GAIM_CHAT(conv))),
			&buffy);

	if (buffy == NULL) {
		g_free(buf2);
		g_free(buf);
		return;
	}

	if (plugin_return) {
		g_free(buffy);
		g_free(buf2);
		g_free(buf);
		return;
	}

	strncpy(buf, buffy, limit);
	g_free(buffy);

	if (type == GAIM_CONV_IM) {
		GaimIm *im = GAIM_IM(conv);

		buffy = g_strdup(buf);
		gaim_event_broadcast(event_im_displayed_sent, gc,
					 gaim_conversation_get_name(conv), &buffy);

		if (buffy != NULL) {
			int imflags = 0;

			if (conv->u.im->images != NULL) {
				int id = 0, offset = 0;
				char *bigbuf = NULL;
				GSList *tmplist;

				for (tmplist = conv->u.im->images;
					 tmplist != NULL;
					 tmplist = tmplist->next) {

					char *img_filename = (char *)tmplist->data;
					FILE *imgfile;
					char *filename, *c;
					struct stat st;
					char imgtag[1024];

					id++;

					if (stat(img_filename, &st) != 0) {
						gaim_debug(GAIM_DEBUG_ERROR, "conversation",
								   "Could not stat image %s\n",
								   img_filename);

						continue;
					}

					/*
					 * Here we check to make sure the user still wants to send
					 * the image. He may have deleted the <img> tag in which
					 * case we don't want to send the binary data.
					 */
					filename = img_filename;

					while ((c = strchr(filename, '/')) != NULL)
						filename = c + 1;
					
					g_snprintf(imgtag, sizeof(imgtag),
							   "<IMG SRC=\"file://%s\" ID=\"%d\" "
							   "DATASIZE=\"%d\">",
							   filename, id, (int)st.st_size);

					if (strstr(buffy, imgtag) == 0) {
						gaim_debug(GAIM_DEBUG_ERROR, "conversation",
								   "Not sending image: %s\n", img_filename);
						continue;
					}

					if (!binary) {
						length = strlen(buffy) + strlen("<BINARY></BINARY>");
						bigbuf = g_malloc(length + 1);
						g_snprintf(bigbuf,
								   strlen(buffy) + strlen("<BINARY> ") + 1,
								   "%s<BINARY>", buffy);

						offset = strlen(buffy) + strlen("<BINARY>");
						binary = TRUE;
					}

					g_snprintf(imgtag, sizeof(imgtag),
							   "<DATA ID=\"%d\" SIZE=\"%d\">",
							   id, (int)st.st_size);

					length += strlen(imgtag) + st.st_size + strlen("</DATA>");

					bigbuf = g_realloc(bigbuf, length + 1);

					if ((imgfile = fopen(img_filename, "r")) == NULL) {
						gaim_debug(GAIM_DEBUG_ERROR, "conversation",
								   "Could not open image %s\n", img_filename);
						continue;
					}

					strncpy(bigbuf + offset, imgtag, strlen(imgtag) + 1);

					offset += strlen(imgtag);
					offset += fread(bigbuf + offset, 1, st.st_size, imgfile);

					fclose(imgfile);

					strncpy(bigbuf + offset, "</DATA>",
							strlen("</DATA>") + 1);

					offset += strlen("</DATA>");
				}

				if (binary) {
					strncpy(bigbuf + offset, "</BINARY>",
							strlen("<BINARY>") + 1);

					err = serv_send_im(gc,
						(char *)gaim_conversation_get_name(conv),
						bigbuf, length, imflags);
				}
				else
					err = serv_send_im(gc,
						(char *)gaim_conversation_get_name(conv),
						buffy, -1, imflags);

				if (err > 0) {
					GSList *tempy;

					for (tempy = conv->u.im->images;
						 tempy != NULL;
						 tempy = tempy->next) {

						g_free(tempy->data);
					}

					g_slist_free(conv->u.im->images);
					conv->u.im->images = NULL;

					if (binary)
						gaim_im_write(im, NULL, bigbuf, length,
									  WFLAG_SEND, time(NULL));
					else
						gaim_im_write(im, NULL, buffy, -1, WFLAG_SEND,
									  time(NULL));
				}

				if (binary)
					g_free(bigbuf);
			}
			else {
				err = serv_send_im(gc, (char *)gaim_conversation_get_name(conv),
								   buffy, -1, imflags);

				if (err > 0)
					gaim_im_write(im, NULL, buf, -1, WFLAG_SEND, time(NULL));
			}

			g_free(buffy);
		}
	}
	else {
		err = serv_chat_send(gc, gaim_chat_get_id(GAIM_CHAT(conv)), buf);
	}

	g_free(buf2);
	g_free(buf);

	if (err < 0) {
		if (err == -E2BIG) {
			gaim_notify_error(NULL, NULL,
							  _("Unable to send message. The message is "
								"too large."), NULL);
		}
		else if (err == -ENOTCONN) {
			gaim_debug(GAIM_DEBUG_ERROR, "conversation",
					   "Not yet connected.\n");
		}
		else {
			gaim_notify_error(NULL, NULL, _("Unable to send message."), NULL);
		}
	}
	else {
		if (err > 0 &&
			gaim_prefs_get_bool("/core/conversations/away_back_on_send")) {

			if (awaymessage != NULL) {
				do_im_back(NULL, NULL);
			}
			else if (gc->away) {
				serv_set_away(gc, GAIM_AWAY_CUSTOM, NULL);
			}
		}
	}

}

static void
update_conv_indexes(GaimWindow *win)
{
	GList *l;
	int i;

	for (l = gaim_window_get_conversations(win), i = 0;
		 l != NULL;
		 l = l->next, i++) {

		GaimConversation *conv = (GaimConversation *)l->data;

		conv->conversation_pos = i;
	}
}

GaimWindow *
gaim_window_new(void)
{
	GaimWindow *win;

	win = g_malloc0(sizeof(GaimWindow));

	windows = g_list_append(windows, win);

	win->ui_ops = gaim_get_win_ui_ops();

	if (win->ui_ops != NULL && win->ui_ops->new_window != NULL)
		win->ui_ops->new_window(win);

	return win;
}

void
gaim_window_destroy(GaimWindow *win)
{
	GaimWindowUiOps *ops;
	GList *node;

	g_return_if_fail(win != NULL);

	ops = gaim_window_get_ui_ops(win);

