Mercurial > pidgin.yaz
view src/server.c @ 5545:7a64114641c3
[gaim-migrate @ 5946]
I've been rewriting the prefs to move from gaimrc to prefs.xml. This will
NOT compile! I don't want to see complaints about this, as it's CVS, and
you should only be using it if you can put up with things like this. Also,
don't ask how long it'll take until it compiles again. It may be several
days. This is a big migration. Even when it works, it may not run right.
However, it's made a lot of progress, and I plan to actively work on it
today and tomorrow.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Thu, 29 May 2003 19:10:24 +0000 |
parents | de09863bd4b5 |
children | 7b36d02031a2 |
line wrap: on
line source
/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <time.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <sys/time.h> #include <unistd.h> #include <errno.h> #include "gtkimhtml.h" #include "prpl.h" #include "multi.h" #include "gaim.h" #include "sound.h" #include "pounce.h" #include "notify.h" #include "prefs.h" void serv_login(struct gaim_account *account) { GaimPlugin *p = gaim_find_prpl(account->protocol); GaimPluginProtocolInfo *prpl_info = NULL; if (account->gc != NULL || p == NULL) return; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(p); if (prpl_info->login) { if (!strlen(account->password) && !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) { gaim_notify_error(NULL, NULL, _("Please enter your password"), NULL); return; } gaim_debug(GAIM_DEBUG_INFO, "server", PACKAGE " " VERSION " logging in %s using %s\n", account->username, p->info->name); account->connecting = TRUE; connecting_count++; gaim_debug(GAIM_DEBUG_MISC, "server", "connection count: %d\n", connecting_count); gaim_event_broadcast(event_connecting, account); prpl_info->login(account); } } static gboolean send_keepalive(gpointer d) { struct gaim_connection *gc = d; GaimPluginProtocolInfo *prpl_info = NULL; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && prpl_info->keepalive) prpl_info->keepalive(gc); return TRUE; } static void update_keepalive(struct gaim_connection *gc, gboolean on) { if (on && !gc->keepalive) { gaim_debug(GAIM_DEBUG_INFO, "server", "allowing NOP\n"); gc->keepalive = g_timeout_add(60000, send_keepalive, gc); } else if (!on && gc->keepalive > 0) { gaim_debug(GAIM_DEBUG_INFO, "server", "removing NOP\n"); g_source_remove(gc->keepalive); gc->keepalive = 0; } } void serv_close(struct gaim_connection *gc) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info = NULL; while (gc->buddy_chats) { struct gaim_conversation *b = gc->buddy_chats->data; gc->buddy_chats = g_slist_remove(gc->buddy_chats, b); /* TODO: Nuke the UI-specific code here. */ if (GAIM_IS_GTK_CONVERSATION(b)) gaim_gtkconv_update_buttons_by_protocol(b); } if (gc->idle_timer > 0) g_source_remove(gc->idle_timer); gc->idle_timer = 0; update_keepalive(gc, FALSE); if (gc->prpl != NULL) { prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->close) prpl_info->close(gc); } prpl = gc->prpl; account_offline(gc); destroy_gaim_conn(gc); } void serv_touch_idle(struct gaim_connection *gc) { /* Are we idle? If so, not anymore */ if (gc->is_idle > 0) { gc->is_idle = 0; serv_set_idle(gc, 0); } time(&gc->lastsent); if (gc->is_auto_away) check_idle(gc); } void serv_finish_login(struct gaim_connection *gc) { GaimPluginProtocolInfo *prpl_info = NULL; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (strlen(gc->account->user_info)) { /* g_malloc(strlen(gc->user->user_info) * 4); strncpy_withhtml(buf, gc->user->user_info, strlen(gc->user->user_info) * 4); */ serv_set_info(gc, gc->account->user_info); /* g_free(buf); */ } if (gc->idle_timer > 0) g_source_remove(gc->idle_timer); gc->idle_timer = g_timeout_add(20000, check_idle, gc); serv_touch_idle(gc); if (prpl_info->options & OPT_PROTO_CORRECT_TIME) serv_add_buddy(gc, gc->username); update_keepalive(gc, TRUE); } /* This should return the elapsed time in seconds in which Gaim will not send * typing notifications. * if it returns zero, it will not send any more typing notifications * typing is a flag - TRUE for typing, FALSE for stopped typing */ int serv_send_typing(struct gaim_connection *g, char *name, int typing) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (g && prpl_info && prpl_info->send_typing) return prpl_info->send_typing(g, name, typing); return 0; } struct queued_away_response { char name[80]; time_t sent_away; }; struct queued_away_response *find_queued_away_response_by_name(char *name); int serv_send_im(struct gaim_connection *gc, char *name, char *message, int len, int flags) { struct gaim_conversation *c; int val = -EINVAL; GaimPluginProtocolInfo *prpl_info = NULL; if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); c = gaim_find_conversation(name); if (prpl_info && prpl_info->send_im) val = prpl_info->send_im(gc, name, message, len, flags); if (!