Mercurial > pidgin.yaz
view libgaim/protocols/qq/keep_alive.c @ 14562:78d0f3c4c9ff
[gaim-migrate @ 17285]
Thinking about it, group counts are kinda stupid. I think I've been their major
defender in the various prefslashes, so I don't think anyone objects to me
removing them.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sat, 16 Sep 2006 00:56:13 +0000 |
parents | 437ce90442cf |
children | 6b8bc59414f0 |
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/** * The QQ2003C protocol plugin * * for gaim * * Copyright (C) 2004 Puzzlebird * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * * OICQ encryption algorithm * Convert from ASM code provided by PerlOICQ * * Puzzlebird, Nov-Dec 2002 */ #include "debug.h" #include "server.h" #include "buddy_list.h" #include "buddy_status.h" #include "crypt.h" #include "header_info.h" #include "keep_alive.h" #include "packet_parse.h" #include "send_core.h" #include "utils.h" #define QQ_UPDATE_ONLINE_INTERVAL 300 /* in sec */ /* send keep-alive packet to QQ server (it is a heart-beat) */ void qq_send_packet_keep_alive(GaimConnection *gc) { qq_data *qd; guint8 *raw_data, *cursor; g_return_if_fail(gc != NULL && gc->proto_data != NULL); qd = (qq_data *) gc->proto_data; raw_data = g_newa(guint8, 4); cursor = raw_data; /* In fact, we can send whatever we like to server * with this command, server return the same result including * the amount of online QQ users, my ip and port */ create_packet_dw(raw_data, &cursor, qd->uid); qq_send_cmd(gc, QQ_CMD_KEEP_ALIVE, TRUE, 0, TRUE, raw_data, 4); } /* parse the return of keep-alive packet, it includes some system information */ void qq_process_keep_alive_reply(guint8 *buf, gint buf_len, GaimConnection *gc) { qq_data *qd; gint len; gchar **segments; guint8 *data; g_return_if_fail(gc != NULL && gc->proto_data != NULL); g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { /* the last one is 60, don't know what it is */ if (NULL == (segments = split_data(data, len, "\x1f", 6))) return; /* segments[0] and segment[1] are all 0x30 ("0") */ qd->all_online = strtol(segments[2], NULL, 10); if(0 == qd->all_online) gaim_connection_error(gc, _("Keep alive error, seems connection lost!")); g_free(qd->my_ip); qd->my_ip = g_strdup(segments[3]); qd->my_port = strtol(segments[4], NULL, 10); g_strfreev(segments); } else gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt keep alive reply\n"); /* we refresh buddies's online status periodically */ /* qd->lasat_get_online is updated when setting get_buddies_online packet */ if ((time(NULL) - qd->last_get_online) >= QQ_UPDATE_ONLINE_INTERVAL) qq_send_packet_get_buddies_online(gc, QQ_FRIENDS_ONLINE_POSITION_START); } /* refresh all buddies online/offline, * after receiving reply for get_buddies_online packet */ void qq_refresh_all_buddy_status(GaimConnection *gc) { time_t now; GList *list; qq_data *qd; qq_buddy *q_bud; g_return_if_fail(gc != NULL && gc->proto_data != NULL); qd = (qq_data *) (gc->proto_data); now = time(NULL); list = qd->buddies; g_return_if_fail(qd != NULL); while (list != NULL) { q_bud = (qq_buddy *) list->data; if (q_bud != NULL && now > q_bud->last_refresh + QQ_UPDATE_ONLINE_INTERVAL && q_bud->status != QQ_BUDDY_ONLINE_INVISIBLE) { q_bud->status = QQ_BUDDY_ONLINE_OFFLINE; qq_update_buddy_contact(gc, q_bud); } list = list->next; } } void qq_update_buddy_contact(GaimConnection *gc, qq_buddy *q_bud) { gchar *name; GaimBuddy *bud; gchar *status_id; g_return_if_fail(gc != NULL && q_bud != NULL); name = uid_to_gaim_name(q_bud->uid); bud = gaim_find_buddy(gc->account, name); g_return_if_fail(bud != NULL); if (bud != NULL) { gaim_blist_server_alias_buddy(bud, q_bud->nickname); /* server */ q_bud->last_refresh = time(NULL); /* gaim supports signon and idle time * but it is not much use for QQ, I do not use them */ /* serv_got_update(gc, name, online, 0, q_bud->signon, q_bud->idle, bud->uc); */ status_id = "available"; switch(q_bud->status) { case QQ_BUDDY_OFFLINE: status_id = "offline"; break; case QQ_BUDDY_ONLINE_NORMAL: status_id = "available"; break; case QQ_BUDDY_ONLINE_OFFLINE: status_id = "offline"; break; case QQ_BUDDY_ONLINE_AWAY: status_id = "away"; break; case QQ_BUDDY_ONLINE_INVISIBLE: status_id = "invisible"; break; default: status_id = "invisible"; gaim_debug(GAIM_DEBUG_ERROR, "QQ", "unknown status: %x\n", q_bud->status); break; } gaim_debug(GAIM_DEBUG_INFO, "QQ", "set buddy %d to %s\n", q_bud->uid, status_id); gaim_prpl_got_user_status(gc->account, name, status_id, NULL); } else { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "unknown buddy: %d\n", q_bud->uid); } gaim_debug(GAIM_DEBUG_INFO, "QQ", "qq_update_buddy_contact, client=%04x\n", q_bud->client_version); g_free(name); }