	/*
	 * If there are any conversations in this, destroy them all. The last
	 * conversation will call gaim_window_destroy(), but this time, this
	 * check will fail and the window will actually be destroyed.
	 *
	 * This is needed because chats may not close right away. They may
	 * wait for notification first. When they get that, the window is
	 * already destroyed, and gaim either crashes or spits out gtk warnings.
	 * The problem is fixed with this check.
	 */
	if (gaim_window_get_conversation_count(win) > 0) {

		node = g_list_first(gaim_window_get_conversations(win));
		while(node != NULL)
		{
			GaimConversation *conv = node->data;

			node = g_list_next(node);

			gaim_conversation_destroy(conv);
		}
	}
	else
	{
		if (ops != NULL && ops->destroy_window != NULL)
			ops->destroy_window(win);

		g_list_free(gaim_window_get_conversations(win));

		windows = g_list_remove(windows, win);

		g_free(win);
	}
}

void
gaim_window_show(GaimWindow *win)
{
	GaimWindowUiOps *ops;

	g_return_if_fail(win != NULL);

	ops = gaim_window_get_ui_ops(win);

	if (ops == NULL || ops->show == NULL)
		return;

	ops->show(win);
}

void
gaim_window_hide(GaimWindow *win)
{
	GaimWindowUiOps *ops;

	g_return_if_fail(win != NULL);

	ops = gaim_window_get_ui_ops(win);

	if (ops == NULL || ops->hide == NULL)
		return;

	ops->hide(win);
}

void
gaim_window_raise(GaimWindow *win)
{
	GaimWindowUiOps *ops;

	g_return_if_fail(win != NULL);

	ops = gaim_window_get_ui_ops(win);

	if (ops == NULL || ops->raise == NULL)
		return;

	ops->raise(win);
}

void
gaim_window_flash(GaimWindow *win)
{
	GaimWindowUiOps *ops;

	g_return_if_fail(win != NULL);

	ops = gaim_window_get_ui_ops(win);

	if (ops == NULL || ops->flash == NULL)
		return;

	ops->flash(win);
}

void
gaim_window_set_ui_ops(GaimWindow *win, GaimWindowUiOps *ops)
{
	GaimConversationUiOps *conv_ops = NULL;
	GList *l;

	g_return_if_fail(win != NULL);

	if (win->ui_ops == ops)
		return;

	if (ops != NULL && ops->get_conversation_ui_ops != NULL)
		conv_ops = ops->get_conversation_ui_ops();

	if (win->ui_ops != NULL && win->ui_ops->destroy_window != NULL)
		win->ui_ops->destroy_window(win);

	win->ui_ops = ops;

	if (win->ui_ops != NULL && win->ui_ops->new_window != NULL)
		win->ui_ops->new_window(win);

	for (l = gaim_window_get_conversations(win);
		 l != NULL;
		 l = l->next) {

		GaimConversation *conv = (GaimConversation *)l;

		gaim_conversation_set_ui_ops(conv, conv_ops);

		if (win->ui_ops != NULL && win->ui_ops->add_conversation != NULL)
			win->ui_ops->add_conversation(win, conv);
	}
}

GaimWindowUiOps *
gaim_window_get_ui_ops(const GaimWindow *win)
{
	g_return_val_if_fail(win != NULL, NULL);

	return win->ui_ops;
}

int
gaim_window_add_conversation(GaimWindow *win, GaimConversation *conv)
{
	GaimWindowUiOps *ops;

	g_return_val_if_fail(win  != NULL, -1);
	g_return_val_if_fail(conv != NULL, -1);

	if (gaim_conversation_get_window(conv) != NULL) {
		gaim_window_remove_conversation(
			gaim_conversation_get_window(conv),
			gaim_conversation_get_index(conv));
	}

	ops = gaim_window_get_ui_ops(win);

	win->conversations = g_list_append(win->conversations, conv);
	win->conversation_count++;

	conv->conversation_pos = win->conversation_count - 1;

	if (ops != NULL) {
		conv->window = win;

		if (ops->get_conversation_ui_ops != NULL)
			gaim_conversation_set_ui_ops(conv, ops->get_conversation_ui_ops());

		if (ops->add_conversation != NULL)
			ops->add_conversation(win, conv);
	}

	return win->conversation_count - 1;
}

GaimConversation *
gaim_window_remove_conversation(GaimWindow *win, unsigned int index)
{
	GaimWindowUiOps *ops;
	GaimConversation *conv;
	GList *node;

	g_return_val_if_fail(win != NULL, NULL);
	g_return_val_if_fail(index < gaim_window_get_conversation_count(win), NULL);

	ops = gaim_window_get_ui_ops(win);

	node = g_list_nth(gaim_window_get_conversations(win), index);
	conv = (GaimConversation *)node->data;

	if (ops != NULL && ops->remove_conversation != NULL)
		ops->remove_conversation(win, conv);

	win->conversations = g_list_remove_link(win->conversations, node);

	g_list_free_1(node);

	win->conversation_count--;

	conv->window = NULL;

	if (gaim_window_get_conversation_count(win) == 0)
		gaim_window_destroy(win);
	else {
		/* Change all the indexes. */
		update_conv_indexes(win);
	}

	return conv;
}

void
gaim_window_move_conversation(GaimWindow *win, unsigned int index,
							  unsigned int new_index)
{
	GaimWindowUiOps *ops;
	GaimConversation *conv;
	GList *l;

	g_return_if_fail(win != NULL);
	g_return_if_fail(index < gaim_window_get_conversation_count(win));
	g_return_if_fail(index != new_index);

	/* We can't move this past the last index. */
	if (new_index > gaim_window_get_conversation_count(win))
		new_index = gaim_window_get_conversation_count(win);

	/* Get the list item for this conversation at its current index. */
	l = g_list_nth(gaim_window_get_conversations(win), index);

	if (l == NULL) {
		/* Should never happen. */
		gaim_debug(GAIM_DEBUG_ERROR, "conversation",
				   "Misordered conversations list in window %p\n", win);

		return;
	}

	conv = (GaimConversation *)l->data;

	/* Update the UI part of this. */
	ops = gaim_window_get_ui_ops(win);

	if (ops != NULL && ops->move_conversation != NULL)
		ops->move_conversation(win, conv, new_index);

	if (new_index > index)
		new_index--;

	/* Remove the old one. */
	win->conversations = g_list_delete_link(win->conversations, l);

	/* Insert it where it should go. */
	win->conversations = g_list_insert(win->conversations, conv, new_index);

	update_conv_indexes(win);
}

GaimConversation *
gaim_window_get_conversation_at(const GaimWindow *win, unsigned int index)
{
	g_return_val_if_fail(win != NULL, NULL);
	g_return_val_if_fail(index >= 0 &&
						 index < gaim_window_get_conversation_count(win),
						 NULL);

	return (GaimConversation *)g_list_nth_data(
		gaim_window_get_conversations(win), index);
}

size_t
gaim_window_get_conversation_count(const GaimWindow *win)
{
	g_return_val_if_fail(win != NULL, 0);

	return win->conversation_count;
}

void
gaim_window_switch_conversation(GaimWindow *win, unsigned int index)
{
	GaimWindowUiOps *ops;
	GaimConversation *conv;

	g_return_if_fail(win != NULL);
	g_return_if_fail(index >= 0 &&
					 index < gaim_window_get_conversation_count(win));

	ops = gaim_window_get_ui_ops(win);

	if (ops != NULL && ops->switch_conversation != NULL)
		ops->switch_conversation(win, index);

	conv = gaim_window_get_conversation_at(win, index);
	gaim_conversation_set_unseen(conv, 0);
	gaim_event_broadcast(event_conversation_switch, conv);