(flags & IM_FLAG_AWAY)) serv_touch_idle(gc); if (gc->away && !gaim_prefs_get_bool("/core/away/auto_response/in_active_conv") && gaim_prefs_get_bool("/core/away/auto_response/enabled")) { time_t t; struct queued_away_response *qar; time(&t); qar = find_queued_away_response_by_name(name); if (!qar) { qar = (struct queued_away_response *)g_new0(struct queued_away_response, 1); g_snprintf(qar->name, sizeof(qar->name), "%s", name); qar->sent_away = 0; away_time_queue = g_slist_append(away_time_queue, qar); } qar->sent_away = t; } if (c && gaim_im_get_type_again_timeout(GAIM_IM(c))) gaim_im_stop_type_again_timeout(GAIM_IM(c)); return val; } void serv_get_info(struct gaim_connection *g, char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (g && prpl_info && prpl_info->get_info) prpl_info->get_info(g, name); } void serv_get_away(struct gaim_connection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (g && prpl_info && prpl_info->get_away) prpl_info->get_away(g, name); } void serv_get_dir(struct gaim_connection *g, char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->get_dir) prpl_info->get_dir(g, name); } void serv_set_dir(struct gaim_connection *g, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, int web) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->set_dir) prpl_info->set_dir(g, first, middle, last, maiden, city, state, country, web); } void serv_dir_search(struct gaim_connection *g, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, const char *email) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->dir_search) prpl_info->dir_search(g, first, middle, last, maiden, city, state, country, email); } void serv_set_away(struct gaim_connection *gc, char *state, char *message) { GaimPluginProtocolInfo *prpl_info = NULL; if (gc->away_state == NULL && state == NULL && gc->away == NULL && message == NULL) { return; } if ((gc->away_state != NULL && state != NULL && !strcmp(gc->away_state, state) && !strcmp(gc->away_state, GAIM_AWAY_CUSTOM)) && (gc->away != NULL && message != NULL && !strcmp(gc->away, message))) { return; } if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info && prpl_info->set_away) { char *buf = NULL; if (gc->away_state) { g_free(gc->away_state); gc->away_state = NULL; } if (message) { buf = g_malloc(strlen(message) * 4 + 1); if (gc->flags & OPT_CONN_HTML) strncpy_withhtml(buf, message, strlen(message) * 4 + 1); else strncpy_nohtml(buf, message, strlen(message) + 1); } prpl_info->set_away(gc, state, buf); if (gc->away && state) { gc->away_state = g_strdup(state); } gaim_event_broadcast(event_away, gc, state, buf); if (buf) g_free(buf); } system_log(log_away, gc, NULL, OPT_LOG_BUDDY_AWAY | OPT_LOG_MY_SIGNON); } void serv_set_away_all(char *message) { GSList *c; struct gaim_connection *g; for (c = connections; c != NULL; c = c->next) { g = (struct gaim_connection *)c->data; serv_set_away(g, GAIM_AWAY_CUSTOM, message); } } void serv_set_info(struct gaim_connection *g, char *info) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->set_info) { if (gaim_event_broadcast(event_set_info, g, info)) return; prpl_info->set_info(g, info); } } void serv_change_passwd(struct gaim_connection *g, const char *orig, const char *new) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->change_passwd) prpl_info->change_passwd(g, orig, new); } void serv_add_buddy(struct gaim_connection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->add_buddy) prpl_info->add_buddy(g, name); } void serv_add_buddies(struct gaim_connection *g, GList *buddies) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g)) { if (prpl_info->add_buddies) prpl_info->add_buddies(g, buddies); else