Mercurial > pidgin.yaz
view libgaim/protocols/oscar/util.c @ 14552:7ca5e82ffd6f
[gaim-migrate @ 17275]
Advertise the same capabilities for both AIM and ICQ
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 14 Sep 2006 18:50:32 +0000 |
parents | 60b1bc8dbf37 |
children |
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/* * Gaim's oscar protocol plugin * This file is the legal property of its developers. * Please see the AUTHORS file distributed alongside this file. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * A little bit of this * A little bit of that * It started with a kiss * Now we're up to bat */ #include "oscar.h" #include <ctype.h> #ifdef _WIN32 #include "win32dep.h" #endif /* * Tokenizing functions. Used to portably replace strtok/sep. * -- DMP. * */ int aimutil_tokslen(char *toSearch, int theindex, char dl) { int curCount = 1; char *next; char *last; int toReturn; last = toSearch; next = strchr(toSearch, dl); while(curCount < theindex && next != NULL) { curCount++; last = next + 1; next = strchr(last, dl); } if ((curCount < theindex) || (next == NULL)) toReturn = strlen(toSearch) - (curCount - 1); else toReturn = next - toSearch - (curCount - 1); return toReturn; } int aimutil_itemcnt(char *toSearch, char dl) { int curCount; char *next; curCount = 1; next = strchr(toSearch, dl); while(next != NULL) { curCount++; next = strchr(next + 1, dl); } return curCount; } char * aimutil_itemindex(char *toSearch, int theindex, char dl) { int curCount; char *next; char *last; char *toReturn; curCount = 0; last = toSearch; next = strchr(toSearch, dl); while (curCount < theindex && next != NULL) { curCount++; last = next + 1; next = strchr(last, dl); } next = strchr(last, dl); if (curCount < theindex) { toReturn = malloc(sizeof(char)); *toReturn = '\0'; } else { if (next == NULL) { toReturn = malloc((strlen(last) + 1) * sizeof(char)); strcpy(toReturn, last); } else { toReturn = malloc((next - last + 1) * sizeof(char)); memcpy(toReturn, last, (next - last)); toReturn[next - last] = '\0'; } } return toReturn; } /** * Calculate the checksum of a given icon. */ guint16 aimutil_iconsum(const guint8 *buf, int buflen) { guint32 sum; int i; for (i=0, sum=0; i+1<buflen; i+=2) sum += (buf[i+1] << 8) + buf[i]; if (i < buflen) sum += buf[i]; sum = ((sum & 0xffff0000) >> 16) + (sum & 0x0000ffff); return sum; } /** * Check if the given screen name is a valid AIM screen name. * Example: BobDole * Example: Henry_Ford@mac.com * * @return TRUE if the screen name is valid, FALSE if not. */ static gboolean aim_snvalid_aim(const char *sn) { int i; for (i = 0; sn[i] != '\0'; i++) { if (!isalnum(sn[i]) && (sn[i] != ' ') && (sn[i] != '@') && (sn[i] != '.') && (sn[i] != '_') && (sn[i] != '-')) return FALSE; } return TRUE; } /** * Check if the given screen name is a valid ICQ screen name. * Example: 1234567 * * @return TRUE if the screen name is valid, FALSE if not. */ static gboolean aim_snvalid_icq(const char *sn) { int i; for (i = 0; sn[i] != '\0'; i++) { if (!isdigit(sn[i])) return 0; } return 1; } /** * Check if the given screen name is a valid SMS screen name. * Example: +19195551234 * * @return TRUE if the screen name is valid, FALSE if not. */ static gboolean aim_snvalid_sms(const char *sn) { int i; if (sn[0] != '+') return 0; for (i = 1; sn[i] != '\0'; i++) { if (!isdigit(sn[i])) return 0; } return 1; } /** * Check if the given screen name is a valid oscar screen name. * * @return TRUE if the screen name is valid, FALSE if not. */ gboolean aim_snvalid(const char *sn) { if ((sn == NULL) || (*sn == '\0')) return 0; if (isalpha(sn[0])) return aim_snvalid_aim(sn); else if (isdigit(sn[0])) return aim_snvalid_icq(sn); else if (sn[0] == '+') return aim_snvalid_sms(sn); return 0; } /** * Determine if a given screen name is an ICQ screen name * (i.e. it begins with a number). * * @sn A valid AIM or ICQ screen name. * @return TRUE if the screen name is an ICQ screen name. Otherwise * FALSE is returned. */ gboolean aim_sn_is_icq(const char *sn) { if (isalpha(sn[0])) return FALSE; return TRUE; } /** * Determine if a given screen name is an SMS number * (i.e. it begins with a +). * * @sn A valid AIM or ICQ screen name. * @return TRUE if the screen name is an SMS number. Otherwise * FALSE is returned. */ gboolean aim_sn_is_sms(const char *sn) { if (sn[0] != '+') return FALSE; return TRUE; } /** * This takes a screen name and returns its length without * spaces. If there are no spaces in the SN, then the * return is equal to that of strlen(). */ int aim_snlen(const char *sn) { int i = 0; if (!sn) return 0; while (*sn != '\0') { if (*sn != ' ') i++; sn++; } return i; } /** * This takes two screen names and compares them using the rules * on screen names for AIM/AOL. Mainly, this means case and space * insensitivity (all case differences and spacing differences are * ignored, with the exception that screen names can not start with * a space). * * Return: 0 if equal * non-0 if different */ int aim_sncmp(const char *sn1, const char *sn2) { if ((sn1 == NULL) || (sn2 == NULL)) return -1; do { while (*sn2 == ' ') sn2++; while (*sn1 == ' ') sn1++; if (toupper(*sn1) != toupper(*sn2)) return 1; } while ((*sn1 != '\0') && sn1++ && sn2++); return 0; }