}

GaimConversation *
gaim_window_get_active_conversation(const GaimWindow *win)
{
	GaimWindowUiOps *ops;

	g_return_val_if_fail(win != NULL, NULL);

	if (gaim_window_get_conversation_count(win) == 0)
		return NULL;

	ops = gaim_window_get_ui_ops(win);

	if (ops != NULL && ops->get_active_index != NULL)
		return gaim_window_get_conversation_at(win, ops->get_active_index(win));

	return NULL;
}

GList *
gaim_window_get_conversations(const GaimWindow *win)
{
	g_return_val_if_fail(win != NULL, NULL);

	return win->conversations;
}

GList *
gaim_get_windows(void)
{
	return windows;
}

GaimWindow *
gaim_get_first_window_with_type(GaimConversationType type)
{
	GList *wins, *convs;
	GaimWindow *win;
	GaimConversation *conv;

	if (type == GAIM_CONV_UNKNOWN)
		return NULL;

	for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
		win = (GaimWindow *)wins->data;

		for (convs = gaim_window_get_conversations(win);
			 convs != NULL;
			 convs = convs->next) {

			conv = (GaimConversation *)convs->data;

			if (gaim_conversation_get_type(conv) == type)
				return win;
		}
	}

	return NULL;
}

GaimWindow *
gaim_get_last_window_with_type(GaimConversationType type)
{
	GList *wins, *convs;
	GaimWindow *win;
	GaimConversation *conv;

	if (type == GAIM_CONV_UNKNOWN)
		return NULL;

	for (wins = g_list_last(gaim_get_windows());
		 wins != NULL;
		 wins = wins->prev) {

		win = (GaimWindow *)wins->data;

		for (convs = gaim_window_get_conversations(win);
			 convs != NULL;
			 convs = convs->next) {

			conv = (GaimConversation *)convs->data;

			if (gaim_conversation_get_type(conv) == type)
				return win;
		}
	}

	return NULL;
}

/**************************************************************************
 * Conversation API
 **************************************************************************/
GaimConversation *
gaim_conversation_new(GaimConversationType type, GaimAccount *account,
					  const char *name)
{
	GaimConversation *conv;

	if (type == GAIM_CONV_UNKNOWN)
		return NULL;

	/* Check if this conversation already exists. */
	if ((conv = gaim_find_conversation_with_account(name, account)) != NULL)
		return conv;

	conv = g_malloc0(sizeof(GaimConversation));

	conv->type         = type;
	conv->account      = account;
	conv->name         = g_strdup(name);
	conv->title        = g_strdup(name);
	conv->send_history = g_list_append(NULL, NULL);
	conv->history      = g_string_new("");
	conv->data         = g_hash_table_new_full(g_str_hash, g_str_equal,
											   g_free, NULL);

	if (type == GAIM_CONV_IM)
	{
		conv->u.im = g_malloc0(sizeof(GaimIm));
		conv->u.im->conv = conv;

		ims = g_list_append(ims, conv);

		gaim_conversation_set_logging(conv,
				gaim_prefs_get_bool("/gaim/gtk/logging/log_ims"));
	}
	else if (type == GAIM_CONV_CHAT)
	{
		conv->u.chat = g_malloc0(sizeof(GaimChat));
		conv->u.chat->conv = conv;

		chats = g_list_append(chats, conv);

		gaim_conversation_set_logging(conv,
				gaim_prefs_get_bool("/gaim/gtk/logging/log_chats"));
	}

	conversations = g_list_append(conversations, conv);

	/* Auto-set the title. */
	gaim_conversation_autoset_title(conv);

	/*
	 * Create a window if one does not exist. If it does, use the last
	 * created window.
	 */
	if (windows == NULL ||
		!gaim_prefs_get_bool("/gaim/gtk/conversations/tabs")) {

		GaimWindow *win;

		win = gaim_window_new();
		gaim_window_add_conversation(win, conv);

		/* Ensure the window is visible. */
		gaim_window_show(win);
	}
	else {
		if (place_conv == NULL)
			gaim_prefs_set_string("/core/conversations/placement", "last");

		if (!place_conv)
			gaim_debug(GAIM_DEBUG_ERROR, "conversation", "This is about to suck.\n");

		place_conv(conv);
	}

	gaim_event_broadcast(event_new_conversation, name);

	return conv;
}

void
gaim_conversation_destroy(GaimConversation *conv)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimWindow *win;
	GaimConversationUiOps *ops;
	GaimConnection *gc;
	const char *name;
	GList *node;

	g_return_if_fail(conv != NULL);

	win  = gaim_conversation_get_window(conv);
	ops  = gaim_conversation_get_ui_ops(conv);
	gc   = gaim_conversation_get_gc(conv);
	name = gaim_conversation_get_name(conv);

	if (gc) {
		/* Still connected */
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

		if (gaim_conversation_get_type(conv) == GAIM_CONV_IM) {
			if (gaim_prefs_get_bool("/core/conversations/im/send_typing"))
				serv_send_typing(gc, (char *)name, GAIM_NOT_TYPING);

			if (gc && prpl_info->convo_closed != NULL)
				prpl_info->convo_closed(gc, (char *)name);
		}
		else if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT) {
			/*
			 * This is unfortunately necessary, because calling
			 * serv_chat_leave() calls this gaim_conversation_destroy(),
			 * which leads to two calls here.. We can't just return after
			 * this, because then it'll return on the next pass. So, since
			 * serv_got_chat_left(), which is eventually called from the
			 * prpl that serv_chat_leave() calls, removes this conversation
			 * from the gc's buddy_chats list, we're going to check to see
			 * if this exists in the list. If so, we want to return after
			 * calling this, because it'll be called again. If not, fall
			 * through, because it'll have already been removed, and we'd
			 * be on the 2nd pass.
			 *
			 * Long paragraph. <-- Short sentence.
			 *
			 *   -- ChipX86
			 */

			if (gc && g_slist_find(gc->buddy_chats, conv) != NULL) {
				serv_chat_leave(gc, gaim_chat_get_id(GAIM_CHAT(conv)));

				return;
			}
		}
	}

	gaim_event_broadcast(event_del_conversation, conv);

	if (conv->name  != NULL) g_free(conv->name);
	if (conv->title != NULL) g_free(conv->title);

	for (node = g_list_first(conv->send_history);
		 node != NULL;
		 node = g_list_next(node)) {

		if (node->data != NULL)
			g_free(node->data);
	}

	g_list_free(g_list_first(conv->send_history));

	if (conv->history != NULL)
		g_string_free(conv->history, TRUE);

	conversations = g_list_remove(conversations, conv);

	if (conv->type == GAIM_CONV_IM) {
		GSList *snode;

		gaim_im_stop_typing_timeout(conv->u.im);
		gaim_im_stop_type_again_timeout(conv->u.im);

		for (snode = conv->u.im->images; snode != NULL; snode = snode->next) {
			if (snode->data != NULL)
				g_free(snode->data);
		}

		g_slist_free(conv->u.im->images);

		g_free(conv->u.im);

		ims = g_list_remove(ims, conv);
	}
	else if (conv->type == GAIM_CONV_CHAT) {

		for (node = conv->u.chat->in_room; node != NULL; node = node->next) {
			if (node->data != NULL)
				g_free(node->data);
		}

		for (node = conv->u.chat->ignored; node != NULL; node = node->next) {
			if (node->data != NULL)
				g_free(node->data);
		}

		g_list_free(conv->u.chat->in_room);
		g_list_free(conv->u.chat->ignored);

		if (conv->u.chat->who != NULL)
			g_free(conv->u.chat->who);

		if (conv->u.chat->topic != NULL)
			g_free(conv->u.chat->topic);

		g_free(conv->u.chat);

		chats = g_list_remove(chats, conv);
	}

	g_hash_table_destroy(conv->data);

	if (win != NULL) {
		gaim_window_remove_conversation(win,
			gaim_conversation_get_index(conv));
	}

	if (ops != NULL && ops->destroy_conversation != NULL)
		ops->destroy_conversation(conv);

	g_free(conv);
}

GaimConversationType
gaim_conversation_get_type(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, GAIM_CONV_UNKNOWN);

	return conv->type;
}

void
gaim_conversation_set_ui_ops(GaimConversation *conv,
							 GaimConversationUiOps *ops)
{
	g_return_if_fail(conv != NULL);

	if (conv->ui_ops == ops)
		return;

	if (conv->ui_ops != NULL && conv->ui_ops->destroy_conversation != NULL)
		conv->ui_ops->destroy_conversation(conv);

	conv->ui_data = NULL;

	conv->ui_ops = ops;
}

GaimConversationUiOps *
gaim_conversation_get_ui_ops(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->ui_ops;
}

void
gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account)
{
	g_return_if_fail(conv != NULL);

	if (account == gaim_conversation_get_account(conv))
		return;

	conv->account = account;

	gaim_conversation_update(conv, GAIM_CONV_UPDATE_ACCOUNT);
}

GaimAccount *
gaim_conversation_get_account(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->account;
}

GaimConnection *
gaim_conversation_get_gc(const GaimConversation *conv)
{
	GaimAccount *account;

	g_return_val_if_fail(conv != NULL, NULL);

	account = gaim_conversation_get_account(conv);

	if (account == NULL)
		return NULL;

	return account->gc;
}

void
gaim_conversation_set_title(GaimConversation *conv, const char *title)
{
	GaimConversationUiOps *ops;

	g_return_if_fail(conv  != NULL);
	g_return_if_fail(title != NULL);

	if (conv->title != NULL)
		g_free(conv->title);

	conv->title = g_strdup(title);

	ops = gaim_conversation_get_ui_ops(conv);

	if (ops != NULL && ops->set_title != NULL)
		ops->set_title(conv, conv->title);
}

const char *
gaim_conversation_get_title(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->title;
}

void
gaim_conversation_autoset_title(GaimConversation *conv)
{
	GaimAccount *account;
	struct buddy *b;
	const char *text, *name;

	g_return_if_fail(conv != NULL);

	account = gaim_conversation_get_account(conv);
	name = gaim_conversation_get_name(conv);

	if (gaim_prefs_get_bool("/core/conversations/use_alias_for_title") &&
		account != NULL && ((b = gaim_find_buddy(account, name)) != NULL)) {

		text = gaim_get_buddy_alias(b);
	}
	else
		text = name;

	gaim_conversation_set_title(conv, text);
}

int
gaim_conversation_get_index(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, 0);

	return conv->conversation_pos;
}

void
gaim_conversation_set_unseen(GaimConversation *conv, GaimUnseenState state)
{
	g_return_if_fail(conv != NULL);

	conv->unseen = state;

	gaim_conversation_update(conv, GAIM_CONV_UPDATE_UNSEEN);
}

void
gaim_conversation_foreach(void (*func)(GaimConversation *conv))
{
	GaimConversation *conv;
	GList *l;

	g_return_if_fail(func != NULL);

	for (l = gaim_get_conversations(); l != NULL; l = l->next) {
		conv = (GaimConversation *)l->data;

		func(conv);
	}
}

GaimUnseenState
gaim_conversation_get_unseen(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, 0);

	return conv->unseen;
}

const char *
gaim_conversation_get_name(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->name;
}

void
gaim_conversation_set_logging(GaimConversation *conv, gboolean log)
{
	g_return_if_fail(conv != NULL);

	conv->logging = log;

	gaim_conversation_update(conv, GAIM_CONV_UPDATE_LOGGING);
}

gboolean
gaim_conversation_is_logging(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, FALSE);

	return conv->logging;
}

GList *
gaim_conversation_get_send_history(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->send_history;
}

void
gaim_conversation_set_history(GaimConversation *conv, GString *history)
{
	g_return_if_fail(conv != NULL);

	conv->history = history;
}

GString *
gaim_conversation_get_history(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->history;
}

GaimWindow *
gaim_conversation_get_window(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->window;
}