if (prpl_info->add_buddy) { while (buddies) { prpl_info->add_buddy(g, buddies->data); buddies = buddies->next; } } } } void serv_remove_buddy(struct gaim_connection *g, char *name, char *group) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->remove_buddy) prpl_info->remove_buddy(g, name, group); } void serv_remove_buddies(struct gaim_connection *gc, GList *g, char *group) { GaimPluginProtocolInfo *prpl_info = NULL; if (!g_slist_find(connections, gc)) return; if (!gc->prpl) return; /* how the hell did that happen? */ if (gc != NULL && gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->remove_buddies) prpl_info->remove_buddies(gc, g, group); else { while (g) { serv_remove_buddy(gc, g->data, group); g = g->next; } } } /* * Set buddy's alias on server roster/list */ void serv_alias_buddy(struct buddy *b) { GaimPluginProtocolInfo *prpl_info = NULL; if (b != NULL && b->account->gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl); if (b && prpl_info && prpl_info->alias_buddy) { prpl_info->alias_buddy(b->account->gc, b->name, b->alias); } } void serv_got_alias(struct gaim_connection *gc, char *who, char *alias) { struct buddy *b = gaim_find_buddy(gc->account, who); if(!b) return; if (b->server_alias) g_free(b->server_alias); if(alias) b->server_alias = g_strdup(alias); else b->server_alias = NULL; gaim_blist_update_buddy_status(b, b->uc); } /* * Move a buddy from one group to another on server. * * Note: For now we'll not deal with changing gc's at the same time, but * it should be possible. Probably needs to be done, someday. */ void serv_move_buddy(struct buddy *b, struct group *og, struct group *ng) { GaimPluginProtocolInfo *prpl_info = NULL; if (b->account->gc != NULL && b->account->gc->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl); if (b && b->account->gc && og && ng) { if (prpl_info && prpl_info->group_buddy) { prpl_info->group_buddy(b->account->gc, b->name, og->name, ng->name); } } } /* * Rename a group on server roster/list. */ void serv_rename_group(struct gaim_connection *g, struct group *old_group, const char *new_name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && old_group && new_name) { GList *tobemoved = NULL; GaimBlistNode *b = ((GaimBlistNode*)old_group)->child; while (b) { if(GAIM_BLIST_NODE_IS_BUDDY(b)) { struct buddy *bd = (struct buddy *)b; if (bd->account == g->account) tobemoved = g_list_append(tobemoved, bd->name); } b = b->next; } if (prpl_info->rename_group) { /* prpl's might need to check if the group already * exists or not, and handle that differently */ prpl_info->rename_group(g, old_group->name, new_name, tobemoved); } else { serv_remove_buddies(g, tobemoved, old_group->name); serv_add_buddies(g, tobemoved); } g_list_free(tobemoved); } } void serv_add_permit(struct gaim_connection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->add_permit) prpl_info->add_permit(g, name); } void serv_add_deny(struct gaim_connection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->add_deny) prpl_info->add_deny(g, name); } void serv_rem_permit(struct gaim_connection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->rem_permit) prpl_info->rem_permit(g, name); } void serv_rem_deny(struct gaim_connection *g, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->rem_deny) prpl_info->rem_deny(g, name); } void serv_set_permit_deny(struct gaim_connection *g) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); /* * this is called when either you import a buddy list, and make lots * of changes that way, or when the user toggles the permit/deny mode * in the prefs. In either case you should probably be resetting and * resending the permit/deny info when you get this. */ if (prpl_info && g_slist_find(connections, g) && prpl_info->set_permit_deny) prpl_info->set_permit_deny(g); } void serv_set_idle(struct gaim_connection *g, int time) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->set_idle) prpl_info->set_idle(g, time); } void serv_warn(struct gaim_connection *g, char *name, int anon) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->warn) prpl_info->warn(g, name, anon); } void serv_join_chat(struct gaim_connection *g, GHashTable *data) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && g_slist_find(connections, g) && prpl_info->join_chat) prpl_info->join_chat(g, data); } void serv_chat_invite(struct gaim_connection *g, int id, const char *message, const char *name) { GaimPluginProtocolInfo *prpl_info = NULL; char *buffy = message && *message ? g_strdup(message) : NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); gaim_event_broadcast(event_chat_send_invite, g, (void *)id, name, &buffy); if (prpl_info && g_slist_find(connections, g) && prpl_info->chat_invite) prpl_info->chat_invite(g, id, buffy, name); if (buffy) g_free(buffy); } void serv_chat_leave(struct gaim_connection *g, int id) { GaimPluginProtocolInfo *prpl_info = NULL; if (!g_slist_find(connections, g)) return; if (g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && prpl_info->chat_leave) prpl_info->chat_leave(g, id); } void serv_chat_whisper(struct gaim_connection *g, int id, char *who, char *message) { GaimPluginProtocolInfo *prpl_info = NULL; if (g != NULL && g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && prpl_info->chat_whisper) prpl_info->chat_whisper(g, id, who, message); } int serv_chat_send(struct gaim_connection *g, int id, char *message) { int val = -EINVAL; GaimPluginProtocolInfo *prpl_info = NULL; if (g->prpl != NULL) prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); if (prpl_info && prpl_info->chat_send) val = prpl_info->chat_send(g, id, message); serv_touch_idle(g); return val; } int find_queue_row_by_name(char *name) { gchar *temp; gint i = 0; gboolean valid; GtkTreeIter iter; valid = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(awayqueuestore), &iter); while(valid) { gtk_tree_model_get(GTK_TREE_MODEL(awayqueuestore), &iter, 0, &temp, -1); if(!strcmp(name, temp)) return i; g_free(temp); i++; valid = gtk_tree_model_iter_next(GTK_TREE_MODEL(awayqueuestore), &iter); } return -1; } int find_queue_total_by_name(char *name) { GSList *templist; int i = 0; templist = message_queue; while (templist) { struct queued_message *qm = (struct queued_message *)templist->data; if ((qm->flags & WFLAG_RECV) && !strcmp(name, qm->name)) i++; templist = templist->next; } return i; } struct queued_away_response *find_queued_away_response_by_name(char *name) { GSList *templist; struct queued_away_response *qar; templist = away_time_queue; while (templist) { qar = (struct queued_away_response *)templist->data; if (!strcmp(name, qar->name)) return qar; templist = templist->next; } return NULL; } /* * woo. i'm actually going to comment this function. isn't that fun. make * sure to follow along, kids */ void serv_got_im(struct gaim_connection *gc, const char *who, const char *msg, guint32 flags, time_t mtime, gint len) { char *buffy; char *angel; int plugin_return; int away = 0; struct gaim_conversation *cnv; char *message, *name; /* * Pay no attention to the man behind the curtain. * * The reason i feel okay with this is because it's useful to some * plugins. Gaim doesn't ever use it itself. Besides, it's not entirely * accurate; it's possible to have false negatives with most protocols. * Also with some it's easy to have false positives as well. So if you're * a plugin author, don't rely on this, still do your own checks. But uh. * It's a start. */ if (flags & IM_FLAG_GAIMUSER) gaim_debug(GAIM_DEBUG_MISC, "server", "%s is a gaim user.\n", who); /* * We should update the conversation window buttons and menu, * if it exists. */ cnv = gaim_find_conversation_with_account(who, gc->account); /* * Plugin stuff. we pass a char ** but we don't want to pass what's * been given us by the prpls. So we create temp holders and pass * those instead. It's basically just to avoid segfaults. Of course, * if the data is binary, plugins don't see it. Bitch all you want; * I really don't want you to be dealing with it. */ if (len < 0) { buffy = g_malloc(MAX(strlen(msg) + 1, BUF_LONG)); strcpy(buffy, msg); angel = g_strdup(who); plugin_return = gaim_event_broadcast(event_im_recv, gc, &angel, &buffy, &flags); if (!buffy || !angel || plugin_return) { if (buffy) g_free(buffy); if (angel) g_free(angel); return; } name = angel; message = buffy; } else { name = g_strdup(who); message = g_memdup(msg, len); } /* * If you can't figure this out, stop reading right now. * "We're not