view src/gaim-client.h @ 11324:772d086e9067

[gaim-migrate @ 13535] Use a better scaling method. Was there any particular reason this was using GTK_INTERP_NEAREST? From the GDK docs: "Nearest neighbor sampling; this is the fastest and lowest quality mode. Quality is normally unacceptable when scaling down, but may be OK when scaling up." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 22 Aug 2005 21:41:15 +0000
parents 66f872f30e40
children 2078f65a8e98
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#ifndef _LIBGAIM_H_INCLUDED_
#define _LIBGAIM_H_INCLUDED_

#include <glib.h>
#include "gaim-client-bindings.h"

G_BEGIN_DECLS

void gaim_init(void);

G_END_DECLS

#endif