GaimIm *
gaim_conversation_get_im_data(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	if (gaim_conversation_get_type(conv) != GAIM_CONV_IM)
		return NULL;

	return conv->u.im;
}

GaimChat *
gaim_conversation_get_chat_data(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	if (gaim_conversation_get_type(conv) != GAIM_CONV_CHAT)
		return NULL;

	return conv->u.chat;
}

void
gaim_conversation_set_data(GaimConversation *conv, const char *key,
						   gpointer data)
{
	g_return_if_fail(conv != NULL);
	g_return_if_fail(key  != NULL);

	g_hash_table_replace(conv->data, g_strdup(key), data);
}

gpointer
gaim_conversation_get_data(GaimConversation *conv, const char *key)
{
	g_return_val_if_fail(conv != NULL, NULL);
	g_return_val_if_fail(key  != NULL, NULL);

	return g_hash_table_lookup(conv->data, key);
}

GList *
gaim_get_conversations(void)
{
	return conversations;
}

GList *
gaim_get_ims(void)
{
	return ims;
}

GList *
gaim_get_chats(void)
{
	return chats;
}

GaimConversation *
gaim_find_conversation(const char *name)
{
	GaimConversation *c = NULL;
	char *cuser;
	GList *cnv;

	g_return_val_if_fail(name != NULL, NULL);

	cuser = g_strdup(normalize(name));

	for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) {
		c = (GaimConversation *)cnv->data;

		if (!gaim_utf8_strcasecmp(cuser, normalize(gaim_conversation_get_name(c))))
			break;

		c = NULL;
	}

	g_free(cuser);

	return c;
}

GaimConversation *
gaim_find_conversation_with_account(const char *name,
									const GaimAccount *account)
{
	GaimConversation *c = NULL;
	char *cuser;
	GList *cnv;

	g_return_val_if_fail(name != NULL, NULL);

	cuser = g_strdup(normalize(name));

	for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) {
		c = (GaimConversation *)cnv->data;

		if (!gaim_utf8_strcasecmp(cuser,
								  normalize(gaim_conversation_get_name(c))) &&
			account == gaim_conversation_get_account(c)) {

			break;
		}

		c = NULL;
	}

	g_free(cuser);

	return c;
}

void
gaim_conversation_write(GaimConversation *conv, const char *who,
						const char *message, size_t length, int flags,
						time_t mtime)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc;
	GaimAccount *account;
	GaimConversationUiOps *ops;
	GaimWindow *win;
	struct buddy *b;
	GaimUnseenState unseen;
	/* int logging_font_options = 0; */

	g_return_if_fail(conv    != NULL);
	g_return_if_fail(message != NULL);

	ops = gaim_conversation_get_ui_ops(conv);

	if (ops == NULL || ops->write_conv == NULL)
		return;

	account = gaim_conversation_get_account(conv);
	gc      = gaim_account_get_connection(account);

	if (gaim_conversation_get_type(conv) == GAIM_CONV_CHAT &&
		(account->gc == NULL || !g_slist_find(account->gc->buddy_chats, conv)))
		return;

	if (gaim_conversation_get_type(conv) == GAIM_CONV_IM &&
		!g_list_find(gaim_get_conversations(), conv))
		return;

	if (account->gc != NULL) {
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl);

		if (gaim_conversation_get_type(conv) == GAIM_CONV_IM ||
			!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {

			if (who == NULL) {
				if (flags & WFLAG_SEND) {
					b = gaim_find_buddy(account,
										gaim_account_get_username(account));

					if (b != NULL && strcmp(b->name, gaim_get_buddy_alias(b)))
						who = gaim_get_buddy_alias(b);
					else if (gaim_account_get_alias(account) != NULL)
						who = account->alias;
					else if (gaim_connection_get_display_name(gc) != NULL)
						who = gaim_connection_get_display_name(gc);
					else
						who = gaim_account_get_username(account);
				}
				else {
					b = gaim_find_buddy(account,
										gaim_conversation_get_name(conv));

					if (b != NULL)
						who = gaim_get_buddy_alias(b);
					else
						who = gaim_conversation_get_name(conv);
				}
			}
			else {
				b = gaim_find_buddy(account, who);

				if (b != NULL)
					who = gaim_get_buddy_alias(b);
			}
		}
	}

	ops->write_conv(conv, who, message, length, flags, mtime);

	win = gaim_conversation_get_window(conv);

	/* Tab highlighting */
	if (!(flags & WFLAG_RECV) && !(flags & WFLAG_SYSTEM))
		return;

	if (gaim_conversation_get_type(conv) == GAIM_CONV_IM) {
		if ((flags & WFLAG_RECV) == WFLAG_RECV)
			gaim_im_set_typing_state(GAIM_IM(conv), GAIM_NOT_TYPING);
	}

	if (gaim_window_get_active_conversation(win) != conv) {
		if ((flags & WFLAG_NICK) == WFLAG_NICK ||
				gaim_conversation_get_unseen(conv) == GAIM_UNSEEN_NICK)
			unseen = GAIM_UNSEEN_NICK;
		else
			unseen = GAIM_UNSEEN_TEXT;
	}
	else
		unseen = GAIM_UNSEEN_NONE;

	gaim_conversation_set_unseen(conv, unseen);
}

void
gaim_conversation_update_progress(GaimConversation *conv, float percent)
{
	GaimConversationUiOps *ops;

	g_return_if_fail(conv != NULL);
	g_return_if_fail(percent >= 0 && percent <= 1);

	/*
	 * NOTE: A percent == 1 indicates that the progress bar should be
	 *       closed.
	 */
	ops = gaim_conversation_get_ui_ops(conv);

	if (ops != NULL && ops->update_progress != NULL)
		ops->update_progress(conv, percent);
}

void
gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type)
{
	GaimConversationUiOps *ops;

	g_return_if_fail(conv != NULL);

	ops = gaim_conversation_get_ui_ops(conv);

	if (ops != NULL && ops->updated != NULL)
		ops->updated(conv, type);
}

/**************************************************************************
 * IM Conversation API
 **************************************************************************/
GaimConversation *
gaim_im_get_conversation(const GaimIm *im)
{
	g_return_val_if_fail(im != NULL, NULL);

	return im->conv;
}

void
gaim_im_set_typing_state(GaimIm *im, int state)
{
	g_return_if_fail(im != NULL);

	im->typing_state = state;
}

int
gaim_im_get_typing_state(const GaimIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->typing_state;
}

void
gaim_im_start_typing_timeout(GaimIm *im, int timeout)
{
	GaimConversation *conv;
	const char *name;

	g_return_if_fail(im != NULL);

	if (im->typing_timeout > 0)
		gaim_im_stop_typing_timeout(im);

	conv = gaim_im_get_conversation(im);
	name = gaim_conversation_get_name(conv);

	im->typing_timeout = g_timeout_add_full(G_PRIORITY_DEFAULT_IDLE,
		timeout * 1000, reset_typing, g_strdup(name), g_free);
}

void
gaim_im_stop_typing_timeout(GaimIm *im)
{
	g_return_if_fail(im != NULL);

	if (im->typing_timeout == 0)
		return;

	g_source_remove(im->typing_timeout);
	im->typing_timeout = 0;
}

guint
gaim_im_get_typing_timeout(const GaimIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->typing_timeout;
}

void
gaim_im_set_type_again(GaimIm *im, time_t val)
{
	g_return_if_fail(im != NULL);

	im->type_again = val;
}

time_t
gaim_im_get_type_again(const GaimIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->type_again;
}

