view console/gntgaim.c @ 14594:78f121689460

[gaim-migrate @ 17319] Rest of SF Patch #1559532 from Mike Stoddard Fixes SF Bug 1520965 Fixes SF Bug 1544012 "This is patch to fix connection problems in the Novell protocol plugin. It should fix bugs 1520965 and 1544012." "The two bugs are both connection problems. Unfortunately the plugin is designed to be a little too synchronous so non-blocking i/o causes problems for it. The fix is to retry a little longer in nm_read_all and to not disconnect if errno is EAGAIN after processing an incoming response or event. When I get more time I will work on making the plugin more asynchronous so that we don't have to block in nm_read_all. For now however this patch will get people working again. Any suggestions/comments are welcome." I consulted with Daniel on this one, and I'm committing it as a temporary fix, since Mike says he's going to fix it for real later. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 19 Sep 2006 01:01:20 +0000
parents bcf89a7c69db
children d9bd8925efcc
line wrap: on
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/**
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "account.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "eventloop.h"
#include "ft.h"
#include "log.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "pounce.h"
#include "savedstatuses.h"
#include "sound.h"
#include "status.h"
#include "util.h"
#include "whiteboard.h"

#include "gntdebug.h"
#include "gntgaim.h"
#include "gntprefs.h"
#include "gntui.h"

#define _GNU_SOURCE
#include <getopt.h>

#include "config.h"

static void
debug_init()
{
	gg_debug_init();
	gaim_debug_set_ui_ops(gg_debug_get_ui_ops());
}

static GaimCoreUiOps core_ops =
{
	gg_prefs_init,
	debug_init,
	NULL, /*gaim_gtk_ui_init,*/
	NULL, /*gaim_gtk_quit*/
};

static GaimCoreUiOps *
gnt_core_get_ui_ops()
{
	return &core_ops;
}

/* Anything IO-related is directly copied from gtkgaim's source tree */

#define GAIM_GTK_READ_COND  (G_IO_IN | G_IO_HUP | G_IO_ERR)
#define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)

typedef struct _GaimGtkIOClosure {
	GaimInputFunction function;
	guint result;
	gpointer data;

} GaimGtkIOClosure;

static void gaim_gtk_io_destroy(gpointer data)
{
	g_free(data);
}

static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data)
{
	GaimGtkIOClosure *closure = data;
	GaimInputCondition gaim_cond = 0;

	if (condition & GAIM_GTK_READ_COND)
		gaim_cond |= GAIM_INPUT_READ;
	if (condition & GAIM_GTK_WRITE_COND)
		gaim_cond |= GAIM_INPUT_WRITE;

#if 0
	gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE: callback for %d, fd is %d\n",
			   closure->result, g_io_channel_unix_get_fd(source));
#endif

#ifdef _WIN32
	if(! gaim_cond) {
#if DEBUG
		gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
			   "CLOSURE received GIOCondition of 0x%x, which does not"
			   " match 0x%x (READ) or 0x%x (WRITE)\n",
			   condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND);
#endif /* DEBUG */

		return TRUE;
	}
#endif /* _WIN32 */

	closure->function(closure->data, g_io_channel_unix_get_fd(source),
			  gaim_cond);

	return TRUE;
}

static guint gnt_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function,
							   gpointer data)
{
	GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1);
	GIOChannel *channel;
	GIOCondition cond = 0;

	closure->function = function;
	closure->data = data;

	if (condition & GAIM_INPUT_READ)
		cond |= GAIM_GTK_READ_COND;
	if (condition & GAIM_INPUT_WRITE)
		cond |= GAIM_GTK_WRITE_COND;

	channel = g_io_channel_unix_new(fd);
	closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond,
					      gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy);

	g_io_channel_unref(channel);
	return closure->result;
}

static GaimEventLoopUiOps eventloop_ops =
{
	g_timeout_add,
	(guint (*)(guint))g_source_remove,
	gnt_input_add,
	(guint (*)(guint))g_source_remove
};

static GaimEventLoopUiOps *
gnt_eventloop_get_ui_ops(void)
{
	return &eventloop_ops;
}

