Mercurial > pidgin.yaz
view PLUGIN_HOWTO @ 15359:7c41ecf41614
[gaim-migrate @ 18151]
Revert GtkIMHtml hacks that tried to fix gtkimhtml bugs, replace it with
heuristic workaround. If you receive a message with more than 100 HTML tags
strip all formatting before displaying it. Hopefully nobody has any legitimate
uses for 100 HTML tags in a message. I guess we'll see in beta6... which I think
we're good for now.
I think that post-2.0.0 we'll wind up replacing GtkIMHtml with a legitimate
HTML widget and do the Adium/Kopete "chat theme" thing. An HTML widget should
be able to handle formatting more efficiently than GtkTextView.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Thu, 18 Jan 2007 02:35:14 +0000 |
parents | 7acebc9d043f |
children | cc3c50816cc9 |
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For information on writing a plugin for Gaim, go http://gaim.sourceforge.net/api/ and see the HOWTOs in the "Related Pages" section. You can also generate this documentation locally by installing doxygen and graphviz dot, then running "make docs" in the Gaim source tree. The documentation will be in the docs/html directory. This next paragraph is old and possibly out of date: Compilation of the plugins is fairly straight-forward; there is a Makefile in this directory that has a rule for making the .so file from a .c file. No modification of the Makefile should be necessary, unless if you simply want to type 'make' to have it made; otherwise, 'make filename.so' will take filename.c and make the .so plugin from it. If you need to link in with extra libraries, you can set the environment variable PLUGIN_LIBS to be the libraries you want to link with. It should be possible to compile plugins outside of the Gaim source tree, which is a much cleaner solution.