void
gaim_im_start_type_again_timeout(GaimIm *im)
{
	g_return_if_fail(im != NULL);

	im->type_again_timeout = g_timeout_add(SEND_TYPED_TIMEOUT, send_typed,
										   gaim_im_get_conversation(im));
}

void
gaim_im_stop_type_again_timeout(GaimIm *im)
{
	g_return_if_fail(im != NULL);

	if (im->type_again_timeout == 0)
		return;

	g_source_remove(im->type_again_timeout);
	im->type_again_timeout = 0;
}

guint
gaim_im_get_type_again_timeout(const GaimIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->type_again_timeout;
}

void
gaim_im_update_typing(GaimIm *im)
{
	g_return_if_fail(im != NULL);

	gaim_conversation_update(gaim_im_get_conversation(im),
							 GAIM_CONV_UPDATE_TYPING);
}

void
gaim_im_write(GaimIm *im, const char *who, const char *message,
			  size_t len, int flags, time_t mtime)
{
	GaimConversation *c;

	g_return_if_fail(im != NULL);
	g_return_if_fail(message != NULL);

	c = gaim_im_get_conversation(im);

	/* Raise the window, if specified in prefs. */
	if (c->ui_ops != NULL && c->ui_ops->write_im != NULL)
		c->ui_ops->write_im(c, who, message, len, flags, mtime);
	else
		gaim_conversation_write(c, who, message, -1, flags, mtime);
}

void
gaim_im_send(GaimIm *im, const char *message)
{
	g_return_if_fail(im != NULL);
	g_return_if_fail(message != NULL);

	common_send(gaim_im_get_conversation(im), message);
}

/**************************************************************************
 * Chat Conversation API
 **************************************************************************/

GaimConversation *
gaim_chat_get_conversation(const GaimChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->conv;
}

GList *
gaim_chat_set_users(GaimChat *chat, GList *users)
{
	g_return_val_if_fail(chat != NULL, NULL);

	chat->in_room = users;

	return users;
}

GList *
gaim_chat_get_users(const GaimChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->in_room;
}

void
gaim_chat_ignore(GaimChat *chat, const char *name)
{
	g_return_if_fail(chat != NULL);
	g_return_if_fail(name != NULL);

	/* Make sure the user isn't already ignored. */
	if (gaim_chat_is_user_ignored(chat, name))
		return;

	gaim_chat_set_ignored(chat,
		g_list_append(gaim_chat_get_ignored(chat), g_strdup(name)));
}

void
gaim_chat_unignore(GaimChat *chat, const char *name)
{
	GList *item;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(name != NULL);

	/* Make sure the user is actually ignored. */
	if (!gaim_chat_is_user_ignored(chat, name))
		return;

	item = g_list_find(gaim_chat_get_ignored(chat),
					   gaim_chat_get_ignored_user(chat, name));

	gaim_chat_set_ignored(chat,
		g_list_remove_link(gaim_chat_get_ignored(chat), item));

	g_free(item->data);
	g_list_free_1(item);
}

GList *
gaim_chat_set_ignored(GaimChat *chat, GList *ignored)
{
	g_return_val_if_fail(chat != NULL, NULL);

	chat->ignored = ignored;

	return ignored;
}

GList *
gaim_chat_get_ignored(const GaimChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->ignored;
}

const char *
gaim_chat_get_ignored_user(const GaimChat *chat, const char *user)
{
	GList *ignored;

	g_return_val_if_fail(chat != NULL, NULL);
	g_return_val_if_fail(user != NULL, NULL);

	for (ignored = gaim_chat_get_ignored(chat);
		 ignored != NULL;
		 ignored = ignored->next) {

		const char *ign = (const char *)ignored->data;

		if (!gaim_utf8_strcasecmp(user, ign) ||
			((*ign == '+' || *ign == '%') && !gaim_utf8_strcasecmp(user, ign + 1)))
			return ign;

		if (*ign == '@') {
			ign++;

			if ((*ign == '+' && !gaim_utf8_strcasecmp(user, ign + 1)) ||
				(*ign != '+' && !gaim_utf8_strcasecmp(user, ign)))
				return ign;
		}
	}

	return NULL;
}

gboolean
gaim_chat_is_user_ignored(const GaimChat *chat, const char *user)
{
	g_return_val_if_fail(chat != NULL, FALSE);
	g_return_val_if_fail(user != NULL, FALSE);

	return (gaim_chat_get_ignored_user(chat, user) != NULL);
}

void
gaim_chat_set_topic(GaimChat *chat, const char *who, const char *topic)
{
	g_return_if_fail(chat != NULL);

	if (chat->who   != NULL) free(chat->who);
	if (chat->topic != NULL) free(chat->topic);

	chat->who   = (who   == NULL ? NULL : g_strdup(who));
	chat->topic = (topic == NULL ? NULL : g_strdup(topic));

	gaim_conversation_update(gaim_chat_get_conversation(chat),
							 GAIM_CONV_UPDATE_TOPIC);
}

const char *
gaim_chat_get_topic(const GaimChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->topic;
}

void
gaim_chat_set_id(GaimChat *chat, int id)
{
	g_return_if_fail(chat != NULL);

	chat->id = id;
}

int
gaim_chat_get_id(const GaimChat *chat)
{
	g_return_val_if_fail(chat != NULL, -1);

	return chat->id;
}

void
gaim_chat_write(GaimChat *chat, const char *who, const char *message,
				int flags, time_t mtime)
{
	GaimAccount *account;
	GaimConversation *conv;
	GaimConnection *gc;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(who != NULL);
	g_return_if_fail(message != NULL);

	conv    = gaim_chat_get_conversation(chat);
	gc      = gaim_conversation_get_gc(conv);
	account = gaim_connection_get_account(gc);

