view src/win32/stdafx.h @ 9801:7aa5a20519ee

[gaim-migrate @ 10669] On Fri, 2004-08-20 at 23:57, Tim Ringenbach wrote: > > relative buddy icon paths instead of absolute ones from nosnilmot. this > > should save some headaches migrating a ~/.gaim around > I think you broke something here. On start up I notice all buddy icons > are fetched again, and they only show up in my buddy list, never my > conversation window. I did break something. I think the logic of "if the old file doesn't exist, then delete the new one instead" when removing old icons isn't exactly what I meant to do. You were also correct to point out that prpls might use them directly - oscar does. Patch attached to fix both cases. Regards, Stu. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 21 Aug 2004 15:05:45 +0000
parents 94e4cf59bacb
children f588ced280bf
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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>
#include <shellapi.h>


// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)