worthy! We're not worthy!" */ if (len < 0 && gaim_prefs_get_bool("/gaim/gtk/conversations/show_urls_as_links")) { buffy = linkify_text(message); g_free(message); message = buffy; } /* * Um. When we call gaim_conversation_write with the message we received, * it's nice to pass whether or not it was an auto-response. So if it * was an auto-response, we set the appropriate flag. This is just so * prpls don't have to know about WFLAG_* (though some do anyway) */ if (flags & IM_FLAG_AWAY) away = WFLAG_AUTO; /* * Alright. Two cases for how to handle this. Either we're away or * we're not. If we're not, then it's easy. If we are, then there * are three or four different ways of handling it and different * things we have to do for each. */ if (gc->away) { time_t t; char *tmpmsg; struct buddy *b = gaim_find_buddy(gc->account, name); char *alias = b ? gaim_get_buddy_alias(b) : name; int row; struct queued_away_response *qar; time(&t); /* * Either we're going to queue it or not. Because of the way * awayness currently works, this is fucked up. It's possible * for an account to be away without the imaway dialog being * shown. In fact, it's possible for *all* the accounts to be * away without the imaway dialog being shown. So in order for * this to be queued properly, we have to make sure that the * imaway dialog actually exists, first. */ if (!cnv && awayqueue && gaim_prefs_get_bool("/core/away/queue_messages")) { /* * Alright, so we're going to queue it. Neat, eh? :) * So first we create something to store the message, and add * it to our queue. Then we update the away dialog to indicate * that we've queued something. */ struct queued_message *qm; GtkTreeIter iter; gchar path[10]; qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", name); qm->message = g_memdup(message, len == -1 ? strlen(message) + 1 : len); qm->account = gc->account; qm->tm = mtime; qm->flags = WFLAG_RECV | away; qm->len = len; message_queue = g_slist_append(message_queue, qm); row = find_queue_row_by_name(qm->name); if (row >= 0) { char number[32]; int qtotal; qtotal = find_queue_total_by_name(qm->name); g_snprintf(number, 32, _("(%d messages)"), qtotal); g_snprintf(path, 10, "%d", row); gtk_tree_model_get_iter_from_string( GTK_TREE_MODEL(awayqueuestore), &iter, path); gtk_list_store_set(awayqueuestore, &iter, 1, number, -1); } else { gtk_tree_model_get_iter_first(GTK_TREE_MODEL(awayqueuestore), &iter); gtk_list_store_append(awayqueuestore, &iter); gtk_list_store_set(awayqueuestore, &iter, 0, qm->name, 1, _("(1 message)"), -1); } } else { /* * Make sure the conversation * exists and is updated (partly handled above already), play * the receive sound (sound.c will take care of not playing * while away), and then write it to the convo window. */ if (cnv == NULL) cnv = gaim_conversation_new(GAIM_CONV_IM, gc->account, name); gaim_im_write(GAIM_IM(cnv), NULL, message, len, away | WFLAG_RECV, mtime); } /* * Regardless of whether we queue it or not, we should send an * auto-response. That is, of course, unless the horse.... no wait. * Don't autorespond if: * * - it's not supported on this connection * - or it's disabled * - or the away message is empty * - or we're not idle and the 'only auto respond if idle' pref * is set */ if (!(gc->flags & OPT_CONN_AUTO_RESP) || !gaim_prefs_get_bool("/core/away/auto_response/enabled") || *gc->away == '\0' || (!gc->is_idle && gaim_prefs_get_bool("/core/away/auto_response/idle_only"))) { g_free(name); g_free(message); return; } /* * This used to be based on the conversation window. But um, if * you went away, and someone sent you a message and got your * auto-response, and then you closed the window, and then the * sent you another one, they'd get the auto-response back too * soon. Besides that, we need to keep track of this even if we've * got a queue. So the rest of this block is just the auto-response, * if necessary */ qar = find_queued_away_response_by_name(name); if (!qar) { qar = (struct queued_away_response *)g_new0(struct queued_away_response, 1); g_snprintf(qar->name, sizeof(qar->name), "%s", name); qar->sent_away = 0; away_time_queue = g_slist_append(away_time_queue, qar); } if ((t - qar->sent_away) < away_resend) { g_free(name); g_free(message); return; } qar->sent_away = t; /* apply default fonts and colors */ tmpmsg = stylize(gc->away, MSG_LEN); serv_send_im(gc, name, away_subs(tmpmsg, alias), -1, IM_FLAG_AWAY); if (!cnv && awayqueue && gaim_prefs_get_bool("/core/away/queue_messages")) { struct queued_message *qm; qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", name); qm->message = g_strdup(away_subs(tmpmsg, alias)); qm->account = gc->account; qm->tm = mtime; qm->flags = WFLAG_SEND | WFLAG_AUTO; qm->len = -1; message_queue = g_slist_append(message_queue, qm); } else if (cnv != NULL) gaim_im_write(GAIM_IM(cnv), NULL, away_subs(tmpmsg, alias), len, WFLAG_SEND | WFLAG_AUTO, mtime); g_free(tmpmsg); } else { /* * We're not away. This is easy. If the convo window doesn't * exist, create and update it (if it does exist it was updated * earlier), then play a sound indicating we've received it and * then display it. Easy. */ #if 0 /* XXX This is never TRUE, since nothing sets OPT_AWAY_QUEUE_UNREAD */ if (away_options & OPT_AWAY_QUEUE_UNREAD && !gaim_find_conversation(name) && docklet_count) { /* * We're gonna queue it up and wait for the user to ask for * it... probably by clicking the docklet or windows tray icon. */ struct queued_message *qm; qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", name); qm->message = g_strdup(message); qm->account = gc->account; qm->tm = mtime; qm->flags = away | WFLAG_RECV; qm->len = len; unread_message_queue = g_slist_append(unread_message_queue, qm); } else { #endif if (cnv == NULL) cnv = gaim_conversation_new(GAIM_CONV_IM, gc->account, name); gaim_im_write(GAIM_IM(cnv), NULL, message, len, away | WFLAG_RECV, mtime); gaim_window_flash(gaim_conversation_get_window(cnv)); #if 0 } #endif } gaim_event_broadcast(event_im_displayed_rcvd, gc, name, message, flags, mtime); g_free(name); g_free(message); } void serv_got_update(struct gaim_connection *gc, char *name, int loggedin, int evil, time_t signon, time_t idle, int type) { struct buddy *b = gaim_find_buddy(gc->account, name); if (signon && (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->options & OPT_PROTO_CORRECT_TIME)) { char *tmp = g_strdup(normalize(name)); if (!gaim_utf8_strcasecmp(tmp, normalize(gc->username))) { gc->evil = evil; gc->login_time_official = signon; /*update_idle_times();*/ } g_free(tmp); } if (!b) { gaim_debug(GAIM_DEBUG_ERROR, "server", "No such buddy: %s\n", name); return; } /* This code will 'align' the name from the TOC */ /* server with what's in our record. We want to */ /* store things how THEY want it... */ if (strcmp(name, b->name)) { gaim_blist_rename_buddy(b, name); gaim_blist_save(); } if (!b->idle && idle) { gaim_pounce_execute(gc->account, b->name, GAIM_POUNCE_IDLE); gaim_event_broadcast(event_buddy_idle, gc, b->name); system_log(log_idle, gc, b, OPT_LOG_BUDDY_IDLE); } if (b->idle && !idle) { gaim_pounce_execute(gc->account, b->name, GAIM_POUNCE_IDLE_RETURN); gaim_event_broadcast(event_buddy_unidle, gc, b->name); system_log(log_unidle, gc, b, OPT_LOG_BUDDY_IDLE); } gaim_blist_update_buddy_idle(b, idle); gaim_blist_update_buddy_evil(b, evil); if ((b->uc & UC_UNAVAILABLE) && !(type & UC_UNAVAILABLE)) { gaim_pounce_execute(gc->account, b->name, GAIM_POUNCE_AWAY_RETURN); system_log(log_back, gc, b, OPT_LOG_BUDDY_AWAY); } else if (!(b->uc & UC_UNAVAILABLE) && (type & UC_UNAVAILABLE)) { gaim_pounce_execute(gc->account, b->name, GAIM_POUNCE_AWAY); system_log(log_away, gc, b, OPT_LOG_BUDDY_AWAY); } gaim_blist_update_buddy_status(b, type); if (loggedin) { if (!GAIM_BUDDY_IS_ONLINE(b)) { struct gaim_conversation *c = gaim_find_conversation(b->name); if (c != NULL && gaim_prefs_get_bool("/core/conversations/im/show_login")) { char *tmp = g_strdup_printf(_("%s logged in."), gaim_get_buddy_alias(b)); gaim_conversation_write(c, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL)); g_free(tmp); } else if (awayqueue && find_queue_total_by_name(b->name)) { struct queued_message *qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", b->name); qm->message = g_strdup_printf(_("%s logged in."), gaim_get_buddy_alias(b)); qm->account = gc->account; qm->tm = time(NULL); qm->flags = WFLAG_SYSTEM; qm->len = -1; message_queue = g_slist_append(message_queue, qm); } gaim_sound_play_event(GAIM_SOUND_BUDDY_ARRIVE); gaim_pounce_execute(gc->account, b->name, GAIM_POUNCE_SIGNON); system_log(log_signon, gc, b, OPT_LOG_BUDDY_SIGNON); } } else { if (GAIM_BUDDY_IS_ONLINE(b)) { struct gaim_conversation *c = gaim_find_conversation(b->name); if (c != NULL && gaim_prefs_get_bool("/core/conversations/im/show_login")) { char *tmp = g_strdup_printf(_("%s logged out."), gaim_get_buddy_alias(b)); gaim_conversation_write(c, NULL, tmp, -1, WFLAG_SYSTEM, time(NULL)); g_free(tmp); } else if (awayqueue && find_queue_total_by_name(b->name)) { struct queued_message *qm = g_new0(struct queued_message, 1); g_snprintf(qm->name, sizeof(qm->name), "%s", b->name); qm->message = g_strdup_printf(_("%s logged out."), gaim_get_buddy_alias(b)); qm->account = gc->account; qm->tm = time(NULL); qm->flags = WFLAG_SYSTEM; qm->len = -1; message_queue = g_slist_append(message_queue, qm); } serv_got_typing_stopped(gc, name); /* obviously not typing */ gaim_sound_play_event(GAIM_SOUND_BUDDY_LEAVE); gaim_pounce_execute(gc->account, b->name, GAIM_POUNCE_SIGNOFF); system_log(log_signoff, gc, b, OPT_LOG_BUDDY_SIGNON); } } gaim_blist_update_buddy_presence(b, loggedin); } void serv_got_eviled(struct gaim_connection *gc, char *name, int lev) { char buf2[1024]; gaim_event_broadcast(event_warned, gc, name, lev); if (gc->evil >= lev) { gc->evil = lev; return; } gc->evil = lev; g_snprintf(buf2, sizeof(buf2), _("%s has just been warned by %s.\n" "Your new warning level is %d%%"), gc->username, ((name == NULL)? _("an anonymous person") : name), lev); gaim_notify_info(NULL, NULL, buf2, NULL); } void serv_got_typing(struct gaim_connection *gc, char *name, int timeout, int state) { struct buddy *b; struct gaim_conversation *cnv = gaim_find_conversation(name); struct gaim_im *im; if (!cnv) return; im = GAIM_IM(cnv); gaim_conversation_set_account(cnv, gc->account); gaim_im_set_typing_state(im, state); gaim_im_update_typing(im); b = gaim_find_buddy(gc->account, name); gaim_event_broadcast(event_got_typing, gc, name); if (b != NULL) gaim_pounce_execute(gc->account, name, GAIM_POUNCE_TYPING); if (timeout > 0) gaim_im_start_typing_timeout(im, timeout); } void serv_got_typing_stopped(struct gaim_connection *gc, char *name) { struct gaim_conversation *c = gaim_find_conversation(name); struct gaim_im *im; struct buddy *b; if (!c) return; im = GAIM_IM(c); if (im->typing_state == NOT_TYPING) return; gaim_im_stop_typing_timeout(im); gaim_im_set_typing_state(im, NOT_TYPING); gaim_im_update_typing(im); b = gaim_find_buddy(gc->account, name); if (b != NULL) gaim_pounce_execute(gc->account, name, GAIM_POUNCE_TYPING_STOPPED); } struct chat_invite_data { struct gaim_connection *gc; GHashTable *components; }; static void chat_invite_data_free(struct chat_invite_data *cid) { if (cid->components) g_hash_table_destroy(cid->components); g_free(cid); } static void chat_invite_accept(struct chat_invite_data *cid) { serv_join_chat(cid->gc, cid->components); chat_invite_data_free(cid); } void serv_got_chat_invite(struct gaim_connection *gc, char *name, char *who, char *message, GHashTable *data) { char buf2[BUF_LONG]; struct chat_invite_data *cid = g_new0(struct chat_invite_data, 1); gaim_event_broadcast(event_chat_invited, gc, who, name, message); if (message) g_snprintf(buf2, sizeof(buf2), _("User '%s' invites %s to buddy chat room: '%s'\n%s"), who, gc->username, name, message); else g_snprintf(buf2, sizeof(buf2), _("User '%s' invites %s to buddy chat room: '%s'\n"), who, gc->username, name); cid->gc = gc; cid->components = data; gaim_request_accept_cancel(gc, NULL, _("Accept chat invitation?"), buf2, 0, cid, G_CALLBACK(chat_invite_accept), G_CALLBACK(chat_invite_data_free)); } struct gaim_conversation *serv_got_joined_chat(struct gaim_connection *gc, int id, char *name) { struct gaim_conversation *b; struct gaim_chat *chat; b = gaim_conversation_new(GAIM_CONV_CHAT, gc->account, name); chat = GAIM_CHAT(b); gc->buddy_chats = g_slist_append(gc->buddy_chats, b); gaim_chat_set_id(chat, id); /* TODO Move this to UI logging code! */ if (gaim_prefs_get_bool("/gaim/gtk/logging/log_chats") || find_log_info(gaim_conversation_get_name(b))) { FILE *fd; char *filename; filename = (char *)malloc(100); g_snprintf(filename, 100, "%s.chat", gaim_conversation_get_name(b)); fd = open_log_file(filename, TRUE); if (fd) { if (!gaim_prefs_get_bool("/gaim/gtk/logging/strip_html")) fprintf(fd, "<HR><BR><H3 Align=Center> ---- New Conversation @ %s ----</H3><BR>\n", full_date()); else fprintf(fd, "---- New Conversation @ %s ----\n", full_date()); fclose(fd); } free(filename); } gaim_window_show(gaim_conversation_get_window(b)); gaim_window_switch_conversation(gaim_conversation_get_window(b), gaim_conversation_get_index(b)); gaim_event_broadcast(event_chat_join, gc, id, name); return b; } void serv_got_chat_left(struct gaim_connection *g, int id) { GSList *bcs; struct gaim_conversation *conv = NULL; struct gaim_chat *chat = NULL; for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) { conv = (struct gaim_conversation *)bcs->data; chat = GAIM_CHAT(conv); if (gaim_chat_get_id(chat) == id) break; conv = NULL; } if (!conv) return; gaim_event_broadcast(event_chat_leave, g, gaim_chat_get_id(chat)); gaim_debug(GAIM_DEBUG_INFO, "server", "Leaving room: %s\n", gaim_conversation_get_name(conv)); g->buddy_chats = g_slist_remove(g->buddy_chats, conv); gaim_conversation_destroy(conv); } void serv_got_chat_in(struct gaim_connection *g, int id, char *who, int whisper, char *message, time_t mtime) { int w; GSList *bcs; struct gaim_conversation *conv = NULL; struct gaim_chat *chat = NULL; char *buf; char *buffy, *angel; int plugin_return; for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) { conv = (struct gaim_conversation *)bcs->data; chat = GAIM_CHAT(conv); if (gaim_chat_get_id(chat) == id) break; conv = NULL; } if (!conv) return; /* * Plugin stuff. We pass a char ** but we don't want to pass what's * been given us by the prpls. so we create temp holders and pass those * instead. It's basically just to avoid segfaults. Of course, if the * data is binary, plugins don't see it. Bitch all you want; i really * don't want you to be dealing with it. */ buffy = g_malloc(MAX(strlen(message) + 1, BUF_LONG)); strcpy(buffy, message); angel = g_strdup(who); plugin_return = gaim_event_broadcast(event_chat_recv, g, gaim_chat_get_id(chat), &angel, &buffy); if (!buffy || !angel || plugin_return) { if (buffy) g_free(buffy); if (angel) g_free(angel); return; } who = angel; message = buffy; if (gaim_prefs_get_bool("/gaim/gtk/conversations/urls_as_links")) buf = linkify_text(message); else buf = g_strdup(message); if (whisper) w = WFLAG_WHISPER; else w = 0; gaim_chat_write(chat, who, buf, w, mtime); g_free(who); g_free(message); g_free(buf); } static void des_popup(GtkWidget *w, GtkWidget *window) { if (w == window) { char *u = g_object_get_data(G_OBJECT(window), "url"); g_free(u); } gtk_widget_destroy(window); } void serv_got_popup(char *msg, char *u, int wid, int hei) { GtkWidget *window; GtkWidget *vbox; GtkWidget *sw; GtkWidget *text; GtkWidget *hbox; GtkWidget *button; char *url = g_strdup(u); GAIM_DIALOG(window); gtk_window_set_role(GTK_WINDOW(window), "popup"); gtk_window_set_resizable(GTK_WINDOW(window), FALSE); gtk_window_set_title(GTK_WINDOW(window), _("Gaim - Popup")); gtk_container_set_border_width(GTK_CONTAINER(window), 5); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(des_popup), window); g_object_set_data(G_OBJECT(window), "url", url); gtk_widget_realize(window); vbox = gtk_vbox_new(FALSE, 5); gtk_container_add(GTK_CONTAINER(window), vbox); sw = gtk_scrolled_window_new(NULL, NULL); gtk_widget_set_size_request(sw, wid, hei); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); gtk_box_pack_start(GTK_BOX(vbox), sw, TRUE, TRUE, 5); text = gtk_imhtml_new(NULL, NULL); gtk_container_add(GTK_CONTAINER(sw), text); gaim_setup_imhtml(text); hbox = gtk_hbox_new(FALSE, 5); gtk_box_pack_end(GTK_BOX(vbox), hbox, FALSE, FALSE, 5); button = gaim_pixbuf_button_from_stock(_("Close"), GTK_STOCK_CLOSE, GAIM_BUTTON_HORIZONTAL); gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 5); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(des_popup), window); button = gaim_pixbuf_button_from_stock(_("More Info"), GTK_STOCK_FIND, GAIM_BUTTON_HORIZONTAL); gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 5); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(open_url), url); gtk_widget_show_all(window); gtk_imhtml_append_text(GTK_IMHTML(text), msg, -1, GTK_IMHTML_NO_NEWLINE); }