	/* Don't display this if the person who wrote it is ignored. */
	if (gaim_chat_is_user_ignored(chat, who))
		return;

	if (!(flags & WFLAG_WHISPER)) {
		char *str;
		const char *disp;

		str = g_strdup(normalize(who));
		disp = gaim_connection_get_display_name(gc);

		if (!gaim_utf8_strcasecmp(str, normalize(gaim_account_get_username(account))) ||
			(disp && !gaim_utf8_strcasecmp(str, normalize(disp)))) {

			flags |= WFLAG_SEND;
		}
		else {
			flags |= WFLAG_RECV;

			if (find_nick(gc, message))
				flags |= WFLAG_NICK;
		}

		g_free(str);
	}

	/* Pass this on to either the ops structure or the default write func. */
	if (conv->ui_ops != NULL && conv->ui_ops->write_chat != NULL)
		conv->ui_ops->write_chat(conv, who, message, flags, mtime);
	else
		gaim_conversation_write(conv, who, message, -1, flags, mtime);
}

void
gaim_chat_send(GaimChat *chat, const char *message)
{
	g_return_if_fail(chat != NULL);
	g_return_if_fail(message != NULL);

	common_send(gaim_chat_get_conversation(chat), message);
}

void
gaim_chat_add_user(GaimChat *chat, const char *user, const char *extra_msg)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	char tmp[BUF_LONG];

	g_return_if_fail(chat != NULL);
	g_return_if_fail(user != NULL);

	conv = gaim_chat_get_conversation(chat);
	ops  = gaim_conversation_get_ui_ops(conv);

	gaim_chat_set_users(chat,
		g_list_insert_sorted(gaim_chat_get_users(chat), g_strdup(user),
							 insertname_compare));

	gaim_event_broadcast(event_chat_buddy_join,
				 gaim_conversation_get_gc(conv), gaim_chat_get_id(chat),
				 user);

	if (ops != NULL && ops->chat_add_user != NULL)
		ops->chat_add_user(conv, user);

	if (gaim_prefs_get_bool("/core/conversations/chat/show_join")) {
		if (extra_msg == NULL)
			g_snprintf(tmp, sizeof(tmp), _("%s entered the room."), user);
		else
			g_snprintf(tmp, sizeof(tmp),
					   _("%s [<I>%s</I>] entered the room."),
					   user, extra_msg);

		gaim_conversation_write(conv, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL));
	}
}

void
gaim_chat_rename_user(GaimChat *chat, const char *old_user,
					  const char *new_user)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	char tmp[BUF_LONG];
	GList *names;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(old_user != NULL);
	g_return_if_fail(new_user != NULL);

	conv = gaim_chat_get_conversation(chat);
	ops  = gaim_conversation_get_ui_ops(conv);

	gaim_chat_set_users(chat,
		g_list_insert_sorted(gaim_chat_get_users(chat), g_strdup(new_user),
							 insertname_compare));

	if (ops != NULL && ops->chat_rename_user != NULL)
		ops->chat_rename_user(conv, old_user, new_user);

	for (names = gaim_chat_get_users(chat);
		 names != NULL;
		 names = names->next) {

		if (!gaim_utf8_strcasecmp((char *)names->data, old_user)) {
			gaim_chat_set_users(chat,
					g_list_remove(gaim_chat_get_users(chat), names->data));
			break;
		}
	}

	if (gaim_chat_is_user_ignored(chat, old_user)) {
		gaim_chat_unignore(chat, old_user);
		gaim_chat_ignore(chat, new_user);
	}
	else if (gaim_chat_is_user_ignored(chat, new_user))
		gaim_chat_unignore(chat, new_user);

	if (gaim_prefs_get_bool("/core/conversations/chat/show_nick_change")) {
		g_snprintf(tmp, sizeof(tmp),
				   _("%s is now known as %s"), old_user, new_user);

		gaim_conversation_write(conv, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL));
	}
}

void
gaim_chat_remove_user(GaimChat *chat, const char *user, const char *reason)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	char tmp[BUF_LONG];
	GList *names;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(user != NULL);

	conv = gaim_chat_get_conversation(chat);
	ops  = gaim_conversation_get_ui_ops(conv);

	gaim_event_broadcast(event_chat_buddy_leave, gaim_conversation_get_gc(conv),
				 gaim_chat_get_id(chat), user);

	if (ops != NULL && ops->chat_remove_user != NULL)
		ops->chat_remove_user(conv, user);

	for (names = gaim_chat_get_users(chat);
		 names != NULL;
		 names = names->next) {

		if (!gaim_utf8_strcasecmp((char *)names->data, user)) {
			gaim_chat_set_users(chat,
					g_list_remove(gaim_chat_get_users(chat), names->data));
			break;
		}
	}

	/* NOTE: Don't remove them from ignored in case they re-enter. */

	if (gaim_prefs_get_bool("/core/conversations/chat/show_leave")) {
		if (reason != NULL && *reason != '\0')
			g_snprintf(tmp, sizeof(tmp),
					   _("%s left the room (%s)."), user, reason);
		else
			g_snprintf(tmp, sizeof(tmp), _("%s left the room."), user);

		gaim_conversation_write(conv, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL));
	}
}

GaimConversation *
gaim_find_chat(const GaimConnection *gc, int id)
{
	GList *l;
	GaimConversation *conv;

	for (l = gaim_get_chats(); l != NULL; l = l->next) {
		conv = (GaimConversation *)l->data;

		if (gaim_chat_get_id(GAIM_CHAT(conv)) == id &&
			gaim_conversation_get_gc(conv) == gc)
			return conv;
	}

	return NULL;
}

/**************************************************************************
 * Conversation placement functions
 **************************************************************************/
/* This one places conversations in the last made window. */
static void
conv_placement_last_created_win(GaimConversation *conv)
{
	GaimWindow *win;

	if (gaim_prefs_get_bool("/core/conversations/combine_chat_im"))
		win = g_list_last(gaim_get_windows())->data;
	else
		win = gaim_get_last_window_with_type(gaim_conversation_get_type(conv));

	if (win == NULL) {
		win = gaim_window_new();

		gaim_window_add_conversation(win, conv);
		gaim_window_show(win);
	}
	else
		gaim_window_add_conversation(win, conv);
}

/* This one places each conversation in its own window. */
static void
conv_placement_new_window(GaimConversation *conv)
{
	GaimWindow *win;

	win = gaim_window_new();

	gaim_window_add_conversation(win, conv);

	gaim_window_show(win);
}

/*
 * This groups things by, well, group. Buddies from groups will always be
 * grouped together, and a buddy from a group not belonging to any currently
 * open windows will get a new window.
 */
static void
conv_placement_by_group(GaimConversation *conv)
{
	GaimWindow *win;
	GaimConversationType type;

	type = gaim_conversation_get_type(conv);

	if (type != GAIM_CONV_IM) {
		win = gaim_get_last_window_with_type(type);

		if (win == NULL)
			conv_placement_new_window(conv);
		else
			gaim_window_add_conversation(win, conv);
	}
	else {
		struct buddy *b;
		struct group *grp = NULL;
		GList *wins, *convs;

		b = gaim_find_buddy(gaim_conversation_get_account(conv),
					   gaim_conversation_get_name(conv));

		if (b != NULL)
			grp = gaim_find_buddys_group(b);