/* This is mostly copied from gtkgaim's source tree */
static void
show_usage(const char *name, gboolean terse)
{
	char *text;

	if (terse) {
		text = g_strdup_printf(_("%s. Try `%s -h' for more information.\n"), VERSION, name);
	} else {
		text = g_strdup_printf(_("%s\n"
		       "Usage: %s [OPTION]...\n\n"
		       "  -c, --config=DIR    use DIR for config files\n"
		       "  -d, --debug         print debugging messages to stdout\n"
		       "  -h, --help          display this help and exit\n"
		       "  -n, --nologin       don't automatically login\n"
		       "  -v, --version       display the current version and exit\n"), VERSION, name);
	}

	gaim_print_utf8_to_console(stdout, text);
	g_free(text);
}

static int
init_libgaim(int argc, char **argv)
{
	char *path;
	int opt;
	gboolean opt_help = FALSE;
	gboolean opt_nologin = FALSE;
	gboolean opt_version = FALSE;
	char *opt_config_dir_arg = NULL;
	char *opt_session_arg = NULL;
	gboolean debug_enabled = FALSE;

	struct option long_options[] = {
		{"config",   required_argument, NULL, 'c'},
		{"debug",    no_argument,       NULL, 'd'},
		{"help",     no_argument,       NULL, 'h'},
		{"nologin",  no_argument,       NULL, 'n'},
		{"session",  required_argument, NULL, 's'},
		{"version",  no_argument,       NULL, 'v'},
		{0, 0, 0, 0}
	};

	/* scan command-line options */
	opterr = 1;
	while ((opt = getopt_long(argc, argv,
#ifndef _WIN32
				  "c:dhn::s:v",
#else
				  "c:dhn::v",
#endif
				  long_options, NULL)) != -1) {
		switch (opt) {
		case 'c':	/* config dir */
			g_free(opt_config_dir_arg);
			opt_config_dir_arg = g_strdup(optarg);
			break;
		case 'd':	/* debug */
			debug_enabled = TRUE;
			break;
		case 'h':	/* help */
			opt_help = TRUE;
			break;
		case 'n':	/* no autologin */
			opt_nologin = TRUE;
			break;
		case 's':	/* use existing session ID */
			g_free(opt_session_arg);
			opt_session_arg = g_strdup(optarg);
			break;
		case 'v':	/* version */
			opt_version = TRUE;
			break;
		case '?':	/* show terse help */
		default:
			show_usage(argv[0], TRUE);
			return 0;
			break;
		}
	}

	/* show help message */
	if (opt_help) {
		show_usage(argv[0], FALSE);
		return 0;
	}
	/* show version message */
	if (opt_version) {
		printf("gaim-text %s\n", VERSION);
		return 0;
	}

	/* set a user-specified config directory */
	if (opt_config_dir_arg != NULL) {
		gaim_util_set_user_dir(opt_config_dir_arg);
	}

	/*
	 * We're done piddling around with command line arguments.
	 * Fire up this baby.
	 */

	/* Because we don't want debug-messages to show up and corrup the display */
	gaim_debug_set_enabled(debug_enabled);

	gaim_core_set_ui_ops(gnt_core_get_ui_ops());
	gaim_eventloop_set_ui_ops(gnt_eventloop_get_ui_ops());

	path = g_build_filename(gaim_user_dir(), "plugins", NULL);
	gaim_plugins_add_search_path(path);
	g_free(path);

	gaim_plugins_add_search_path(LIBDIR);

	if (!gaim_core_init(GAIM_GNT_UI))
	{
		fprintf(stderr,
				"Initialization of the Gaim core failed. Dumping core.\n"
				"Please report this!\n");
		abort();
	}

	/* TODO: Move blist loading into gaim_blist_init() */
	gaim_set_blist(gaim_blist_new());
	gaim_blist_load();

	/* TODO: Move prefs loading into gaim_prefs_init() */
	gaim_prefs_load();
	gaim_prefs_update_old();

	/* load plugins we had when we quit */
	gaim_plugins_load_saved("/gaim/gnt/plugins/loaded");

	/* TODO: Move pounces loading into gaim_pounces_init() */
	gaim_pounces_load();

	if (opt_nologin)
	{
		/* Set all accounts to "offline" */
		GaimSavedStatus *saved_status;

		/* If we've used this type+message before, lookup the transient status */
		saved_status = gaim_savedstatus_find_transient_by_type_and_message(
							GAIM_STATUS_OFFLINE, NULL);

		/* If this type+message is unique then create a new transient saved status */
		if (saved_status == NULL)
			saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_OFFLINE);

		/* Set the status for each account */
		gaim_savedstatus_activate(saved_status);
	}
	else
	{
		/* Everything is good to go--sign on already */
		if (!gaim_prefs_get_bool("/core/savedstatus/startup_current_status"))
			gaim_savedstatus_activate(gaim_savedstatus_get_startup());
		gaim_accounts_restore_current_statuses();
	}

	return 1;
}

int main(int argc, char **argv)
{
	/* XXX: Don't puke */
	freopen(".error", "w", stderr);

	/* Initialize the libgaim stuff */
	if (!init_libgaim(argc, argv))
		return 0;

	/* Initialize and run the UI */
	init_gnt_ui();
#ifdef STANDALONE
	gaim_core_quit();
#endif

	return 0;
}