view plugins/mono/GetBuddyBack.cs @ 14108:7a205b430d19

[gaim-migrate @ 16742] Removing the "error_cb" parameter for gaim_proxy_connect(), changing it back to how it was. As I started making changes to oscar to support canceling connection attempts, I realized that having a separate callback for errors would result in more code duplication than was needed. Originally I thought the separate callback would make things cleaner. Anyway, sorry for the noise. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 14 Aug 2006 04:43:38 +0000
parents 67fbd2ff4c4e
children
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using Gaim;

public class GetBuddyBack : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "buddyback", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
		/*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/
	}
	
	public override void Unload()
	{
	}
	
	public override void Destroy()
	{
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
	}
}