		/* Go through the list of IMs and find one with this group. */
		for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
			GaimWindow *win2;
			GaimConversation *conv2;
			struct buddy *b2;
			struct group *g2 = NULL;

			win2 = (GaimWindow *)wins->data;

			for (convs = gaim_window_get_conversations(win2);
				 convs != NULL;
				 convs = convs->next) {

				conv2 = (GaimConversation *)convs->data;

				b2 = gaim_find_buddy(gaim_conversation_get_account(conv2),
								gaim_conversation_get_name(conv2));

				if (b2 != NULL)
					g2 = gaim_find_buddys_group(b2);

				if (grp == g2) {
					gaim_window_add_conversation(win2, conv);

					return;
				}
			}
		}

		/* Make a new window. */
		conv_placement_new_window(conv);
	}
}

/* This groups things by account.  Otherwise, the same semantics as above */
static void
conv_placement_by_account(GaimConversation *conv)
{
	GaimConversationType type;
	GList *wins, *convs;
	GaimAccount *account;


	account = gaim_conversation_get_account(conv);
	type = gaim_conversation_get_type(conv);


	/* Go through the list of IMs and find one with this group. */
	for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
		GaimWindow *win2;
		GaimConversation *conv2;

		win2 = (GaimWindow *)wins->data;

		for (convs = gaim_window_get_conversations(win2);
				convs != NULL;
				convs = convs->next) {

			conv2 = (GaimConversation *)convs->data;

			if ((gaim_prefs_get_bool("/core/conversations/combine_chat_im") ||
				 type == gaim_conversation_get_type(conv2)) &&
				account == gaim_conversation_get_account(conv2)) {

				gaim_window_add_conversation(win2, conv);
				return;
			}

		}
	}

	/* Make a new window. */
	conv_placement_new_window(conv);
}

static ConvPlacementData *get_conv_placement_data(const char *id)
{
	ConvPlacementData *data = NULL;
	GList *n;

	for(n = conv_placement_fncs; n; n = n->next) {
		data = n->data;
		if(!strcmp(data->id, id))
			return data;
	}

	return NULL;
}

static void
add_conv_placement_fnc(const char *id, const char *name,
		GaimConvPlacementFunc fnc)
{
	ConvPlacementData *data;

	data = g_new(ConvPlacementData, 1);

	data->id = g_strdup(id);
	data->name = g_strdup(name);
	data->fnc  = fnc;

	conv_placement_fncs = g_list_append(conv_placement_fncs, data);

}

static void
ensure_default_funcs(void)
{
	if (conv_placement_fncs == NULL) {
		add_conv_placement_fnc("last", _("Last created window"),
							   conv_placement_last_created_win);
		add_conv_placement_fnc("new", _("New window"),
							   conv_placement_new_window);
		add_conv_placement_fnc("group", _("By group"),
							   conv_placement_by_group);
		add_conv_placement_fnc("account", _("By account"),
							   conv_placement_by_account);
	}
}

GList *gaim_conv_placement_get_options(void)
{
	GList *n, *list = NULL;
	ConvPlacementData *data;

	ensure_default_funcs();

	for(n = conv_placement_fncs; n; n = n->next) {
		data = n->data;
		list = g_list_append(list, data->name);
		list = g_list_append(list, data->id);
	}

	return list;
}


void
gaim_conv_placement_add_fnc(const char *id, const char *name, GaimConvPlacementFunc fnc)
{
	g_return_if_fail(id != NULL);
	g_return_if_fail(name != NULL);
	g_return_if_fail(fnc  != NULL);

	ensure_default_funcs();

	add_conv_placement_fnc(id, name, fnc);
}

void
gaim_conv_placement_remove_fnc(const char *id)
{
	ConvPlacementData *data = get_conv_placement_data(id);

	if(!data)
		return;

	conv_placement_fncs = g_list_remove(conv_placement_fncs, data);

	g_free(data->id);
	g_free(data->name);
	g_free(data);
}

const char *
gaim_conv_placement_get_name(const char *id)
{
	ConvPlacementData *data;

	ensure_default_funcs();

	data = get_conv_placement_data(id);

	if (!data)
		return NULL;

	return data->name;
}

GaimConvPlacementFunc
gaim_conv_placement_get_fnc(const char *id)
{
	ConvPlacementData *data;

	ensure_default_funcs();

	data = get_conv_placement_data(id);

	if (data == NULL)
		return NULL;

	return data->fnc;
}

static void
conv_placement_pref_cb(const char *name, GaimPrefType type, gpointer value,
		gpointer data)
{
	GaimConvPlacementFunc fnc;

	if(strcmp(name, "/core/conversations/placement"))
		return;

	ensure_default_funcs();

	fnc = gaim_conv_placement_get_fnc(value);

	if (fnc == NULL)
		return;

	place_conv = fnc;
}

static void
update_titles_pref_cb(const char *name, GaimPrefType type, gpointer value,
		gpointer data)
{
	/*
	 * If the use_server_alias option was changed, and use_alias_for_title 
	 * is false, then we don't have to do anything here.
	 */
	if (!strcmp(name, "/core/buddies/use_server_alias") && 
		!gaim_prefs_get_bool("/core/conversations/use_alias_for_title"))
		return;

	gaim_conversation_foreach(gaim_conversation_autoset_title);
}

void
gaim_set_win_ui_ops(GaimWindowUiOps *ops)
{
	win_ui_ops = ops;
}

GaimWindowUiOps *
gaim_get_win_ui_ops(void)
{
	return win_ui_ops;
}

void
gaim_conversation_init(void)
{
	/* Conversations */
	gaim_prefs_add_none("/core/conversations");
	gaim_prefs_add_bool("/core/conversations/send_urls_as_links", TRUE);
	gaim_prefs_add_bool("/core/conversations/away_back_on_send", TRUE);
	gaim_prefs_add_bool("/core/conversations/use_alias_for_title", TRUE);
	gaim_prefs_add_bool("/core/conversations/combine_chat_im", FALSE);
	gaim_prefs_add_string("/core/conversations/placement", "last");

	/* Conversations -> Chat */
	gaim_prefs_add_none("/core/conversations/chat");
	gaim_prefs_add_bool("/core/conversations/chat/show_join", TRUE);
	gaim_prefs_add_bool("/core/conversations/chat/show_leave", TRUE);
	gaim_prefs_add_bool("/core/conversations/chat/show_nick_change", TRUE);

	/* Conversations -> IM */
	gaim_prefs_add_none("/core/conversations/im");
	gaim_prefs_add_bool("/core/conversations/im/show_login", TRUE);
	gaim_prefs_add_bool("/core/conversations/im/send_typing", TRUE);

	gaim_prefs_connect_callback("/core/conversations/placement",
			conv_placement_pref_cb, NULL);
	gaim_prefs_trigger_callback("/core/conversations/placement");
	gaim_prefs_connect_callback("/core/conversations/use_alias_for_title",
			update_titles_pref_cb, NULL);
	gaim_prefs_connect_callback("/core/buddies/use_server_alias",
			update_titles_pref_cb, NULL);
}