Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 11324:772d086e9067
[gaim-migrate @ 13535]
Use a better scaling method. Was there any particular reason this was
using GTK_INTERP_NEAREST? From the GDK docs:
"Nearest neighbor sampling; this is the fastest and lowest quality mode.
Quality is normally unacceptable when scaling down, but may be OK when
scaling up."
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 22 Aug 2005 21:41:15 +0000 |
parents | 421a8523ad04 |
children | c9312177821a |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GaimAccount *account; GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }