view src/win32/gaimrc.rc @ 11324:772d086e9067

[gaim-migrate @ 13535] Use a better scaling method. Was there any particular reason this was using GTK_INTERP_NEAREST? From the GDK docs: "Nearest neighbor sampling; this is the fastest and lowest quality mode. Quality is normally unacceptable when scaling down, but may be OK when scaling up." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 22 Aug 2005 21:41:15 +0000
parents 976c7b186789
children
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#include "resource.h"

GAIM_ICON			ICON "../pixmaps/gaim.ico"
GAIM_TRAY_ICON			ICON "../pixmaps/gaim_16.ico"
GAIM_OFFLINE_TRAY_ICON		ICON "../pixmaps/gaim_offline_16.ico"
GAIM_AWAY_TRAY_ICON		ICON "../pixmaps/gaim_away_16.ico"
GAIM_PEND_TRAY_ICON		ICON "../pixmaps/gaim_msgunread_16.ico"
GAIM_AWAYPEND_TRAY_ICON 	ICON "../pixmaps/gaim_msgpend_16.ico"
GAIM_BLANK_TRAY_ICON		ICON "../pixmaps/gaim_blank_4bit_16.ico"
GAIM_TRAY_ICON_4BIT		ICON "../pixmaps/gaim_4bit_16.ico"
GAIM_OFFLINE_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_offline_4bit_16.ico"
GAIM_AWAY_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_away_4bit_16.ico"
GAIM_PEND_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_msgunread_4bit_16.ico"
GAIM_AWAYPEND_TRAY_ICON_4BIT	ICON "../pixmaps/gaim_msgpend_4bit_16.ico"