Mercurial > pidgin.yaz
view plugins/tcl/tcl_signals.c @ 7344:7ba7fedc1d8b
[gaim-migrate @ 7935]
This puts the correct background color behind smileys...
but I think it looks worse this way. I miss the way the old gtkimhtml did
background colors.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Mon, 27 Oct 2003 04:18:44 +0000 |
parents | bf630f7dfdcd |
children | 1a97d5e88d12 |
line wrap: on
line source
/** * @file tcl_signals.c Gaim Tcl signal API * * gaim * * Copyright (C) 2003 Ethan Blanton <eblanton@cs.purdue.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <tcl.h> #include <stdarg.h> #include "tcl_gaim.h" #include "internal.h" #include "connection.h" #include "conversation.h" #include "signals.h" #include "debug.h" #include "value.h" #include "core.h" static GList *tcl_callbacks; static void *tcl_signal_callback(va_list args, struct tcl_signal_handler *handler); void tcl_signal_init() { tcl_callbacks = NULL; } void tcl_signal_handler_free(struct tcl_signal_handler *handler) { if (handler == NULL) return; g_free(handler->signal); if (handler->argnames != NULL) g_free(handler->argnames); Tcl_DecrRefCount(handler->proc); g_free(handler); } void tcl_signal_cleanup(Tcl_Interp *interp) { GList *cur; struct tcl_signal_handler *handler; for (cur = tcl_callbacks; cur != NULL; cur = g_list_next(cur)) { handler = cur->data; if (handler->interp == interp) { tcl_signal_handler_free(handler); cur->data = NULL; } } tcl_callbacks = g_list_remove_all(tcl_callbacks, NULL); } gboolean tcl_signal_connect(struct tcl_signal_handler *handler) { gaim_signal_get_values(handler->instance, handler->signal, &handler->returntype, &handler->nargs, &handler->argtypes); if (handler->nargs != handler->nnames) return FALSE; tcl_signal_disconnect(handler->interp, handler->signal, handler->interp); if (!gaim_signal_connect_vargs(handler->instance, handler->signal, (void *)handler->interp, GAIM_CALLBACK(tcl_signal_callback), (void *)handler)) return FALSE; tcl_callbacks = g_list_append(tcl_callbacks, (gpointer)handler); return TRUE; } void tcl_signal_disconnect(void *instance, const char *signal, Tcl_Interp *interp) { GList *cur; struct tcl_signal_handler *handler; gboolean found = FALSE; for (cur = tcl_callbacks; cur != NULL; cur = g_list_next(cur)) { handler = cur->data; if (handler->interp == interp && handler->instance == instance && !strcmp(signal, handler->signal)) { gaim_signal_disconnect(instance, signal, handler->interp, GAIM_CALLBACK(tcl_signal_callback)); tcl_signal_handler_free(handler); cur->data = NULL; found = TRUE; break; } } if (found) tcl_callbacks = g_list_remove_all(tcl_callbacks, NULL); } static void *tcl_signal_callback(va_list args, struct tcl_signal_handler *handler) { struct var { void *val; char *str; } *vars; GString *val, *name; GaimBlistNode *node; int error, i; void *retval = NULL; Tcl_Obj *result; vars = g_new0(struct var, handler->nargs); val = g_string_sized_new(32); name = g_string_sized_new(32); for (i = 0; i < handler->nargs; i++) { g_string_printf(name, "::gaim::_callback::%s", handler->argnames[i]); switch(gaim_value_get_type(handler->argtypes[i])) { default: /* Yes, at the top */ case GAIM_TYPE_UNKNOWN: /* What? I guess just pass the word ... */ /* treat this as a pointer, but complain first */ gaim_debug(GAIM_DEBUG_ERROR, "tcl", "unknown GaimValue type %d\n", gaim_value_get_type(handler->argtypes[i])); case GAIM_TYPE_POINTER: case GAIM_TYPE_OBJECT: case GAIM_TYPE_BOXED: /* These are all "pointer" types to us */ if (gaim_value_is_outgoing(handler->argtypes[i])) { vars[i].val = va_arg(args, void **); Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_INT); } else { vars[i].val = va_arg(args, void *); Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val, TCL_LINK_INT|TCL_LINK_READ_ONLY); } break; case GAIM_TYPE_BOOLEAN: if (gaim_value_is_outgoing(handler->argtypes[i])) { vars[i].val = va_arg(args, gboolean *); Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_BOOLEAN); } else { vars[i].val = (void *)va_arg(args, gboolean); Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val, TCL_LINK_BOOLEAN|TCL_LINK_READ_ONLY); } break; case GAIM_TYPE_CHAR: case GAIM_TYPE_UCHAR: case GAIM_TYPE_SHORT: case GAIM_TYPE_USHORT: case GAIM_TYPE_INT: case GAIM_TYPE_UINT: case GAIM_TYPE_LONG: case GAIM_TYPE_ULONG: case GAIM_TYPE_ENUM: /* These next two are totally bogus */ case GAIM_TYPE_INT64: case GAIM_TYPE_UINT64: /* I should really cast these individually to * preserve as much information as possible ... * but heh */ if (gaim_value_is_outgoing(handler->argtypes[i])) { vars[i].val = (void *)va_arg(args, int *); Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_INT); } else { vars[i].val = (void *)va_arg(args, int); Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val, TCL_LINK_INT|TCL_LINK_READ_ONLY); } break; case GAIM_TYPE_STRING: if (gaim_value_is_outgoing(handler->argtypes[i])) { vars[i].val = (void *)va_arg(args, char **); if (vars[i].val != NULL && *(char **)vars[i].val != NULL) { vars[i].str = (char *)ckalloc(strlen(*(char **)vars[i].val) + 1); strcpy(vars[i].str, *(char **)vars[i].val); } else { vars[i].str = (char *)ckalloc(1); *vars[i].str = '\0'; } Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].str, TCL_LINK_STRING); } else { vars[i].val = (void *)va_arg(args, char *); Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val, TCL_LINK_STRING|TCL_LINK_READ_ONLY); } break; case GAIM_TYPE_SUBTYPE: switch (gaim_value_get_subtype(handler->argtypes[i])) { default: case GAIM_SUBTYPE_UNKNOWN: gaim_debug(GAIM_DEBUG_ERROR, "tcl", "subtype unknown\n"); case GAIM_SUBTYPE_ACCOUNT: case GAIM_SUBTYPE_CONNECTION: case GAIM_SUBTYPE_CONVERSATION: case GAIM_SUBTYPE_CONV_WINDOW: case GAIM_SUBTYPE_PLUGIN: /* pointers again */ if (gaim_value_is_outgoing(handler->argtypes[i])) { vars[i].val = va_arg(args, void **); Tcl_LinkVar(handler->interp, name->str, vars[i].val, TCL_LINK_INT); } else { vars[i].val = va_arg(args, void *); Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].val, TCL_LINK_INT|TCL_LINK_READ_ONLY); } break; case GAIM_SUBTYPE_BLIST: case GAIM_SUBTYPE_BLIST_BUDDY: case GAIM_SUBTYPE_BLIST_GROUP: case GAIM_SUBTYPE_BLIST_CHAT: /* We're going to switch again for code-deduping */ if (gaim_value_is_outgoing(handler->argtypes[i])) node = *va_arg(args, GaimBlistNode **); else node = va_arg(args, GaimBlistNode *); switch (node->type) { case GAIM_BLIST_GROUP_NODE: g_string_printf(val, "group {%s}", ((GaimGroup *)node)->name); break; case GAIM_BLIST_CONTACT_NODE: /* g_string_printf(val, "contact {%s}", Contact Name? ); */ break; case GAIM_BLIST_BUDDY_NODE: g_string_printf(val, "buddy {%s} %lu", ((GaimBuddy *)node)->name, (unsigned long)((GaimBuddy *)node)->account); break; case GAIM_BLIST_CHAT_NODE: g_string_printf(val, "chat {%s} %lu", ((GaimChat *)node)->alias, (unsigned long)((GaimChat *)node)->account); break; case GAIM_BLIST_OTHER_NODE: g_string_printf(val, "other"); break; } vars[i].str = g_strdup(val->str); Tcl_LinkVar(handler->interp, name->str, (char *)&vars[i].str, TCL_LINK_STRING|TCL_LINK_READ_ONLY); break; } } } /* Call the friggin' procedure already */ if ((error = Tcl_EvalObjEx(handler->interp, handler->proc, TCL_EVAL_GLOBAL)) != TCL_OK) { gaim_debug(GAIM_DEBUG_ERROR, "tcl", "error evaluating callback: %s\n", Tcl_GetString(Tcl_GetObjResult(handler->interp))); } else { result = Tcl_GetObjResult(handler->interp); /* handle return values -- strings and words only */ if (handler->returntype) { if (gaim_value_get_type(handler->returntype) == GAIM_TYPE_STRING) { retval = (void *)g_strdup(Tcl_GetString(result)); } else { if ((error = Tcl_GetIntFromObj(handler->interp, result, (int *)&retval)) != TCL_OK) { gaim_debug(GAIM_DEBUG_ERROR, "tcl", "Error retrieving procedure result: %s\n", Tcl_GetString(Tcl_GetObjResult(handler->interp))); retval = NULL; } } } } /* And finally clean up */ for (i = 0; i < handler->nargs; i++) { g_string_printf(name, "::gaim::_callback::%s", handler->argnames[i]); Tcl_UnlinkVar(handler->interp, name->str); /* We basically only have to deal with strings and buddies * on the way out */ switch (gaim_value_get_type(handler->argtypes[i])) { case GAIM_TYPE_STRING: if (gaim_value_is_outgoing(handler->argtypes[i])) { if (vars[i].val != NULL && *(char **)vars[i].val != NULL) { g_free(*(char **)vars[i].val); *(char **)vars[i].val = g_strdup(vars[i].str); } ckfree(vars[i].str); } break; case GAIM_TYPE_SUBTYPE: switch(gaim_value_get_subtype(handler->argtypes[i])) { case GAIM_SUBTYPE_BLIST: case GAIM_SUBTYPE_BLIST_BUDDY: case GAIM_SUBTYPE_BLIST_GROUP: case GAIM_SUBTYPE_BLIST_CHAT: g_free(vars[i].str); break; default: /* nothing */ ; } break; default: /* nothing */ ; } } g_string_free(name, TRUE); g_string_free(val, FALSE); g_free(vars); return retval; }