Mercurial > pidgin.yaz
view plugins/mono/MPlugin.cs @ 14108:7a205b430d19
[gaim-migrate @ 16742]
Removing the "error_cb" parameter for gaim_proxy_connect(), changing it
back to how it was. As I started making changes to oscar to support
canceling connection attempts, I realized that having a separate callback
for errors would result in more code duplication than was needed.
Originally I thought the separate callback would make things cleaner.
Anyway, sorry for the noise.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 14 Aug 2006 04:43:38 +0000 |
parents | 67fbd2ff4c4e |
children |
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using Gaim; public class MPlugin : GaimPlugin { public void HandleSig(object[] args) { Buddy buddy = (Buddy)args[0]; Status old_status = (Status)args[1]; Status status = (Status)args[2]; Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n"); } public override void Load() { Debug.debug(Debug.INFO, "mplug", "loading...\n"); /*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/ BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig)); } public override void Unload() { Debug.debug(Debug.INFO, "mplug", "unloading...\n"); } public override void Destroy() { Debug.debug(Debug.INFO, "mplug", "destroying...\n"); } public override GaimPluginInfo Info() { return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled"); } }