Mercurial > pidgin.yaz
view src/protocols/icq/chatsession.h @ 9285:7a8aa87164ae
[gaim-migrate @ 10088]
Ok I'm done. This started out as shx's patch to make add/remove
buddy/buddies take GaimBuddy and GaimGroup's in various places.
I think his diff was like 2000 lines and mine is like 5000. I
tried to clean up blist.c a bit and make it more uniform. There
are some more g_return_if_fail() checks. Removed some code that
was deprecated--it's probably been long enough. Removed some
#include <multi.h>'s. Make blist.xml saving happen on a timer,
like prefs.xml and accounts.xml.
Sorry if this doesn't merge cleanly with whatever you're doing.
People should really test this a lot.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 15 Jun 2004 02:37:27 +0000 |
parents | 424a40f12a6c |
children |
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/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* * $Id: chatsession.h 2096 2001-07-31 01:00:39Z warmenhoven $ * * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and * Bill Soudan <soudan@kde.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #ifndef _CHAT_SESSION_H #define _CHAT_SESSION_H #include "icq.h" #include "icqtypes.h" /* chat session states: accepting chat request 1. remote user initiates chat by sending chat request to message listen port 2. local user accepts chat, ack packet sent back to remote user and chat listen port opened * chat session created on local side with ID of ack packet LISTENING * remote chat session created with ID of ack packet CONNECTING 3. remote client connects to local chat listen port, sends hello and sends info packet with name and colors * local chat session associated with new icq_TCPLink according to uin 4. local client sends back big info packet with name, colors, and font 5. remote client sends font packet, connection is considered established sending chat request 1. local user initiates chat by sending chat request to remote message listen port 2. remote user accepts chat, ack packet received from remote client and remote client opens chat listen port 3. local client connects to remote chat listen port, sends hello and sends info packet with name and colors 4. remote client sends back big info packet with name, colors, and font 5. local client sends font packet, connection is considered established 1. icq_RecvChatRequest - provides session ID (same as packet sequence) 2. icq_SendChatAck - pass session ID ICQ_NOTIFY_CONNECTED ICQ_NOTIFY_SENT ICQ_NOTIFY_CHAT, CHAT_STATUS_LISTENING 3. ICQ_NOTIFY_CHAT, CHAT_STATUS_WAIT_NAME 4. ICQ_NOTIFY_CHAT, CHAT_STATUS_WAIT_FONT 5. ICQ_NOTIFY_CHAT, CHAT_STATUS_CONNECTED ICQ_NOTIFY_CHATDATA, .... ICQ_NOTIFY_SUCCESS */ icq_ChatSession *icq_ChatSessionNew(icq_Link *); void icq_ChatSessionDelete(void *); void icq_ChatSessionSetStatus(icq_ChatSession *, int); icq_ChatSession *icq_FindChatSession(icq_Link *, DWORD); #endif